BEAUTIFUL DREAMER by R. John Griffiths Other than a few adolescent jokes and several objects that you don't need, this is a fun little game, not too difficult to solve. You need to examine and search to find a few hidden objects. In the game you will find a maze. You can map it out if you wish, but it is not necessary to go in. You can finish the game without going there. Feel free to examine the objects you get. The parrot gets annoying after a while. Your quest is to find an alarm clock. GET UP, EXAMINE BED, GET BLANKET, OUT, F, EXAMINE BASIN, UNCLOG BASIN, GET COTTON, OUT, SIDE, CLIMB ROPE, E, HITCHHIKE, INVENTORY (you see you have a needle stuck in you from the cactus driver), EXAMINE BUTTON, PRESS BUTTON (you find yourself back in the tower), D, GET NEEDLE, SEW (you make yourself a toga), WEAR TOGA, DROP NEEDLE, SEARCH ROOM, ENTER HOLE (alternatively, you can return to the bathroom and FLUSH TOILET). You find yourself in the sewers facing a gladiator even though you can't see him. [For fun, try going down the hole naked). Go E, GET WINGS, WEAR WINGS (you fly to heaven), REMOVE WINGS, GET QUILL, EXAMINE QUILL (it needs ink), D (you are in a cavern), READ BOOK , EXAMINE WALLS (you need to sign your name), E, EXAMINE WALLS (you see black powder), E, EXAMINE MOSS (you see a crack), DROP QUILL, ENTER CRACK, GET SPIKEY, WEAR SPIKEY, OUT, N, N, W, UP (you couldn't make it without the crampons), GET KEY, DOWN, N, NE, SWIM, GET BOTTLE, DIVE, GET KNIFE, UP, S, S, E, E, NW, SWIM, DIVE, GET SPOON, UP, S, S, S, (DOWN will take you through the maze but it's a waste of time), W, S, S, OPEN BOTTLE, FILL BOTTLE (you can drink the water if you like), GET QUILL, W, SCRAPE WALLS, POUR WATER, MIX (you make ink), FILL QUILL, W, SIGN BOOK, ME (you find yourself on a pirate ship). GET CAP, WEAR CAP, F, UP GET EGG, SEARCH NEST, GET JOLLY, EXAMINE JOLLY, D. When you find Pete, EXAMINE PETE, GET PATCH, EXAMINE PATCH (now you have two artifacts), WEAR PATCH, D, D, GET SLEDGE, UP, AFT, OPEN TRUNK (you see a telescope, but it's not really needed), READ MAP (you see a chart), READ CHART (you see there is land to the north), OPEN DESK, DROP SLEDGE, GET CHAIN, WEAR CHAIN, GET SLEDGE (technically you don't need the chain. You can read the note if you want), OUT, F, OPEN LOCKER (you find milk), DROP KEY, GET BOWL, BREAK EGG, GET BOWL, GET MILK, POUR MILK, DROP MILK, GET BOWL, GET PAN, COOK (you get scrambled eggs), GET SCRAMBLED, GET KEY, GET EGG, EXAMINE EGG (you will need them later), OUT. Now that you have cooked the eggs, the crew will listen to you. Say NORTH, and you are ready to disembark. Say ASHORE. GET JOLLY, GET PATCH, WEAR PATCH, GET CHAIN, WEAR CHAIN, GET SCRAMBLED, GET KEY, GET EGG, N, N, W, SELL CHAIN (it's ignored), READ SIGN, SELL PATCH (you get a penny coin), SELL JOLLY (you get a pound coin), OUT, S, IN, BUY KIPPERS, OUT, S, IN, S, U, W (the door is locked), EXAMINE DOOR, INSERT COIN, W, GET ROPE, OUT, D, E, OUT, S, CLIMB GATES, S, EXAMINE DOOR, EXAMINE KNOCKER, KNOCK DOOR (you are greeted by the butler who asks you in), S. You are in the mansion. Go WEST, EXAMINE BOOKS, EXAMINE ILLUSTRATOR, EXAMINE PICTURE (note what he is painting), GET BOOK, READ BOOK, E, UP (you need a password and the butler tells you how to get it), E, S, GIVE KIPPERS. Wait - the Chef will return with the food). GET CHEF, TIE CHEF, GET CHEF, S, E, EXAMINE OVEN, OPEN OVEN, (the chef tells you the password – don't eat the food when it's served, but you can after you have the password), W, N, DROP SCRAMBLED, N, W, U, ZZZZ, U, U, S, GET CLOCK, EXAMINE CLOCK (now you know why you need the eggshells), FIX CLOCK, WIND CLOCK, GET CLOCK, (you have accomplished your quest – almost) N, E, GET TEDDY, HUG TEDDY (you can examine the other toys if you wish), W, W, LIE DOWN. You are done. Terri Sheehan 2002-07-23 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com