Police Quest: In Pursuit of the Death Angel (Police_Quest.txt)
POLICE QUEST I SOLUTION
By THE KK CLUB. Edited by PARASITE.
Police Quest is a very long Sierra, possibly even longer than King's Quest III. Hence,
the solution file is also long. The ending sequence of the game is the longest ending sequence
of any Sierra up to this point and well worth watching. OK, enough raving, on with the solution!
You start the game in the Lytton Police Station. Go to the room on the right (the briefing
room). Use the door furthest away from you, not the closer door (which leads to the locker room).
Within the briefing room, go to the pigeonhole second-closest to the back and LOOK HOLE. You will
have received and read a note.
*** Your score is now 2 points. ***
After reading the note, move to the rear right table and GET PAPER, which you will
automatically read.
*** Your score is now 7 points. ***
Now, go to the front right table and stand at the left side of this table. This is your
assigned position for briefings.
*** Your score is now 11 points. ***
Now, watch the action. At the end of the briefing, your score will go up.
*** Your score is now 15 points. ***
Leave the briefing room and enter the other door on the right, to the locker room. Go to
your locker. Your locker is in the right bank of lockers, second from the front.
OPEN LOCKER
*** Your score is now 16 points. ***
GET BELT
*** Your score is now 17 points. ***
GET AMMO
*** Your score is now 18 points. ***
GET CASE
*** Your score is now 19 points. ***
CLOSE LOCKER
OPEN CASE
*** Your score is now 20 points. ***
GET PEN
*** Your score is now 21 points. ***
GET NOTE BOOK
*** Your score is now 22 points. ***
GET TICKET BOOK
*** Your score is now 23 points. ***
CLOSE CASE
WRITE NOTE
Write anything for a note - it doesn't matter. The only reason you need to do this
is because writing a note of any sort is worth a point.
*** Your score is now 24 points. ***
Now, leave the locker room. Go to the key board and GET KEY.
*** Your score is now 25 points. ***
Go to the table, and GET RADIO.
*** Your score is now 27 points. ***
Now, go left and then leave the next screen to the left. You will now be in the car yard. The
car assigned to you is the left front car. Go to this car, and walk around the car until you get a
message saying that the car has been checked. You will need to do this every time you take a car
out of the yard (excluding your own red corvette). If you forget, you will get a flat tire
shortly after leaving the yard.
*** Your score is now 32 points. ***
Move to the front left door of the car (this is an American game - cars drive on the
right hand side of the road and the driver sits on the left hand side of the car) and OPEN DOOR,
GET IN and CLOSE DOOR. Then, GET NIGHTSTICK.
*** Your score is now 35 points. ***
Now, GO (you can also press F4 to do the same thing), and the street map will appear. This
map is numbered as follows;
A1 A2 A3 A4
B1 B2 B3 B4
C1 C2 C3 C4
D1 D2 D3 D4
and the Police Station is located at C3. It is a good idea to SAVE the game here, as it
takes a while to locate yourself on the map the first time, and driving the car also takes
some getting used to. Drive around for a while, avoiding map reference B2, until Despatch sends
you a message. When you get this message, go to screen B2. In about the middle of the screen,
you should see a car which has hit a building. Drive up close to the scene of the accident and your
car will automatically stop. When it has stopped, STOP (or F4) and you will go from the map screen
to a more normal picture.
*** Your score is now 38 points. ***
OPEN DOOR
GET OUT
CLOSE DOOR
Go to the man in the car which has crashed.
LOOK MAN
LOOK MAN
Now, go over to the crowd of onlookers.
TALK MAN
TALK MAN
CALL
Despatch will send some other officers over to the scene of the accident. You must now
wait for these officers to arrive. When they arrive, your score will go up.
*** Your score is now 43 points. ***
You can now go, so go back to your car, OPEN DOOR, GET IN, CLOSE DOOR and GO.
Now, drive around until Steve calls you. When he calls, go to A3 and park near the cafe
(spots where you can stop are fairly obvious in this game). STOP and your score will rise.
*** Your score is now 46 points. ***
Get out of the car and go into Carol's. Sit near Steve and wait for the phone to
ring. When the phone rings, Carol will answer it and say that it's for you. GET UP, go to the
phone and USE PHONE.
*** Your score is now 48 points. ***
Once the conversation is finished, go back to the car and drive around. Eventually, you will
be `aching to write a ticket'. When you are, go to a screen with a set of traffic lights
(eg. A2) and you will see someone go through a red light. You must chase this car. The way to
chase and stop a car is by getting precisely behind it and then speeding up. The chased car
will then automatically pull over and come to a stop, as will your own car.
