I started off at Adventure C and decided to go back and complete the rest of the series as I enjoyed it so much.
As you'd expect, from an earlier release, it's smaller but retains the same stark atmosphere developed from the black on white text. Room descriptions can be sparse but are quite effective in giving a feel for the, rather small, planet.
Tasks are relatively logical, but there are a few red herrings and oddities in their which certainly slow you down (including the obligatory maze!). There are quite few traps along the way but the final escape is particularly enjoyable.
One of the first adventures, it's like playing a piece of history.
It shouldn't take you too long but it's worth a go.
Very simple but works well enough. Get works, take doesn't and you are sometimes asked 'with what'.
You're on an alien planet, it does feel a bit like Earth though. There isn't really much alien here with its forests, lakes and cliffs but it still succeeds in stirring your imagination.
I have to say this because there are numerous traps, mainly prison cells, and they appeared to have loose bars.....I never found a way out though! You can die with the wrong command too.
You really need to think about some and some are rather unusual but it flows nicely and isn't annoyingly tough.
An adventure originally written on the ZX81 that survived the transition and remains a good fun little romp.