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Police Quest: In Pursuit of the Death Angel (Police_Quest.txt)

POLICE QUEST I SOLUTION

By THE KK CLUB. Edited by PARASITE.


     Police  Quest  is  a  very long Sierra, possibly even longer than King's Quest III. Hence,
the solution  file  is  also  long. The ending sequence of the game is the longest ending sequence
of any  Sierra  up to this point and well worth watching. OK, enough raving, on with the solution!

     You start the game in the Lytton Police Station. Go  to  the room on the right (the briefing
room). Use the door furthest away from  you,  not the closer door (which leads to the locker room).
Within the briefing room, go to the pigeonhole second-closest  to the  back  and LOOK HOLE. You will
have received and read a note.

*** Your score is now 2 points. ***

     After reading the note, move to the rear right table and GET PAPER, which you will
automatically read.

*** Your score is now 7 points. ***

     Now, go to the front right table and stand at the left  side of this table. This is your
assigned position for briefings.

*** Your score is now 11 points. ***

     Now,  watch  the  action.  At  the end of the briefing, your score will go up.

*** Your score is now 15 points. ***

     Leave the briefing room and enter  the  other  door  on  the right,  to  the locker room. Go to
your locker. Your locker is in the right bank of lockers, second from the front.

OPEN LOCKER

*** Your score is now 16 points. ***

GET BELT

*** Your score is now 17 points. ***

GET AMMO

*** Your score is now 18 points. ***

GET CASE

*** Your score is now 19 points. ***

CLOSE LOCKER
OPEN CASE

*** Your score is now 20 points. ***

GET PEN

*** Your score is now 21 points. ***

GET NOTE BOOK

*** Your score is now 22 points. ***

GET TICKET BOOK

*** Your score is now 23 points. ***

CLOSE CASE
WRITE NOTE

     Write anything for a note -  it  doesn't  matter.  The  only reason  you need to do this
is because writing a note of any sort is worth a point.

*** Your score is now 24 points. ***

     Now, leave the locker room. Go to the key board and GET KEY.

*** Your score is now 25 points. ***

     Go to the table, and GET RADIO.

*** Your score is now 27 points. ***

     Now, go left and then leave the next screen to the left. You will now be in the car yard. The
car assigned to you is the  left front  car. Go to this car, and walk around the car until you get a
message saying that the car has been checked. You will need  to do  this every time you take a car
out  of  the  yard  (excluding your  own  red corvette). If you forget, you will get a flat tire
shortly after leaving the yard.

*** Your score is now 32 points. ***

     Move to the front left door of the car (this is an  American game  -  cars  drive  on  the
right hand side of the road and the driver sits on the left hand side of the car) and OPEN DOOR, 
GET IN and CLOSE DOOR. Then, GET NIGHTSTICK.

*** Your score is now 35 points. ***

     Now, GO (you can also press F4 to do the  same  thing),  and the street map will appear.  This
map is numbered as follows;

                           A1 A2 A3 A4
                           B1 B2 B3 B4
                           C1 C2 C3 C4
                           D1 D2 D3 D4

     and the Police Station is located at C3. It is a  good  idea to  SAVE the game here, as it
takes a while to locate yourself on the map the first time, and  driving  the  car  also  takes 
some getting used to. Drive around for a while, avoiding map reference B2,  until  Despatch  sends 
you  a  message.  When  you get this message, go to screen B2. In about the middle of the screen, 
you should  see a car which has hit a building. Drive up close to the scene of the accident and your
car will automatically stop.  When it  has stopped, STOP (or F4) and you will go from the map screen
to a more normal picture.

*** Your score is now 38 points. ***

OPEN DOOR
GET OUT
CLOSE DOOR

Go to the man in the car which has crashed.

LOOK MAN
LOOK MAN

Now, go over to the crowd of onlookers.

TALK MAN
TALK MAN
CALL

     Despatch will send some other officers over to the scene  of the  accident.  You  must  now
wait for these officers to arrive. When they arrive, your score will go up.

*** Your score is now 43 points. ***

     You can now go, so go back to your car, OPEN DOOR,  GET  IN, CLOSE DOOR and GO.