You have a choice of three driving speeds in Police Quest - Code 1, Code 2 and Code 3. Code
1 is normal driving and is achieved by pressing F6. Code 2 is faster and is achieved by
pressing F8. Code 3 is police chase speed, with siren on and is achieved by pressing F10. A police
car travelling at Code 3 speed can go through red lights. It is a very good idea to SAVE the
game before beginning a chase as pulling a car over takes some practise.
When you have pulled over the car, STOP.
*** Your score is now 52 points. ***
CALL
*** Your score is now 53 points. ***
Get out of your car and walk over to the sports car.
LOOK AT GIRL
ASK FOR LICENSE
WRITE TICKET
WRITE TICKET
RETURN LICENSE
SIGN TICKET
GIVE TICKET
*** Your score is now 58 points. ***
You can try letting the girl off, and ringing the number, but you have been warned...
After you have given the girl a ticket, go back to your car and continue cruising the streets
until Despatch tells you to go to Carol's. Return to screen A3 and park. Go into
Carol's Caffeine Castle, go up to the counter and TALK TO CAROL.
*** Your score is now 61 points. ***
Leave Carol's and go next door (Wino Willy's). Go up to the head bikie and
SAY "MOVE BIKES"
USE NIGHTSTICK
*** Your score is now 66 points. ***
Go back to cruising the streets until you see a car driving erratically (the game will tell
you when you see it). Pull this car up and STOP.
*** Your score is now 69 points. ***
CALL
*** Your score is now 70 points. ***
Go up to the driver and say;
GET OUT
ADMINISTER FST
*** Your score is now 73 points. ***
ARREST MAN
*** Your score is now 76 points. ***
HANDCUFF MAN
NO
Go back to the police car and open the passenger door. Get out of the way of the drunk and
he will get into the car. CLOSE DOOR and get into the car yourself. Drive away, and go to the
jail (screen D3). Once at the jail, STOP, get out, open the passenger door and then close the
doors. Always close car doors when you are getting out of your car, or your car will be stolen.
Walk up the steps of the jail with your prisoner and go up to the lockers.
OPEN LOCKER
PUT GUN IN LOCKER
*** Your score is now 78 points. ***
CLOSE LOCKER
Any time that you want to enter the jail, you should put your gun in the gun locker, or you
will lose points.
Go to the button near the jail entrance and PRESS BUTTON. When the door opens, go into the
jail.
BOOK MAN
DUI
REMOVE HANDCUFFS
*** Your score is now 80 points. ***
Detective Laura Watts will now walk in and give you a message. After she leaves, walk
up to the jailer and he will give you a message. Then, leave the jail - don't forget your gun -
and drive back to the Police Station (C3). At the Police Station,
STOP
DROP NIGHTSTICK
and get out of the car. Walk into the Police Station and go up to the table.
WRITE MEMO
PUT MEMO IN BASKET
*** Your score is now 82 points. ***
Now, keep walking until you get back to the room you started the adventure in. Several
policemen will be walking around in this room. Enter Dooley's office (the left door) and
watch the action for a while, then leave Dooley's office. You will be informed of the
party at the Blue Room by one of the remaining officers, so go into the locker room and go to
your locker.
OPEN LOCKER
GET TOWEL
DROP TOWEL
*** Your score is now 84 points. ***
GET KEY
*** Your score is now 85 points. ***
CLOSE LOCKER
Leave the locker room and go up to the key board. DROP KEYS. Now, walk to the table and DROP
RADIO. Go to the car yard and get into the sports car (front right) - there is no need to walk
around the car. Once inside the car, LOOK CAR and GET WALLET.
*** Your score is now 88 points. ***
GO
Drive to the Blue Room (screen B4). Once you get there, STOP.
*** Your score is now 90 points. ***
Get out of the car and go into the Blue Room. Go to the middle table and SIT DOWN.
*** Your score is now 92 points. ***
Wait until the action is over, and Keith tells you that you are due at the Police Station in
15 minutes, and then GET UP, go to your car and drive back to the Police Station (C3).
Once at the police station, STOP, get out of the car, and go to the locker room. Go up to your
locker,
OPEN LOCKER
GET CLOTHES
DROP TOWEL
GET BELT
GET AMMO
GET CASE
CLOSE LOCKER
and head for the briefing room. You will be late for the briefing, but that's OK. Go
to your assigned spot and listen to the speech.
*** Your score is now 93 points. ***
When the speech is over, go to your pigeonhole and LOOK HOLE.
*** Your score is now 96 points. ***
Now, leave the briefing room and go to the key board. GET KEY. Go to the table and GET
RADIO. Go to the car yard and get into your police car, first of all doing a walk-around check
of your car.
Drive around until Despatch sends you a message about a stolen car in your vicinity.
SAVE the game here, especially if you only have a CGA and start chasing the cars on the screen at
the time of the message. One of them will speed up when you get close - this is the car that you
are interested in chasing. Chase this car until it pulls over and then STOP.
