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News Archive


31-12-2022 (Gunness)

Just in time for the new year (with apologies to users on Tonga and other places already finding themselves in 2023), I'd like to say thanks to all for your support in 2022!
Personally, lately I've rediscovered the joys of solving a game with another person by re-visiting one of my all-time favourite games, Trinity, with my esteemed co-editor Alex. It's been many years since I've been running around trying to save the world, and playing via Discord may not quite replace the fun of sitting at the same computer in the same room, but it comes pretty close, and being able to bounce ideas and suggestions off each other makes for quicker progress and a lot of enjoyment.

Contributors: Garry, Gonzo, iamaran, Exemptus, Bieno, Alex, boldir, sequornico, fuzzel, Paul Ingerson, OVL, blauroke, Strident, dave

21-11-2022 (Gunness)


As we're approaching the end of 2022, the early days of text adventures seem a distant past. Still, past and present manage to meet up on various occasions.
Among the more notable ones, the 1982 Zork'ish mega-game Ferret has been made available to modern users in a finishable state. This is the kind of computer archaeology that I just love. The list of missing games from the era of the mainframes and the likes is extensive, so resurrections of this sort is most welcome.

The next example isn't exactly breaking news, but Ken and Roberta Williams (yes, the Sierra founders) have come out of retirement with 12 people coding away on a VR version of Colossal Adventure. I don't think a great many of us had seen that one coming. It'll be interesting to see if it can grab the attention of a modern audience. More on the official website.

Contributors: Garry, Simon, Exemptus, skyhook58, Denk, boldir, Endurion, sequornico, Ambat Sasi Nair, ChickenMan, iamaran, fuzzel, Dorothy, blauroke, The Glass Fractal, equinox, Alastair, Strident, OVL, Canalboy, nimusi, jdyer, ClockWyzass, dave, DannieGeeko, redhighlander, jgerrie, Oloturia, PJ-1978, Duffadash, leenew, FredB74, FARLANDER, r_f

16-05-2022 (Gunness)

A cry of "It's alive!" seems to be in order! We're almost halfway through 2022 and our site is still flourishing with several very active contributors. With over 250 new games and more than 175 new solutions added in the past few months, text adventures prove to have a strong endurance.

If we keep this pace within the next year we will reach the milestone of having a massive amount of 10,000 games in our database. Apart from our site there are other, very active text adventure communities. Even in 2022 it is possible to take adventure classes, and interesting new games are still being developed. Check for instance I Doesn’t Exist, which will soon seek crowdfunding.

Contributors: Ambat Sasi Nair, Garry, Strident, Alex, RetroBasic, iamaran, redhighlander, Sylvester, boldir, terri, The Glass Fractal, Exemptus, Dorothy, Mousey, Geoff, Denk, ahope1, eriktorbjorn, urbanghost, auraes, OVL, Voltgloss, Canalboy, Sharpworks, Paul Ingerson, nimusi, Sudders, Oloturia

Random Game

Arrow of Death Part 1


A blight has fallen on your homelands, the Baton has become tarnished and now radiates a malevolent aura of evil. Your mission is clear - trace the source of this evil and destroy .. or be destroyed.
This is the first part of an epic adventure although each part can be played as a stand alone scenario.


The original TRS-80 version, and slightly later IBM PC port, was published by Molimerx.

An initial cut-down, 8K version for Vic 20 was published in 1982 by Leisuronics (Leisuresoft).

To obtain graphics on a Dragon requires the computer to be in Dragon 64 mode, otherwise the game is text only.

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