     Now,  drive  around until Steve calls you. When he calls, go to A3 and park near the cafe
(spots where you can stop are fairly obvious in this game). STOP and your score will rise.

*** Your score is now 46 points. ***

     Get out of the car and go into Carol's. Sit near  Steve  and wait  for  the  phone  to 
ring. When the phone rings, Carol will answer it and say that it's for you. GET UP, go to the
phone  and USE PHONE.

*** Your score is now 48 points. ***

     Once  the  conversation  is finished, go back to the car and drive around. Eventually, you will
be `aching to write a ticket'. When you are, go to a screen with a set of  traffic  lights 
(eg. A2)  and  you  will  see someone go through a red light. You must chase this car. The way to
chase and stop a  car  is  by  getting precisely  behind  it  and then speeding up. The chased car 
will then automatically pull over and come to a stop, as will your own car.

     You  have a choice of three driving speeds in Police Quest - Code 1, Code 2 and Code 3.  Code 
1  is  normal  driving  and  is achieved  by  pressing  F6.   Code 2 is faster and is achieved by
pressing F8. Code 3 is police chase speed, with siren on  and  is achieved by pressing F10. A police
car travelling at Code 3 speed can  go  through  red lights.  It is a very good idea to SAVE the
game before beginning a chase as pulling a car  over  takes  some practise.

When you have pulled over the car, STOP.

*** Your score is now 52 points. ***

CALL

*** Your score is now 53 points. ***

Get out of your car and walk over to the sports car.

LOOK AT GIRL
ASK FOR LICENSE
WRITE TICKET
WRITE TICKET
RETURN LICENSE
SIGN TICKET
GIVE TICKET

*** Your score is now 58 points. ***

     You  can  try  letting the girl off, and ringing the number, but you have been warned...

     After you have given the girl a ticket, go back to your  car and  continue cruising the streets
until Despatch tells you to go to Carol's. Return  to  screen  A3  and  park.  Go  into 
Carol's Caffeine Castle, go up to the counter and TALK TO CAROL.

*** Your score is now 61 points. ***

     Leave  Carol's and go next door (Wino Willy's). Go up to the head bikie and

SAY "MOVE BIKES"
USE NIGHTSTICK

*** Your score is now 66 points. ***

     Go back to cruising the streets until you see a car  driving erratically  (the  game will tell
you when you see it). Pull this car up and STOP.

*** Your score is now 69 points. ***

CALL

*** Your score is now 70 points. ***

Go up to the driver and say;

GET OUT
ADMINISTER FST

*** Your score is now 73 points. ***

ARREST MAN

*** Your score is now 76 points. ***

HANDCUFF MAN
NO

     Go back to the police car and open the passenger  door.  Get out  of  the way of the drunk and
he will get into the car. CLOSE DOOR and get into the car yourself. Drive away,  and  go  to  the
jail  (screen  D3).  Once  at  the  jail, STOP, get out, open the passenger door and then close the
doors. Always close  car  doors when you are getting out of your car, or your car will be stolen.

     Walk  up  the steps of the jail with your prisoner and go up to the lockers.

OPEN LOCKER
PUT GUN IN LOCKER

*** Your score is now 78 points. ***

CLOSE LOCKER

     Any time that you want to enter the  jail,  you  should  put your gun in the gun locker, or you
will lose points.

     Go  to  the  button near the jail entrance and PRESS BUTTON. When the door opens, go into the
jail.

BOOK MAN
DUI
REMOVE HANDCUFFS

*** Your score is now 80 points. ***

     Detective  Laura  Watts  will  now  walk  in  and  give you a message. After she leaves, walk
up to the jailer and he will give you a message. Then, leave the jail - don't forget your gun -
and drive back to the Police Station (C3). At the Police Station,

STOP
DROP NIGHTSTICK

     and get out of the car. Walk into the Police Station and  go up to the table.