*** Your score is now 101 points. ***
CALL
and wait for assistance to arrive. Once your backup is in place, OPEN DOOR and GET OUT.
Now, you are speaking to the driver of the stolen car.
GET OUT
Wait for a little while (not too long).
STOP
*** Your score is now 103 points. ***
HANDS UP
*** Your score is now 105 points. ***
LIE DOWN
*** Your score is now 107 points. ***
Now walk over to the suspect.
HANDCUFF MAN
SEARCH MAN
*** Your score is now 109 points. ***
Walk over to the suspect's car and
LOOK IN CAR
OPEN COMPARTMENT
LOOK NOTEBOOK
*** Your score is now 111 points. ***
LOOK LICENSE
*** Your score is now 113 points. ***
CLOSE COMPARTMENT
Now, once again, you are talking to the suspect.
GET UP
GO TO CAR
Once the suspect gets to the car, open the passenger door for him and get out of the way so
that he can get in. Once he is in the car, close the door and get in the car yourself. GO. Head
for the jail (D3). Once at the jail, STOP.
Get out of the car and let the suspect out as well. Make sure you close all doors before
following the suspect to the jail entrance. Also make sure you put your gun in the locker before
entering the jail. PRESS BUTTON and go into the jail.
When the jailer asks for the charge, say FELONY.
REMOVE HANDCUFFS
*** Your score is now 116 points. ***
Now, leave the jail. You are instructed to see Dooley right away, so pick up your gun and
get back in the car. Drive to the Police Station (C3) and go to Dooley's office. Wait for
Dooley to leave the room and then walk behind his desk.
READ MEMO
*** Your score is now 118 points. ***
Go to the locker room, and go to your locker.
OPEN LOCKER
GET CLOTHES
DROP TOWEL
GET BELT
GET AMMO
CLOSE LOCKER
Leave the locker room, go to the key board and DROP KEY. Now go to Morgan's office (go
left, and go in the closed door). Approach Morgan's desk and wait for the speech to end.
*** Your score is now 119 points. ***
Go next door and follow Laura around as you get a guided tour of the office. When Laura
leaves, go to the filing cabinet.
OPEN DRAWER
GET HOFFMAN
TAKE FILE
*** Your score is now 121 points. ***
Go to the key board and GET KEY.
*** Your score is now 124 points. ***
Go to the clipboard and READ CLIPBOARD. Flip through the pages of the clipboard until you
get to the wanted poster. TAKE POSTER and DROP CLIPBOARD.
*** Your score is now 126 points. ***
Go to the car yard and walk around the Cadillac (your new car). Get in the car when the
check has been completed and then GO.
Drive to the courthouse (D3 - opposite the jail) and STOP.
*** Your score is now 127 points. ***
Get out of the car and go up to the door of the courthouse. OPEN DOOR, go in and go up to
the window. When the clerk asks what you want, say EMERGENCY.
*** Your score is now 130 points. ***
When the clerk returns, go to the courtroom door, OPEN DOOR and enter the courtroom. The
judge will ask you some questions, which you will have to answer.
HOFFMAN
FILE
POSTER
TATTOO
You now leave the courtroom with a No Bail Warrant.
*** Your score is now 137 points. ***
Go back to your car and drive to the jail (just across the road). STOP, get out of the car,
and go into the jail (remember to leave your gun in the locker). Within the jail, go up to the
jailer and GIVE WARRANT.
*** Your score is now 139 points. ***
Wait for the jailer to return and then go. Don't forget your gun! Drive back to the Police
Station and STOP. Wait for Laura to get into the car and then GO. Drive to the park (B1) and STOP.
*** Your score is now 140 points. ***
Get out of the car and walk into the park. Hide behind a bush (you will get a message
saying that you are hidden). Once you have hidden, CALL and then wait until the drug deal has
been completed and an argument over money has started. This will involve quite a long wait, so
be patient.
CALL
LOAD GUN
*** Your score is now 144 points. ***
DRAW GUN
SAY "HANDS UP"
One of the men will run, but the other will stay - this is normal. Go up to the man that
stays.
*** Your score is now 149 points. ***
PUT GUN AWAY
HANDCUFF MAN
*** Your score is now 150 points. ***
READ RIGHTS
*** Your score is now 151 points. ***
GO TO CAR
TALK TO SIMMS
TALK TO SIMMS
*** Your score is now 153 points. ***
SEARCH SIMMS
*** Your score is now 159 points. ***
OPEN DOOR
Get into the front seat of the car and GO.
CALL
*** Your score is now 160 points. ***
Drive to the jail (D3). Once you get there, STOP. Get out of the car, let the men out, and
enter the jail (don't forget the locker).
