Basements and Beasties -- Frank DaCosta, listing in book "Writing Basic Adventure Programs for the TRS-80" (TAB Books, 1982) Solution by Dale Dobson, www.gamingafter40.com NOTE: There's some randomness to the combat, so deaths are not uncommon and the number of steps taken to finish the game will probably vary. This walkthrough can't detail any retracing of steps after untimely deaths, so you may wish to make a map. Solution: E TAKE TORCH (note that if you die you will return to the starting point, and the torch will return to its starting location) W, D TAKE AXE (if you run into any wandering orcs from this point on, try to KILL them with the axe) SE TAKE KEY W, W KILL IGUANA NE TAKE ONYX SW, N UNLOCK DOOR NW TAKE HOURGLASS READ MESSAGE SAY AARDVARK (return to bottom of pit) DROP ONYX DROP HOURGLASS D, E KILL MANTIS TAKE CROWN W, U DROP CROWN E UNLOCK GRATE D, S D, SW, N TAKE GRENADE S, NE, U THROW GRENADE (spider is destroyed) NW TAKE CUBE TAKE COIN SE, N, U, W DROP CUBE DROP COIN D, E UNLOCK DOOR DROP KEY S TAKE BELT N, NE TAKE RING SW, W, U DROP BELT DROP RING (visit the rooms we haven't been in yet and dispose of the terror) D, SE, SE N, W, E, W W, W, NE, D TAKE DIAMOND U, U TAKE GRENADE D, SW, N, E, W, NW THROW GRENADE SAY AARDVARK DROP DIAMOND SCORE (8 treasures, 4 monsters dead, should have 340 points) ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com