WRITE MEMO
PUT MEMO IN BASKET

*** Your score is now 82 points. ***

     Now, keep walking until you get back to the room you started the  adventure  in.  Several 
policemen will be walking around in this room.  Enter Dooley's office (the left door) and 
watch  the action  for  a  while,  then  leave Dooley's office.  You will be informed of the
party at the Blue Room by one  of  the  remaining officers, so go into the locker room and go to
your locker.

OPEN LOCKER
GET TOWEL
DROP TOWEL

*** Your score is now 84 points. ***

GET KEY

*** Your score is now 85 points. ***

CLOSE LOCKER

     Leave the locker room and go up to the key board. DROP KEYS. Now, walk to the table and DROP
RADIO. Go to the car yard and get into  the  sports  car  (front  right) - there is no need to walk
around the car. Once inside the car, LOOK CAR and GET WALLET.

*** Your score is now 88 points. ***

GO

     Drive to the Blue Room (screen  B4).  Once  you  get  there, STOP.

*** Your score is now 90 points. ***

     Get  out  of  the  car and go into the Blue Room.  Go to the middle table and SIT DOWN.

*** Your score is now 92 points. ***

     Wait until the action is over, and Keith tells you that  you are  due at the Police Station in
15 minutes, and then GET UP, go to your car and drive back to the Police Station (C3).

     Once at the police station, STOP, get out of the car, and go to the locker room. Go up to your
locker,

OPEN LOCKER
GET CLOTHES
DROP TOWEL
GET BELT
GET AMMO
GET CASE
CLOSE LOCKER

     and head for the briefing room. You will  be  late  for  the briefing,  but  that's OK. Go
to your assigned spot and listen to the speech.

*** Your score is now 93 points. ***

     When the speech is over, go  to  your  pigeonhole  and  LOOK HOLE.

*** Your score is now 96 points. ***

     Now,  leave  the briefing room and go to the key board.  GET KEY.  Go to the table and GET
RADIO. Go to the car yard  and  get into  your  police car, first of all doing a walk-around check
of your car.

     Drive around until Despatch sends  you  a  message  about  a stolen  car  in  your vicinity.
SAVE the game here, especially if you only have a CGA and start chasing the cars on the  screen  at
the  time  of the message. One of them will speed up when you get close - this is the car that you
are interested in chasing. Chase this car until it pulls over and then STOP.

*** Your score is now 101 points. ***

CALL

     and wait for assistance to arrive. Once your  backup  is  in place, OPEN DOOR and GET OUT.

     Now, you are speaking to the driver of the stolen car.

GET OUT

     Wait for a little while (not too long).

STOP

*** Your score is now 103 points. ***

HANDS UP

*** Your score is now 105 points. ***

LIE DOWN

*** Your score is now 107 points. ***

     Now walk over to the suspect.

HANDCUFF MAN
SEARCH MAN

*** Your score is now 109 points. ***

     Walk over to the suspect's car and

LOOK IN CAR
OPEN COMPARTMENT
LOOK NOTEBOOK

*** Your score is now 111 points. ***

LOOK LICENSE

*** Your score is now 113 points. ***

CLOSE COMPARTMENT

Now, once again, you are talking to the suspect.

GET UP
GO TO CAR

     Once  the  suspect  gets to the car, open the passenger door for him and get out of the way so
that he can get in. Once he  is in  the car, close the door and get in the car yourself. GO. Head
for the jail (D3). Once at the jail, STOP.

     Get out of the car and let the suspect  out  as  well.  Make sure you close all doors before
following the suspect to the jail entrance.  Also  make  sure you put your gun in the locker before
entering the jail. PRESS BUTTON and go into the jail.

When the jailer asks for the charge, say FELONY.

REMOVE HANDCUFFS

*** Your score is now 116 points. ***

     Now, leave the jail. You are instructed to see Dooley  right away,  so  pick up your gun and
get back in the car. Drive to the Police Station (C3) and go to Dooley's office. Wait for
Dooley to leave the room and then walk behind his desk.

READ MEMO

*** Your score is now 118 points. ***

Go to the locker room, and go to your locker.

