AN EVERYDAY TALE OF A SEEKER OF GOLD John Wilson Walk Through by Dorothy Millard (Spectrum Version) (Start in Bilbo's burrow), EXAMINE CHEST, OPEN CHEST (locked), GET ROPE, EXAMINE ROPE, EXAMINE OVEN, OPEN OVEN, GET CAKES, EXAMINE CAKES, E, S, S, E (to troll's clearing), EXAMINE TROLLS, GET SPADE (the trolls won't let you), GIVE CAKES (they say you can have the spade), GET SPADE, EXAMINE SPADE, READ LABEL, W, N, N (to garden), DIG (you reveal a small tunnel), ENTER TUNNEL (to other side of hedge), EXAMINE DWARVES, EXAMINE GRAND ALF, TALK TO GRAND ALF (you are informed of your quest to find the fabled treasure of Smog and are given a horn), GET HORN, EXAMINE HORN, W (back to garden). S, E, E, EXAMINE SIGN, READ SIGN, N (to cave entrance), EXAMINE DOOR, PUSH DOOR (you step through into a cave), EXAMINE CRACK, INSERT HAND (you find a short sword), EXAMINE SWORD, OUT, S, W, W, W, W (to start of main road), DIG, GET BRONZE KEY, E, S (to copse), CUT GRASS (using the short sword), GET silver GROAT, N, E, N, W (back to burrow), UNLOCK CHEST (using the key), EXAMINE CHEST, GET short piece of STRING, DROP KEY, E. S, E, E, N, E (to ledge), EXAMINE LEDGE (see twisty path below), D, E (to entrance to Benny's), READ SIGN, ENTER (a Balrog asks for money), GIVE GROAT (you enter), U (to attic), EXAMINE ATTIC (dust, dust and more dust), BLOW DUST (you clear some away), GET HAMMER, EXAMINE HAMMER of Thor, D, D (to cellar), GET FOOD, EXAMINE FOOD, EXAMINE BARREL (note if you enter the barrel then wait a waiter will through the barrel through the trapdoor but it will lead to your demise), U, OUT, W, D, S (to murky woods - some sneaky little eyes are here), EXAMINE EYES, E (you can't get past the eyes), N, W, W, S (into the forest), BREAK BRANCH, SHARPEN BRANCH (using your sword), N, E, E, S, POKE EYES (using the branch). E, READ SIGN (beware of bears), E (a bear grabs the food from your backpack), S, S (an eagle caries you to it's nest), EXAMINE EAGLET, GET FEATHER, TIE ROPE, LOWER ROPE (over the side of the nest), CLIMB ROPE, E (by river), EXAMINE RIVER, EXAMINE BONES, SEARCH BONES, GET SKELETON KEY, W, N (to river bank), EXAMINE RIVER, SHOUT (the noise wakes the ferryman who rows across), BOARD BOAT (you cross to the other side), S, EXAMINE SPIDER, EXAMINE WEB, W (to ruins of wooden town), EXAMINE BERT the Bowman, TALK TO BERT, GRAB BERT (he says he isn't that sort of person and departs leaving behind his bow and arrow), GET BOW, EXAMINE BOW, EXAMINE ARROW, TIE FEATHER (to the arrow using the piece of string). W, EXAMINE MOUNTAIN (lonely), N (to secret door), EXAMINE DOOR, OPEN DOR (using the skeleton key... you enter to a tiny alcove), EXAMINE ALCOVE, READ NOTICE (there is a hint here when answering Gullem's riddle), OUT, E (to side of mountain), EXAMINE SAND, DIG (you dig through to a cave), EXAMINE GULLEM, TALK GULLEM (he asks you a riddle), SAY CHERRY (he vanishes in a puff of green smoke), GET RING, EXAMINE RING, U, U (to top of mountain), U (to granite cliffs), READ NOTICE, EXAMINE PLATE, READ INSCRIPTION, PRESS BUTTON (it's out of order), HIT PLATE (the door opens), IN, EXAMINE SMOG the dragon (don't talk to this one though, he doesn't like being disturbed), SHOOT ARROW (the feather tickles Smog who sneezes his head off), GET CASKET, EXAMINE CASKET. OUT, E, D, S, E, E, N (the spider blocks your path), WEAR RING (you become invisible), N (to river bank), W (to gate to murky woods), EXAMINE GATE (boarded up), GO AROUND GATE (to murky woods), N, W, W, N, W (to burrow), REMOVE RING, OPEN CASKET (full of coins), PUT COINS IN CHEST..... (Well done, you are a true Seeker of Gold) CONGRATULATIONS Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com