BOOK MEN
NARCOTICS
REMOVE HANDCUFFS
*** Your score is now 162 points. ***
Now leave the jail, getting your gun, and return to the Police Station (C3). STOP to let
Laura out, and then GO. Drive to the Blue Room (B4) and STOP. Get out of the car, go into the Blue
Room and SIT DOWN next to Jack.
TALK TO JACK
Wait until Keith comes in and says to go see Morgan, then GET UP and leave the Blue Room.
*** Your score is now 163 points. ***
Return to the Police Department (C3), and go to Morgan's office. Go up to
Morgan's desk and listen to the speech.
*** Your score is now 164 points. ***
Leave Morgan's office and go right. Go up to the bars and Russ will come out and ask
you what you want.
ASK FOR BOOK
Once you have looked at the book, RETURN BOOK. Now, go back into your own office, go up to
your desk and LOOK IN BASKET.
READ NOTE
*** Your score is now 166 points. ***
Return to Morgan's office, and approach the desk. After the speech, leave his office
and go to the car yard. Get into the Cadillac (don't forget the check) and drive to the jail
(D3). Go into the jail (remember the locker) and watch the cute action.
HELP WITH OPERATION
*** Your score is now 171 points. ***
Leave the jail, remembering your gun and then drive back to the Police Station. You will get a
message before you arrive at the Police Station telling you to go to Cotton Cove, so drive to
Cotton Cove (D4) and STOP. Get out of the car and walk over to the body.
MOVE BLANKET
LOOK TATTOO
*** Your score is now 175 points. ***
CALL
*** Your score is now 178 points. ***
Go back to the car and drive to the Police Station. Once you have arrived there, go to
Morgan's office and listen to the speeches.
*** Your score is now 180 points. ***
Go to the locker room and go up to your locker.
OPEN LOCKER
GET TOWEL
CLOSE LOCKER
Go to the right shower.
TURN ON WATER
USE BLEACH
RINSE
*** Your score is now 183 points. ***
TURN OFF SHOWER
Walk back to your locker.
OPEN LOCKER
GET CLOTHES
CLOSE LOCKER
Who's a pretty boy, then? Now, leave the locker room and go up to the radio table. DROP
RADIO and return to Morgan's office. Approach the desk and listen to the speech.
*** Your score is now 184 points. ***
Move behind the desk and LOOK AT PHONE.
*** Your score is now 186 points. ***
Go to the car, check the car, and drive to the Hotel
Delphoria (A2). Once you get there, STOP.
*** Your score is now 187 points. ***
Get out of the car and go into the hotel. Go up to the counter and RING BELL.
CHECK IN
PAY MAN
*** Your score is now 190 points. ***
Go left into the bar, approach the bar, and when the bartender asks for your order, say
WHISKEY (or whatever drink you prefer). Marie will make contact with you and you will sit down.
When your drink arrives, PAY MAN. Eventually, you should GET UP and go over to the bar.
GIVE MONEY
*** Your score is now 193 points. ***
Now return to the hotel lobby and enter the elevator. PRESS TWO. Once you get to the second
floor, go to your right and move to the door of room 204.
UNLOCK DOOR
*** Your score is now 194 points. ***
Move to the phone.
USE PHONE
555-6674
SONNY
*** Your score is now 197 points. ***
USE PHONE
555-9222
HOTEL
*** Your score is now 200 points. ***
USE PHONE
555-2622
*** Your score is now 203 points. ***
Go back down to the bar, approach the bar and GIVE MONEY.
*** Your score is now 204 points. ***
When Woody moves, follow him. When he wants to frisk you, move to his right and he will
frisk you. Once inside the gambling room, go to the table with two players and SIT DOWN. Now,
wait for the fourth player to arrive, and the game will start.
The quickest way to win is to bet up to the maximum on every hand, saving if you win, restoring
if you lose (the same way as in all other Sierras). Once a hand has been completed, typing
DEAL will start the next hand.
Keep playing until the game ends (with you winning).
*** Your score is now 207 points. ***
Now, leave the gambling room and return to your room (204). Wait for the detectives to
arrive. When they do, go up to the left detective and ASK FOR TRANSMITTER.
*** Your score is now 212 points. ***
Go back to the bar, walk up to the bar and say FRANK SENT ME. Follow Woody again, allowing
yourself to be frisked and wait until you have entered the back room. Walk over to the table and
SIT DOWN. Once again, play poker until you have won.
*** Your score is now 215 points. ***
YES
YES
GET UP
Follow Frank (the Death Angel) up the stairs and to his room, but do not enter his room.
Outside of his room, CALL.
*** Your score is now 220 points. ***
Now, enter his room and watch the action, as you have successfully completed Police
Quest - In Pursuit of the Death Angel.
*** Your final score is 224 points. ***