OPEN LOCKER
GET CLOTHES
DROP TOWEL
GET BELT
GET AMMO
CLOSE LOCKER

     Leave the locker room, go to the key board and DROP KEY. Now go to Morgan's office (go
left,  and  go  in  the  closed  door). Approach Morgan's desk and wait for the speech to end.

*** Your score is now 119 points. ***

     Go  next  door  and  follow Laura around as you get a guided tour of the office. When Laura
leaves, go to the filing cabinet.

OPEN DRAWER
GET HOFFMAN
TAKE FILE

*** Your score is now 121 points. ***

Go to the key board and GET KEY.

*** Your score is now 124 points. ***

     Go to the clipboard and READ  CLIPBOARD.  Flip  through  the pages  of the clipboard until you
get to the wanted poster.  TAKE POSTER and DROP CLIPBOARD.

*** Your score is now 126 points. ***

     Go to the car yard and walk around the  Cadillac  (your  new car).  Get  in the car when the
check has been completed and then GO.

Drive to the courthouse (D3 - opposite the jail) and STOP.

*** Your score is now 127 points. ***

     Get out of the car and go up to the door of the  courthouse. OPEN  DOOR,  go  in and go up to
the window.  When the clerk asks what you want, say EMERGENCY.

*** Your score is now 130 points. ***

     When the clerk returns, go to the courtroom door, OPEN  DOOR and  enter  the courtroom. The
judge will ask you some questions, which you will have to answer.

HOFFMAN
FILE
POSTER
TATTOO

You now leave the courtroom with a No Bail Warrant.

*** Your score is now 137 points. ***

     Go back to your car and drive to the jail (just  across  the road).  STOP,  get out of the car,
and go into the jail (remember to leave your gun in the locker). Within the jail, go up  to  the
jailer and GIVE WARRANT.

*** Your score is now 139 points. ***

     Wait for the jailer to return and then go. Don't forget your gun! Drive back to the Police
Station and STOP. Wait for Laura to get into the car and then GO. Drive to the park (B1) and STOP.

*** Your score is now 140 points. ***

     Get  out  of  the  car and walk into the park. Hide behind a bush (you will get a message
saying that you  are  hidden).  Once you  have hidden, CALL and then wait until the drug deal has
been completed and an argument  over  money  has  started.  This  will involve quite a long wait, so
be patient.

CALL
LOAD GUN

*** Your score is now 144 points. ***

DRAW GUN
SAY "HANDS UP"

     One  of  the men will run, but the other will stay - this is normal. Go up to the man that
stays.

*** Your score is now 149 points. ***

PUT GUN AWAY
HANDCUFF MAN

*** Your score is now 150 points. ***

READ RIGHTS

*** Your score is now 151 points. ***

GO TO CAR
TALK TO SIMMS
TALK TO SIMMS

*** Your score is now 153 points. ***

SEARCH SIMMS

*** Your score is now 159 points. ***

OPEN DOOR

Get into the front seat of the car and GO.

CALL

*** Your score is now 160 points. ***

     Drive to the jail (D3). Once you get there, STOP. Get out of the car, let the men out, and
enter the jail  (don't  forget  the locker).

BOOK MEN
NARCOTICS
REMOVE HANDCUFFS

*** Your score is now 162 points. ***

     Now  leave  the  jail,  getting  your gun, and return to the Police Station (C3). STOP to let
Laura out, and then GO. Drive to the Blue Room (B4) and STOP. Get out of the car, go into the Blue
Room and SIT DOWN next to Jack.

TALK TO JACK

     Wait until Keith comes in and says to go  see  Morgan,  then GET UP and leave the Blue Room.

*** Your score is now 163 points. ***

     Return  to  the  Police  Department (C3), and go to Morgan's office. Go up to
Morgan's desk and listen to the speech.

*** Your score is now 164 points. ***

     Leave Morgan's office and go right. Go up to  the  bars  and Russ will come out and ask
you what you want.

ASK FOR BOOK

     Once  you have looked at the book, RETURN BOOK. Now, go back into your own office, go up to
your desk and LOOK IN BASKET.

