PIRATE CEMETERY Written by Pinc Productions (1982) Walk Through by Dorothy Millard (C64 Version) Notes 1. This is almost identical to Grave Robbers by Bruce Robinson, Victory Software, with only changes to the title screen and first location name on the cemetery gates. 2. Has a very limited vocabulary - only understands Open, Go, Look, Feed, Unwrap, Inventory, Light, Get, Press, Cut, Push, Put and Jump. In particular note it does not understand Drop. Walk Through FIRST PART - DIAMOND CEMETERY (Start outside the gate to Pirates Cemetery), OPEN GATE, GO NORTH (to "No Trespassing" sign), INVENTORY (you are carrying dynamite, matches, radio and a sandwich in foil), GO NORTH (to "Beware of the Dog" sign), GO NORTH (to "Keep Out" sign), GO NORTH (when the lightening flashes you will see a dog), UNWRAP SANDWICH, FEED DOG, GO NORTH (gravestone), LOOK RADIO (see an antenna), PUT ANTENNA, PUT DYNAMITE (the lightening strikes the antenna and you see an exit down). SECOND PART - TOMB GO DOWN (into tomb), OPEN FUSEBOX, PUT FOIL (to fix the button), PUSH FOIL, GO ELEVATOR, PRESS 2 (you arrive on the second floor), GET PICTURE (reveals a safe), OPEN SAFE (combination?), 710037 (the number on the door in reverse - see a key in the safe), GET KEY, GO FIREPLACE (it's dark but never mind), GO UP (third floor - another fireplace is here), GO ELEVATOR (it's jammed), JUMP (to elevator), PUSH 1, OPEN DOOR (the knob fell off), GET DIAMOND, CUT GLASS. CONGRATULATIONS You found the diamond and the secret passage leading out. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com