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Basements and Beasties (Basements_and_Beasties.txt)

Basements and Beasties -- Frank DaCosta, listing in book "Writing Basic Adventure Programs
for the TRS-80" (TAB Books, 1982)

Solution by Dale Dobson, www.gamingafter40.com

NOTE: There's some randomness to the combat, so deaths are not uncommon and the number of steps
taken to finish the game will probably vary.  This walkthrough can't detail any retracing of
steps after untimely deaths, so you may wish to make a map.

Solution:

E
TAKE TORCH  

(note that if you die you will return to the starting point, and the torch will return to its
starting location)

W, D
TAKE AXE

(if you run into any wandering orcs from this point on, try to KILL them with the axe)

SE
TAKE KEY
W, W
KILL IGUANA
NE
TAKE ONYX
SW, N
UNLOCK DOOR
NW
TAKE HOURGLASS
READ MESSAGE
SAY AARDVARK  (return to bottom of pit)

DROP ONYX
DROP HOURGLASS

D, E
KILL MANTIS
TAKE CROWN
W, U
DROP CROWN

E
UNLOCK GRATE
D, S
D, SW, N
TAKE GRENADE
S, NE, U
THROW GRENADE (spider is destroyed)
NW
TAKE CUBE
TAKE COIN
SE, N, U, W
DROP CUBE
DROP COIN

D, E
UNLOCK DOOR
DROP KEY
S
TAKE BELT
N, NE
TAKE RING
SW, W, U
DROP BELT
DROP RING

(visit the rooms we haven't been in yet and dispose of the terror)

D, SE, SE
N, W, E, W
W, W, NE, D
TAKE DIAMOND
U, U
TAKE GRENADE
D, SW, N, E, W, NW
THROW GRENADE
SAY AARDVARK
DROP DIAMOND

SCORE (8 treasures, 4 monsters dead, should have 340 points)

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