READ NOTE

*** Your score is now 166 points. ***

     Return to Morgan's office, and approach the desk. After  the speech,  leave  his  office
and go to the car yard.  Get into the Cadillac (don't forget the check) and drive to the jail
(D3).  Go into the jail (remember the locker) and watch the cute action.

HELP WITH OPERATION

*** Your score is now 171 points. ***

     Leave  the jail, remembering your gun and then drive back to the Police Station. You will get a
message before you  arrive  at the  Police Station telling you to go to Cotton Cove, so drive to
Cotton Cove (D4) and STOP. Get out of the car and  walk  over  to the body.

MOVE BLANKET
LOOK TATTOO

*** Your score is now 175 points. ***

CALL

*** Your score is now 178 points. ***

     Go back to the car and drive to the Police Station. Once you have  arrived  there,  go  to 
Morgan's  office and listen to the speeches.

*** Your score is now 180 points. ***

Go to the locker room and go up to your locker.

OPEN LOCKER
GET TOWEL
CLOSE LOCKER

Go to the right shower.

TURN ON WATER
USE BLEACH
RINSE

*** Your score is now 183 points. ***

TURN OFF SHOWER

Walk back to your locker.

OPEN LOCKER
GET CLOTHES
CLOSE LOCKER

     Who's a pretty boy, then? Now, leave the locker room and  go up  to the radio table. DROP
RADIO and return to Morgan's office. Approach the desk and listen to the speech.

*** Your score is now 184 points. ***

Move behind the desk and LOOK AT PHONE.

*** Your score is now 186 points. ***

     Go to the car,  check  the  car,  and  drive  to  the  Hotel
Delphoria (A2). Once you get there, STOP.

*** Your score is now 187 points. ***

     Get  out  of  the  car  and  go into the hotel. Go up to the counter and RING BELL.

CHECK IN
PAY MAN

*** Your score is now 190 points. ***

     Go left into  the  bar,  approach  the  bar,  and  when  the bartender asks for your order, say
WHISKEY (or whatever drink you prefer).  Marie will make contact with you and you will sit down.
When your  drink arrives, PAY MAN. Eventually, you should GET UP and go over to the bar.

GIVE MONEY

*** Your score is now 193 points. ***

     Now return to the hotel lobby and enter the elevator.  PRESS TWO.  Once you get to the second
floor, go to your right and move to the door of room 204.

UNLOCK DOOR

*** Your score is now 194 points. ***

Move to the phone.

USE PHONE
555-6674
SONNY

*** Your score is now 197 points. ***

USE PHONE
555-9222
HOTEL

*** Your score is now 200 points. ***

USE PHONE
555-2622

*** Your score is now 203 points. ***

Go back down to the bar, approach the bar and GIVE MONEY.

*** Your score is now 204 points. ***

     When Woody moves, follow him. When he wants  to  frisk  you, move to his right and he will
frisk you. Once inside the gambling room,  go  to the table with two players and SIT DOWN.  Now,
wait for the fourth player to arrive, and the game will start.

     The quickest way to win is to bet up to the maximum on every hand, saving if you win, restoring
if you lose (the same  way  as in  all  other  Sierras).  Once a hand has been completed, typing
DEAL will start the next hand.

Keep playing until the game ends (with you winning).

*** Your score is now 207 points. ***

     Now, leave the gambling room and return to your room  (204). Wait  for  the  detectives  to
arrive. When they do, go up to the left detective and ASK FOR TRANSMITTER.

*** Your score is now 212 points. ***

     Go back to the bar, walk up to the bar and  say  FRANK  SENT ME.  Follow Woody again, allowing
yourself to be frisked and wait until  you have entered the back room. Walk over to the table and
SIT DOWN. Once again, play poker until you have won.

*** Your score is now 215 points. ***

YES
YES
GET UP

     Follow Frank (the Death Angel) up  the  stairs  and  to  his room, but do not enter his room.
Outside of his room, CALL.

*** Your score is now 220 points. ***

     Now,  enter  his  room  and  watch  the  action, as you have successfully completed Police
Quest - In  Pursuit  of  the  Death Angel.

*** Your final score is 224 points. ***