SEARCH FOR REAPER
Written by Michael Pendry
Walk Through by Dorothy Millard (C64 Version)
Scenario
You have been sent by King Scott to Adventure Land in order to return with REAPER, the Golden Sword.
This sword is all that protects the kingdom from attack.
Walk Through
(Start standing next to a large cauldron), EXAMINE CAULDRON (heavy - ignore the spoon), E, OPEN
GATE, S (foot of grave), EXAMINE CROSS ('Reserved for You' is carved on it), S, EXAMINE
TOMB (you hear banging from inside), OPEN TOMB (the grave digger jumps out and rushes off leaving a
shovel behind), GET SHOVEL, W (church entrance), READ PLAQUE, S (inside church - ignore the pews), S
(altar), PLAY ORGAN (don't touch the candle-sticks or you will be caught thieving), E
(confessional box), GET CHARM, EXAMINE CHARM (a St. Christopher to ward off evil spirits), W, N, N,
E, N (foot of grave), DIG GRAVE (with shovel - you find a bottle), GET BOTTLE, EXAMINE BOTTLE
(empty), N.
W, W (muddy path where the brick is a red herring), W (crossroad - don't be tempted to go west
into the quicksand), EXAMINE STONE, MOVE STONE (you find a curious key), GET KEY, N (sand), DIG SAND
(with shovel), GET TAPE (cassette), DROP SHOVEL, S, S (oak tree), U (branches of tree), GET PAPER,
READ PAPER (has 1L3R2L written on it), D, N, E, E, E (courtyard), EXAMINE PORTCULLIS, UNLOCK
PORTCULLIS (with key), DROP KEY, OPEN PORTCULLIS, E (hallway), EXAMINE SUIT (of armour - leave it),
E (stairwell), OPEN CUPBOARD (you find a skeleton with a tag around it's neck), READ TAG
('Former Adventurer'!), E (rotten landing), GET CASSETTE (deck), INSERT TAPE (you hear
sounds coming from the speakers), LISTEN (sys 'Find the safe and get the money'), DROP
CASSETTE (deck), DROP TAPE.
W, S, E (study), GET BOOK, READ BOOK (the important page is missing - in fact it was the one up in
the tree), DROP BOOK, EXAMINE BOOKCASE (a little loose), MOVE BOOKCASE (reveals a closed safe),
UNLOCK SAFE (enter combination?), 1L3R2L (it clicks unlocked), OPEN SAFE, GO SAFE, GET COIN, GET
RING, EXAMINE RING (inscription says 'Let nothing bar your way'), W, S (dusty dingy room
(leave the candle-stick and don't be tempted to go south as you will only finish up in a cellar
with no exit), N, W (large stone chamber - ignore the window), GET CARPET (you reveal a hole in the
floor), DROP CARPET, GO HOLE (if you didn't have the charm an evil demon would be here - bars
block your way south), RUB RING (the bars disappear in a puff of smoke), DROP RING, S (stone walled
room - don't go east or your will be in that cellar with no exit), GET AMULET (golden), EXAMINE
AMULET (Inscribed on it are the words 'The Power to claim the Reaper is now yours'), N, GO
HOLE, DROP CHARM, N, W.
W, W (cauldron), GET FLUID (in the bottle), W, W (crossroad), S, S (wooden bridge where a tollman
prevents you crossing), EXAMINE TOLLMAN, GIVE COIN (he rushes off), S (very small cave entrance),
DRINK FLUID (you shrink), DROP BOTTLE (the fluid spills but you can get more later), GO CAVE (you
are at the edge of a subterranean lake), DROP AMULET (don't carry anything when swimming in the
lake), SWIM LAKE (you are still at the edge of the lake but now there is an exit west), GET AMULET,
W (dead end crawl), GET SWORD (must be carrying the amulet), EXAMINE SWORD (the Reaper), E, DROP
AMULET, DROP SWORD, SWIM LAKE, GET AMULET, GET SWORD, N (cave entrance), GET BOTTLE, N, N, N, E, E
(cauldron), GET FLUID (in the bottle), DRINK FLUID (you grow taller), N (tall weeds), CUT WEEDS
(with the sword), E, E (throne room).
CONGRATULATIONS ADVENTURER
You have completed the adventure by returning 'REAPER' the golden sword to King Scott.
As a reward he promises to buy you every Michael Pendry adventure published.
Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/
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