THE PYRAMID Written by S. W. Lucas Walk Through by Dorothy Millard (C64 Version) Scenario: The object of the adventure is to enter the pyramid of Rubyin, find the Ruby of Lilis and leave the pyramid alive with it. Walk Through: (Start in the desert at the entrance to an enormous pyramid), GET ROPE, GET TORCH, IN (to a gloomy chamber), D (into a gloomy cavern - don't talk to the lizard), PULL LEVER (you hear a distant rumbling), UP (back to gloomy chamber where you now see that a secret panel has moved aside), E (into a vast chamber), GET PLANK (of wood - leave the sword and phial), W, D, S (to edge of a bottomless pit - leave the statue), DROP PLANK (it stretches across the pit), E (into a vast hall), READ SCROLL (when translated it reads "Beware of the fish! The word FINGLOW is also inscribed on it), W, S (to southern side of pit). E (to narrow ledge), S (ignore the little bird), S (into anteroom - ignore the serpent and don't go east or you will be trapped by it), W (onto the shore of a vast subterranean lake), SWIM (across to an enormous cavern - note don't swim back or you will be attacked by a strange fish), S (into the hall of the gods which appears to be a dead end - ignore the casket and don't try to open it, or you will be bitten by a spider), TALK CREATURE (you are asked the password), FINGLOW (you are shown a passage into a room where the floor is littered with bodies). S (into a small chamber), E (into room of mirrors), GET RUBY (of Lilis), S (to the foot of a giant statue where you see a passage high above you and a metal ring fastened above), THROW ROPE (it catches on the hook), CLIMB ROPE, W (by panel), PUSH SEPULCHRE (must be carrying the ruby - you push and end up outside). Well Done. You have found the ruby and escaped from the pyramid safely. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com