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Quest for the Garden of Eden (Quest_for_the_Garden_of_Eden_Phoenix.txt)

QUEST FOR THE GARDEN OF EDEN
Phoenix Software
Walk Through by Dorothy Millard (C64 Version)

Notes
1. It is necessary to type everything except YES and NO in full, for example WALK NORTH or TAKE THE
PLANK OF WOOD.
2. To move in any direction WALK, CRAWL, MOVE or RUN must precede the direction.
3. Type LOOK in each location to see objects.
4. Understands TAKE not get.
5. Objects carried can be examined but you must type EXAMIN (leave off the 'E').
6. The game will crash with a "Bad Subscript Error" if you try to drop an item when you
are carrying ten items.  The way around this is never to carry more than nine items.
7. When you die you cannot restart because of a "Syntax Error" and must reload.
8. Information can be gleaned by asking Robin Hood but you must run the words together, eg.
robinhood.

Walk Through
(Enter code), KNOWLEDGE, (start on a cliff top), LOOK, TAKE ROPE, TIE ROPE, WALK WEST (bottom of
cliff), LOOK, TAKE CHEST, WALK WEST (note the message in the sand), WALK WEST (large sand dune),
LOOK, TAKE PLANK OF WOOD, TAKE AIR TANK, WALK NORTH (edge of crevasse), USE PLANK OF WOOD, WALK EAST
(into cave - note the message written on the wall), WALK WEST, WALK SOUTH, WALK EAST, WALK EAST,
WALK NORTH (you are sinking in mud), CRAWL NORTH (banks of the river), LOOK IN WATER, TAKE CHEST
KEY, UNLOCK CHEST, DROP CHEST, DROP CHEST KEY, TAKE DINGHY, EXAMIN DINGHY (code in the bottom of the
boat, phoenix rose from them... - this is the code you need later ASHES), INFLATE DINGHY (using the
air tank), DROP AIR TANK, MOVE WEST (you are on the river), MOVE WEST (there is a large hole in
front of you to the north).

WALK NORTH (you are in a time hole and are asked for the code), ASHES (you are going to a new
time... you are overlooking Sherwood forest), WALK WEST (a log bridge crosses a river - a man on the
other side starts to cross and you both meet in the middle... are you going to let him pass?) N (no
- he has challenged you to a dual, do you accept?), Y (yes) (you're a good fighter and knock
him into the river... he is Robin Hood and will now stay with you for the rest of your journey),
WALK SOUTH (a pedlar is here making string vests), LOOK, TAKE BALL OF STRING, EXAMIN BALL OF STRING
(it gleams and birds like it), WALK WEST, WALK WEST (mud track, LOOK, TAKE BOW & ARROW, EXAMIN
BOW & ARROW (inscription - ignore signs at city limit), WALK NORTH, LOOK, TAKE CARROT.

WALK EAST, LOOK, TAKE PAINT, WALK NORTH (you are pursued by the Sheriff of Nottingham), LOOK, TAKE
AXE, CHOP TREE (there is a log in front of you), TAKE LOG, USE LOG (to float across the river... a
sign says that the wicked witch has been turning young men into frogs), DROP AXE, WALK EAST, WALK
EAST, GIVE CARROT TO DONKEY (it can now be ridden), TAKE CARROT, RIDE NORTH (you are looking at a
moat), USE LOG (you have floated over the moat on the log), WALK WEST (you are standing at the
entrance to Richard the Lionhearts Castle - don't go west), TELL ROBIN HOOD TO RESCUE MAID
MARION, WALK EAST, TAKE LOG, WALK SOUTH, WALK EAST (edge of forest), USE PAINT (to stop the string
from gleaming and attracting the magpies), TIE STRING, WALK EAST (centre of Sherwood Forest), TELL
MAID MARION TO KISS FROG (the spell is broken and the frog has turned into a prince who offers you a
key), TAKE KEY, WALK WEST, DROP BALL OF STRING.

