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Robin Hood (Robin_Hood.txt)

Robin Hood
SoftSide Adventure -- Author Unknown -- SoftSide Publications, July 1982

Solution by Dale Dobson, www.gamingafter40.com

This is a semi-random adventure, with a fair amount of waiting and acting on 
opportunities, so just treat this as a general guideline.

NOTE:  Some online disk images have a game-breaking bug, so before beginning, 
be sure to check and if necessary fix code line 699 -- the first keyword on 
line 699 should be IF, not CONT.  Without this fix, the DROP verb does not 
work!

Solution:

I
N, W, S
GET POLE
N, N
READ PAPER
E, SE
PUSH BOULDER
GET HARP
NW, W, W
GO LOG
JOUST (splash!)
E (Little John joins)
GO LOG
W
GIVE HARP (Allan A Dale joins)
GO LOG
E

(wait or wander until FLYING GEESE to appear)
SHOOT GOOSE
GET GOOSE

E, S, W
GIVE GOOSE (Friar Tuck joins)

(now we have to do some merchant mugging; wait or navigate N/E/W/S in the 
forest until you hear hoofbeats approaching)

WAIT (repeat until a RICH MERCHANT appears)
LOOK MERCHANT (see how many bags of gold he has, if he has 0 then STEAL 
CLOTHES or STEAL HORSE)
STEAL GOLD (merchant flees)

(now go give some gold to the poor)
E, N, W
GO LOG
W, W
GO COTTAGE
GIVE GOLD
S, E, E
GO LOG, E

(Merry Men are complaining about horses)
E, NE (Little John takes BROWN MARE)
SW, SE (Friar Tuck and Allan A Dale take the Black Stallion)
NW, W, S

(time to rob more merchants; if merchants start immediately fleeing, then 
CLIMB TREE and wait next time you hear hoofbeats; you can LOOK MERCHANT and 
STEAL GOLD from up there too, then come back down)

(keep robbing merchants until you have at least 43 bags of gold, a HORSE and a 
DISGUISE - but take the disguise last:)

STEAL HORSE (Will Scarlet takes this one)

(now find another merchant to rob)

STEAL CLOTHES
GET DISGUISE (swaps for GREEN SUIT and leaves it here)

(find your way to the END OF FOREST, north of the tree with the paper tacked 
onto it)

W
GO LOG
W, W, W  (Robin finds a SILVER HORSE)

GO HORSE
S, E
GO LOG
E, E, N
GO ROAD  (off we go to Nottingham!)

N
DROP HORSE (dismount, that is)
W
1  (menu option to buy arrow)
1  (buy another arrow)
L  (to leave shop)

N, NE  (Sheriff takes 10 bags of gold for entry fee)

(just hit RETURN when prompted as archery contest plays out -- if you lose, 
it's better to restore and try again.  After winning, we are slated for 
hanging, but are rescued by the Merry Men; we end up back in Sherwood Forest.)

N
GO ROAD
N, N
GET NOTE
READ NOTE (Maid Marion: SAVE ME)
DROP HORSE
N
NW
FIGHT GUARD (sword breaks, but Friar Tuck comes to the rescue)
GO STAIRS
SHOOT GUARD (bow breaks)
D, SE, S, S, W
3 (buy sword)
2 (buy bow)
1 (buy arrow)
L (leave)
N, N, NW
GO STAIRS
FIGHT GUARD
LOOK GUARD
GET KEY
OPEN DOOR
GO DOOR
GET MARION

E, D, SE, S, S, S

(somewhere in here, Sheriff of Nottingham appears)

SHOOT SHERIFF

I (4 deeds accomplished)

(return to Sherwood Forest)

S

(wander in forest until you find King Richard -- he knights Robin Hood for 
VICTORY!)

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