You are a member of the editorial team of a certain failing computing magazine. At this moment you’ve accepted the responsibility of trying to drag down Monthly Ascii magazine from its position of power by sneaking into their offices and doing some kind of sabotage on their facilities. If you return with the job done, there’s a high chance your good-for-nothing chief editor will get fired and you will be promoted to the position. If you fail, you’ll be forced to do menial works for months.
Since Japan is a peaceful country, there is no way a regular citizen like yourself can get hold of weapons or bombs. Even if you could, you’re executing your mission on a Sunday when no one is around, and in the middle of the day so your family won’t get suspicious. There is also no way to go through Omotensando carrying a bazooka on your back.
Furthermore, until yesterday you were nothing more than an average, peace-loving citizen, so even if you could get hold of an AR-15 you probably don’t have the skills to shoot anyone. If you can get close enough you can probably get a shot to hit, but doing that will just get you caught, your mission revealed, and your publisher shamed out of existence.
Nevertheless, you need to find some way of sabotage that will stop Monthly Ascii from being published, or at the very least put it on a huge delay. How to do that without being caught is the question.
Synopsis translation by Jimmy Maher
Probably the first Japanese text adventure; but written (and played) using the English language.
According to the magazine. Omotesando Adventure will run on machines with a Z80 CPU: the PC-8001, the PC-8801 (in N-BASIC mode) and the MZ-80K/C/K2 and MZ-80B (the main routines and the data are the same for all. The input routine is specific for each machine).
There are more details about the game on The Digital Antiquarian blog (including a playable version of the game and associated documentation) and over at Jason Dyer's All the Adventures project.
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