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Magic Land (Magic_Land_Philip_Koehn.txt)

MAGIC LAND
Written by Philip Koehn (1985)
Walk Through by Dorothy Millard (C64 Version)

Scenario
You overhear four men in a tavern talking of treasure hidden in the environs.  Your task is to find
the four gems, a ruby, an emerald, a graphite and a sapphire.

Notes
1. It is very easy to die with no warning if you go in the wrong direction.
2. Understands TAKE not get.

Walk Through
(Start in a tavern - don't bother with the beer), E, E (blind alley where you meet an old man),
EXAMINE MAN, ASK MAN (he gives you the password), LIST (you are now carrying the password), W, W, N
(town gate where you meet the guardian), EXAMINE GUARDIAN, ASK GUARDIAN (he wants the password), SAY
PASSWORD, N (path), E (in front of castle), EXAMINE BUSHES, E (portal), EXAMINE MIRROR, E (kitchen),
EXAMINE CHAIR, EXAMINE TABLE, N (dining room), EXAMINE SUGAR GLASS (there's something inside),
OPEN SUGAR GLASS (find a ruby), TAKE RUBY, EXAMINE RUBY, S, W, W, W, W (edge of forest), N (leafage
forest), EXAMINE OAKS, EXAMINE HOLLOW (after some digging you find an emerald), TAKE EMERALD,
EXAMINE EMERALD, S, E.

N, N (path), EXAMINE SIGNPOST, W (dwarf town), EXAMINE COTTAGES, W (meet sad Gulliver), EXAMINE
GULLIVER (he is homesick), SAY PASSWORD (he is full of pleasure and gives you a graphite), EXAMINE
GRAPHITE, E, E, N (realm of the elves), EXAMINE ELVES, EXAMINE CAVES, ASK ELVES (they tell you a
wise maxim), S, E (realm of the trolls where the troll king wants to hear a maxim), SAY MAXIM (he is
pleased and gives you a sapphire).

VICTORY
You made it.

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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