WALK NORTH (lonely wooded lane - watch out for assassins), CRAWL EAST (you are by a chest in a
forest), OPEN CHEST (see gold), DROP KEY, TAKE GOLD, WALK WEST, CRAWL WEST, WALK SOUTH, WALK WEST
(river bank), USE LOG, WALK WEST, WALK SOUTH (garden), WALK SOUTH, WALK EAST, GIVE CARROT TO OLD MAN
(he gives you a match), WALK EAST, WALK SOUTH (a man in a brown robe offers you a jug of wine), TAKE
WINE (he tells you he is Friar Tuck, that most of the clergy will accept bribes and that the bishop
knows the direction), WALK EAST, WALK NORTH (river bank where Robin Hood offers to fetch you a
fishing rod Y/N?), Y (yes - you catch an old boot), EXAMIN BOOT (crab with a code in pincer -
PHARAOH), DROP BOOT, DROP FISHING ROD, WALK SOUTH, WALK SOUTH.

WALK WEST (you have bumped into one of the king's royal guards), GIVE JUG OF WINE TO GUARD (the
guard is drunk and takes off his uniform), LOOK, TAKE GUARDS UNIFORM, WALK WEST (outside city
limits), WALK NORTH (the guards have locked you up in a tower for being armed... an inscription on
the wall reads "Only guards leave the tower alive"... you have found the bishop and he
asks you for gold), GIVE GOLD TO BISHOP (he tells you to go up at the time corridor... because you
have the guards uniform the tower keeper takes you for a guard and releases you outside the city),
DROP GUARDS UNIFORM, DROP BOW & ARROW, WALK EAST, WALK NORTH, WALK NORTH, WALK WEST, WALK WEST,
WALK NORTH, WALK EAST, WALK NORTH (river bank), USE LOG, WALK EAST, WALK NORTH, WALK EAST (lonely
wooded lane - watch out for assassins), CRAWL EAST, WALK EAST (to a cave where you fall asleep...
you are woken by lightening and see a pack of hungry wolves approaching), LIGHT FIRE (the wolves
don't like it and run away).

WALK SOUTH (you are in front of a time lift... enter the direction), UP (you are in a time hole and
the master of the hole wants to know the code for this hole), PHARAOH (you are going to a new
time... you arrive in a room with paintings on the walls), WALK NORTH (tool room), LOOK, TAKE SPADE,
WALK NORTH, LOOK, TAKE FLUTE, USE FLUTE (there is a cobra in the basket which has been charmed... a
message tattooed on it's belly reads "A Fag can be a Drag"), DROP FLUTE, WALK EAST
(large dark room), WALK EAST (long passage), LOOK, TAKE TORCH, WALK WEST (now you have a torch you
can see), LOOK, TAKE BUCKET OF WATER, DROP TORCH, WALK EAST, WALK EAST (to where the ring of flame
is), USE BUCKET OF WATER, LOOK, TAKE BOTTLE OF POWDER, DROP BUCKET OF WATER, WALK WEST, WALK WEST,
WALK WEST, WALK SOUTH, WALK SOUTH.

WALK EAST (large quiet room), LOOK, TAKE BOOK, EXAMIN BOOK (a piece of paper says XXX=poison), WALK
EAST (you are walking down a passage), LOOK (a door key is above your head out of reach), WALK
NORTH, WALK EAST (empty room), LOOK (there is a trapdoor in the floor - do you want to go down?), N
(no - note if you go down you will be eaten by monsters), WALK SOUTH (empty room), LOOK, TAKE
LADDER, WALK NORTH, WALK WEST, WALK SOUTH, USE LADDER (you can now reach the key), TAKE KEY, DROP
LADDER, WALK NORTH, GIVE BOTTLE OF POWDER TO DOG (it is dead), OPEN DOOR, DROP KEY, WALK WEST (into
Pharaoh's tomb), OPEN COFFIN (inside is a mummy who climbs out and whispers SPHINX in your
ear), WALK EAST, WALK EAST, WALK SOUTH, WALK SOUTH, WALK WEST (the wall is blocking your path), USE
SPADE (there is now a tunnel under the wall), DROP SPADE, CRAWL WEST (lounge), LOOK, TAKE
CIGARETTE.

WALK WEST (into another time hole - a notice reads "Not for the weak hearted - do you want to
use the time hole?), Y (yes - the master of the hole wants to know the code), SPHINX (you are in a
new time... you are in the Garden of Eden and Eve is about to eat the apple from the tree of
knowledge), TELL EVE NOT TO EAT THE APPLE.

You have solved this adventure.
Well done indeed
My Congratulations go to you.

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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