Welcome to the Kingdom of Zodiac. It is a small, but very interesting kingdom. The lands are mostly wooded with large oak forests. The castle itself is quite large for the size of the kingdom, but the ruler always has believed that his subjects should support him well. There are many places to explore, riddles to solve, and many treasures to gather. The 'Guilded Cock' is where treasures are dropped to score.
I have never resorted to such Machiavellian techniques before but I finally succumbed to Ciderpress to try and find out how to enter the castle. After poring over the source code I still can't find the relevant section.
This version is bugged and can't be solved without changing the code. When you drop the rats in the torture room the grate should open, but this does not happen although the text does mention it.
What changes to the code did you make Alex? I am always loathe to "cheat" but when it comes down to bugs like the rats puzzle I think that Ciderpress is justified in this instance.
I am also considering another assault on Windmere Estate where I have previously amassed 23 of the 28 treasures but got stuck a while ago, so much so that I have forgotten the game play so I will probably have to start again.
I changed the memory location containing the room number to 9c after dropping the rats. Unfortunately I did not write down the memory location of the rooms in my notes, but if you want to I can search for it again. I should have some spare time to do that this weekend.
I already found it :) After you drop the rats you have to change the value of address 51D6 from 99 to 9C return to the game, LOOK and it should be open.
Thanks a lot for that, I hope to have a run at it in the next few days or so. I will have another pop at Windmere as well I think as I was pretty near the end when I got stuck; not sure if that was a bug too or my own inability to solve it. I had 23 of the 28 treasures if memory serves me correctly.
I looked a bit better today. It is a bit more difficult as the location in this game is stored in several addresses among them 5199 and 51D6. Apart from that the exits also have to be changed. I guess I changed one of the exits of room 99 to room 9c which is easier. Sorry. I'll check one of these days and I'll come back to it and I'll explain how to change the exit.
Changing the room is rather complicated in this game as the location is not stored as it is in most games, but the easy alternative is when you are in the torture room, after you've dropped the rats. Change the value of address 5485 to 9c. When you return to the game and you go N, you end up in the torture room with the open grate. Not a very nice solution, but it works.
By the way the Dynacomp catalogue does not state this game has the same layout/map as Windmere Estate, but that is has the same program layout which is a different thing. The game is clearly based on the same code, but changed into a different theme/locations. For instance the vampire bat has been changed into a dragon.
Having played this game and its predecessor Windmere Estate I can aver that the layout for the two games is not the same.
I have never resorted to such Machiavellian techniques before but I finally succumbed to Ciderpress to try and find out how to enter the castle. After poring over the source code I still can't find the relevant section.
This version is bugged and can't be solved without changing the code. When you drop the rats in the torture room the grate should open, but this does not happen although the text does mention it.
What changes to the code did you make Alex? I am always loathe to "cheat" but when it comes down to bugs like the rats puzzle I think that Ciderpress is justified in this instance.
I am also considering another assault on Windmere Estate where I have previously amassed 23 of the 28 treasures but got stuck a while ago, so much so that I have forgotten the game play so I will probably have to start again.
I changed the memory location containing the room number to 9c after dropping the rats. Unfortunately I did not write down the memory location of the rooms in my notes, but if you want to I can search for it again. I should have some spare time to do that this weekend.
I already found it :) After you drop the rats you have to change the value of address 51D6 from 99 to 9C return to the game, LOOK and it should be open.
Thanks a lot for that, I hope to have a run at it in the next few days or so. I will have another pop at Windmere as well I think as I was pretty near the end when I got stuck; not sure if that was a bug too or my own inability to solve it. I had 23 of the 28 treasures if memory serves me correctly.
I looked a bit better today. It is a bit more difficult as the location in this game is stored in several addresses among them 5199 and 51D6. Apart from that the exits also have to be changed. I guess I changed one of the exits of room 99 to room 9c which is easier. Sorry. I'll check one of these days and I'll come back to it and I'll explain how to change the exit.
Changing the room is rather complicated in this game as the location is not stored as it is in most games, but the easy alternative is when you are in the torture room, after you've dropped the rats. Change the value of address 5485 to 9c. When you return to the game and you go N, you end up in the torture room with the open grate. Not a very nice solution, but it works.
By the way the Dynacomp catalogue does not state this game has the same layout/map as Windmere Estate, but that is has the same program layout which is a different thing. The game is clearly based on the same code, but changed into a different theme/locations. For instance the vampire bat has been changed into a dragon.