Username: Password:
RegisterForgotten Password

V - The Final Battle (V.txt)

V - The Final Battle
The completely unlicensed Quilled adventure game
Written by Lee Tonks
(C)1984ish, MAT Microsystems


INTRO
-----
This game recently appeared in a list of 'bugged' games which couldn't be 
completed. Seeing as I originally wrote this back when I was in my early 
teens, I was spurred to decompile it with John Elliott's "UnQuill" utility 
and try to find out what was wrong. I actually discovered that the answer 
was... nothing. It is actually possible (and, indeed, quite easy) to complete 
the game in its current form. So much for my idea of doing a 21st century 
remix!

I've used what I've found to create a map and a solution. There's a bit more 
stuff in the game that you can do that the solution doesn't cover, but most 
of it will kill you so I wouldn't recommend it. And exploring without the map 
is kind of hazardous as there are three rooms which will kill you straight-
off if you so much as enter them. Hey, I was only 13ish! Give me a break. ;-)


Lee Tonks,
1st August, 2011


SOLUTION
--------
e
get bit3
s
e
n
e
e
get bit2
e
n
get timer
n
n
get bit1
n
w
w
s
s
s
get anti
n
n
enter teleport
s
get bit6
s
w
w
n
n
get button
n
w
get infra
w
w
get bit4
s
s
s
e
get bit5
n
n
e
set bomb


VARIATIONS
----------
Rather than using the teleporter you can use the rocket to move between the 
base and the mother ship. However, to do that you need the connector leads 
and the battery which means lugging around two extra items. Seeing as you 
need ten items to set the bomb and you can only carry ten items at a time, 
this seems to be more trouble than it's actually worth.


THANKS
------
John Elliott for UnQuill
Erwin Genstein for Trizbort (without which the map would've been terrible)

*****************************************************
Displayed on the Classic Adventures Solution Archive:
http://solutionarchive.com