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Shadows of the Past (Demon_from_the_Darkside_4_Shadows_of_Past.txt)

SHADOWS OF THE PAST
(Demon from the Darkside 4)
Written by Jon Lemon
Walk Through by Dorothy Millard (Spectrum Version)


Notes:
1. There are many red herrings in the game.
2. At the start there are no moves to spare to look around or take inventory, until you have escaped
from firstly the orcs, then the cave with walls closing in.
3. You have limited time in the pit where the walls close in, so don't waste moves.
4. Don't always believe what Sid says or what you read on the symbols.
5. You must have full power in the Staff before you confront Drakon.
6. Cheat:  If your power level is low - BUZZ DOG.
7. If you have killed any orcs, when you drop the stone in the moat the Raven will kill you.

Walk Through
(Start in the wastelands of Dral), EXAMINE DWARF (he gives you a staff), GET STAFF (Orcs surround
you), CAST SMOKE (it pours from the staff so the orcs can't see you), SEARCH DWARF, GET GLOVES,
S (into a cave with a giant statue and force field), GET RUBY (the walls are closing in), EXAMINE
STATUE (symbols are carved on it), READ SYMBOLS (reads "MECLA") , N (the force field
pushes you back but you are told to remember that things are in reverse), SAY ALCEM (Mecla backwards
- the cave shakes and the statue moves), E (into another cave... the statue falls sealing you in),
EXAMINE STATUE (it's face takes on the form of Drakon and speaks).

S (into a slimy cave - leave the arrow), EXAMINE SLIME (a piece splodges off), GET SLIME, EXAMINE
PIT (deep and smooth), D (into pit - leave the broken plank), EXAMINE PUDDLE (you see Wise the owl
but he is dead), GET WISE, EXAMINE WALL (you see a rusty lever), RUB SLIME INTO LEVER (this oils
it), PULL LEVER (the floor of the pit spews you out and you find yourself back in the slimy cave),
N, CAST LIFE (you bring Wise back to life and he drops a key), GET silver KEY, CAST FIRE AT WALL
(the heat melts a hole in the wax wall), E (it's dark), CAST LIGHT (you are in a dark tunnel),
N (to end of tunnel - leave the coin), E.

E (into enormous cave - you hear running footsteps coming after you), CAST SMOKE (Wise tells you to
go down the pit), SE, D, D (into tunnel), D (you are before a large oak door), CAST EARTHQUAKE (the
tunnel collapses sealing off the orcs), EXAMINE DOOR (sealed), EXAMINE LEVER (rusty and has symbols
carved on  it), READ SYMBOLS (they read "Magic Wall Lever back - do not pull" - do not
believe it though), PULL LEVER (you hear a clanking sound - this is important for later in the
game), E (into clearing), EXAMINE hooded FIGURE (a lightning bolt shoots from the staff creating a
storm), W (by oak door), WAIT (if necessary until a bolt of lightening hits the staff bringing it to
full power), CAST FIRE AT DOOR, CAST FIRE AT DOOR, CAST FIRE AT DOOR (it falls in ashes).

W (into a dark cave where a heat demon seals the entrance), CAST LIGHT, CAST FIRE AT DEMON, CAST
FIRE AT DEMON, CAST FIRE AT DEMON (demon is weakened), CAST LIFE (you bring Wise back to life),
EXAMINE OIL (you see a rope.... Wise blows out the heat demon which disappears), GET ROPE, GET
SWORD, E, E.

E (to edge of marsh), EXAMINE BOULDER (a trapdoor is under it), PUSH BOULDER, PUSH BOULDER, PUSH
BOULDER (it moves), EXAMINE TRAPDOOR (it is closed and a sign on it reads "LUOS"), UNLOCK
TRAPDOOR, OPEN TRAPDOOR, TIE ROPE TO BOULDER, DROP ROPE (it unravels and falls down the pit), WEAR
GLOVES (so you don't slip), D (it's dark but don't cast light as you need the
staff's power at the bottom of the pit), D, D, D, D, D, D (to bottom of pit where an orc cuts
the rope), CAST STORM (Wise deals with one orc and a lightening bolt hits the other), SEARCH dead
ORC, GET ice PICK, GET ROPE, GET BOTTLE, TIE ROPE TO BOTTLE, DROP BOTTLE (do not climb the rope
while carrying the bottle), WAIT (if necessary until Morrack asks you to throw the rope for him to
tie to the boulder), THROW ROPE, U, U, U, U, U, U, U (to top of pit), PULL ROPE, PULL ROPE, PULL
ROPE, GET BOTTLE, EXAMINE BOTTLE (it contains Ashemard's soul), UNTIE ROPE (you are now
carrying it), GET WISE, N.

E (to high ground where roots wrap themselves around you and begin to tighten, making it difficult
to breathe), CUT ROOTS (using the sword), EXAMINE TREE (a dead bat falls out), CAST LIFE (his name
is Bill and you can call him if needed), E, E, E (into a dark cave where rats surround you), CALL
BILL (the bats attack the rats), E (to east of crevasse), E (the bats carry you across the
crevasse), S (into a gloomy cave), EXAMINE POND (it is frozen... you see a stone under the surface),
BREAK POND (using the ice pick), GET freeze STONE (note you must be wearing the gloves), N (to by a
magic wall), EXAMINE WALL (you see a rusty lever), PULL LEVER (the wall spins).

N (to castle moat - the heat is too intense to cross), DROP STONE (it freezes the moat), N (across
the frozen moat to archway), N (into courtyard with an orc guard), ATTACK ORC (now unconscious), E
(into a strange circular room), EXAMINE HOLE (you see a pit with an Ogre at the bottom who wants
more nice objects), DROP RUBY (down the pit where the Ogre picks it up), DE (you land on top of the
Ore who breaks your fall... he is unconscious... you are in the castle dungeon), E (into main
dungeon where the zombie is), EXAMINE ZOMBIE (he is chained), CAST SMOKE (so the Ogre who wakes up
can't see you), UNLOCK CHAIN (the undead Zombies says "Return my soul"), W (light
pours from the bottle and the Zombie takes on the form of Ashmeard... you are transported to the
courtyard and your staff is returned to full power).

W (to bottom of stairs), U, U (the stairs crumble... Morrak takes the rope to the top so you can
climb it), U (the rope to the watch tower where you meet Drakon), CAST FIRE AT DRAKON, CAST FIRE AT
DRAKON, CAST FIRE AT DRAKON (he weakens and a voice tells you to run), D (the rope... Drakon is
climbing down after you), CAST FIRE AT ROPE (Drakon falls and Ashmeard plunges the staff into
Drakon... you are told to get behind the magic wall before the land sucks you in), E, S, S (across
the frozen moat), S (by magic wall), PULL LEVER (the wall spins...)

You have earned the title of Grand Wizard
Well Done - Score 100%

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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