KNOT TO BE UNDONE By "Jess Kiddon" (1999 Wacky Competition) Walk Through by Dorothy Millard (PC Alan Version) Notes 1. Requires Alan Version 2.8 Interpreter. 2. Jess Kiddon isn't the author's real name. Walk Through (Start in a knot shop), READ SIGN, EXAMINE KNOTTERS (all tied-up with their work at the moment), LOOK (the Body Adventura crashes in saying "Help me, please, I'm stuck"), EXAMINE ADVENTURA, INVENTORY (carrying a hint pill, a walk through potion and a piece of advice), EXAMINE PILL, GIVE PILL TO ADVENTURA, EXAMINE POTION, GIVE POTION TO ADVENTURA, EXAMINE ADVICE, LISTEN TO ADVICE, GIVE ADVICE TO ADVENTURA (he spins himself into the floor), GET MAP, EXAMINE MAP, GET COMPASS, EXAMINE COMPASS (pointing east when the Adventura has been trying to trick you into going west), E (finally you follow your dreams, you have become the Body Adventura). THE END Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com