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Games - AKS (2 results)

Adventure Kernel System (AKS) was a BASIC authoring tool published by Melbourne House in Writing adventure games on the Amstrad CPC 464/CPC 664. A pdf of the book can be found here.

Of the AKS, programmer Simon Price writes: "I wrote a prototype of AKS in LISP during my undergraduate year in industry and a minimalist sketch of a second version in Basic for a book published by Melbourne House. The work was inspired by articles published by the MIT-based authors of Zork and founders of Infocom. [The version of] AKS [used in Demon's Tomb] was mainly written in C augmented with a small amount of assembly language for speed critical functions like text decompression and the graphics library." See Simon's page at Bristol University.

# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Title Publisher Year Language Documents
Demon's Tomb: The Awakening Mastertronic, Melbourne House, Virgin Games 1989 English Solution
Witch Hunt Melbourne House 1985 English Solution, Map