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FAQ/Walkthrough for
ADVENTURE C: SHIP OF DOOM
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GUIDE INFORMATION
-----------------
Author: Tom Hayes
E-mail: thayesguides(at)gmail(dot)com
System: ZX Spectrum
Updated: 29th March, 2011
Version: 1.1
CONTENTS
--------
1. Introduction
2. Walkthrough
3. Item List
4. Map
5. Credits
6. Copyright Information
VERSION HISTORY
---------------
1.1: 29th March, 2011 (Submitted to solutionarchive)
1.0: 17th September, 2010 (First version)
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1. Introduction
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Released in 1982, Adventure C: Ship of Doom is the third in a series of eight
interactive fiction adventures made by Artic Computing. This game is based on
an alien cruiser, which has been searching for humanoid planets in order to
replace human brains with microchips. The aim is to find the self destruct
button in the computer room and then escape from the alien cruiser.
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2. Walkthrough
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The game starts in the space craft. Move SOUTH to the alien air lock. TURN
HANDLE and the panel will slide open. When asked if you want to go on board,
answer YES to enter the reception room. Move WEST three times to the glass
room. GET GLASSES. Move SOUTH to the alien bank. GET COIN. Move EAST twice to
the weaponry. GET GUN. Move EAST twice and NORTH to the shady room.
WEAR GLASSES. REDESCRIBE the room to see the square microbattery. GET BATTERY.
DROP GLASSES. Move SOUTH, WEST and SOUTH to the corridor. GET ROD. INSERT
BATTERY into the slot in the rod to make a sonic screwdriver. Move NORTH, WEST,
SOUTH and WEST to the key room. POINT SONIC screwdriver to open the glass
cover. DROP SONIC screwdriver. GET KEY. Move EAST, NORTH, EAST twice and SOUTH
to the flashing room. GET TORCH. Move WEST to the window room.
GET HOOK. Move SOUTH and EAST to the computer room. INSERT KEY. When asked into
what, enter INTO HOLE to release warm air into the cold room. Move NORTH twice,
WEST twice and SOUTH to the cold room. Enter any command and the block of ice
will melt. KILL GIRL to prevent being killed by her later in the game. SHOOT
DOOR to make a hole in it. GO DOOR to enter the main corridor. From this point
in the game, aliens can randomly appear in any of the rooms to try and shoot
at you. Always SHOOT ALIEN as soon as it appears in the room.
GET KNIFE. Move WEST and SOUTH to the passage. SHINE TORCH. When asked what at,
enter AT BEAM to make the south exit safe. DROP TORCH. Move NORTH and EAST
twice to the android pleasure room. GET MIRROR. Move WEST twice and SOUTH twice
to the hold. CUT ROPE with the knife. DROP KNIFE. GET ROPE. Move EAST, DOWN and
EAST to the pit room. LOOK UP to see a ledge. TIE ROPE. When asked what to,
enter TO HOOK to make the rope with hook on. THROW ROPE and the hook will land
on the ledge. CLIMB ROPE to the ledge. Move NORTH to the galactic bar.
PAY BARMAN. When asked with what, enter WITH COIN to buy a drink. GET DRINK to
enter the laser prison. USE MIRROR to fuse the bars. Move EAST to the lift
shaft to see three buttons. PUSH RED button. PUSH ORANGE button. PUSH GREEN
button to enter the computer room. PUSH BUTTON to start the self destruct
countdown. Move DOWN and WEST to the prison. USE MIRROR to fuse the bars. Move
SOUTH twice, DOWN, WEST, UP, WEST, NORTH twice, EAST, UP, NORTH twice, EAST and
NORTH twice to the space craft. PUSH BUTTON to complete the game.
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3. Item List
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COIN
Found in the alien bank. It is used to pay the barman for a drink in the
galactic bar.
EMPTY GLASS
Found in the galactic bar after escaping the laser prison. It is not used.
HOOK
Found in the window room. The rope is tied to the hook to make the rope with
hook on.
INFRARED GLASSES
Found in the glass room. They are worn so that the square microbattery can be
seen in the shady room.
KNIFE
Found in the main corridor. It is used to cut the rope in the hold.
LASER GUN
Found in the weaponry. After the block of ice has been melted in the cold
room, the laser gun is used to shoot the door to make a hole in it. It is
also used to shoot the aliens whenever they appear.
MAGNETIC KEY
Found in the key room after the sonic screwdriver has been pointed at the
glass cover. It is inserted into the hole in the computer room.
ROPE
Found in the hold after the rope has been cut with the knife. It is tied to
the hook to make the rope with hook on.
ROPE WITH HOOK ON
Made by tying the rope to the hook. It is thrown at the ledge in the pit
room.
SILVER ROD WITH A SQUARE SLOT
Found in the corridor. The square microbattery is inserted into the silver
rod to make the sonic screwdriver.
SONIC SCREWDRIVER
Made by inserting the square microbattery into the silver rod. It is pointed
at the glass cover in the key room to open the cover.
SQUARE MICROBATTERY
Found in the shady room after the infrared glasses have been worn. It is
inserted into the silver rod to make the sonic screwdriver.
TORCH
Found in the flashing room. It is shined at the beam in the passage.
VANITY MIRROR
Found in the android pleasure room. It is used to fuse the bars in the laser
prison.
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4. Map
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_______
| Space |
| Craft |
|___ ___|
|
___|___
| Alien |
|Airlock|
|___ ___|
|
_______ _______ _______ ___|___ _______*1
| Glass | | Metal | |Silver | |Receptn| | Shady |
| Room |--| Room |--| Room |--| Room |--| Room |
|___ ___| |_______| |___ ___| |___ ___| |___ ___|
| | | |
| | ___|___ |
| | | Guard | |
| | | Room | |
| | |___ ___| |
| | | |
___|___ _______ ___|___ ___|___ ___|___
| Alien | | Stone | | | | Long | | Log |
| Bank |--| Room |--|Weapnry|--|Corridr|--| Room |
|___ ___| |_______| |___ ___| |___ ___| |___ ___|
| | | |
___|___ | ___|___ |
| Radio | | | | |
| Room | | |Corridr| |
|___ ___| | |_______| |
| | |
___|___ ___|___*2 _______ ___|___
| Key | | Cold | |Window | |Flashng|
| Room |-------------| Room | | Room |--| Room |
|_______| |___ ___| |___ ___| |___ ___|
|s | |
| ___|___ ___|___
| | Map | |Computr|
| | Room |--|Room 1 |
| |_______| |_______|
|
_______ __u|___*3 _______
| Bleak | | Main | |Pleasur|
| Room |--|Corridr|--| Room |
|___ ___| |___ ___| |___ ___|
| | |
___|___ ___|___ ___|___ _______
| | | Death | |Storage| |Computr|
|Passage| | Room |--| Room | |Room 2 |
|___ ___| |_______| |_______| |___ ___|
| |d
___|___ _______ _______ _______*5 __u|___*6
| | |Repair | |Control| | | | Lift |
| Hold |--| Room |--| Room | |Prison |--| Shaft |
|_______| |___ ___| |___ ___| |___ ___| |_______|
|d |d |
| __u|___ ___|___
| | Robot | |Galactc|
| |Factory| | Bar |-------------+
| |___ ___| |___ ___|d |
| | | |
__u|___ ___|___*4 ___|___ _______ |
|Android| | Pit |u | |u |Picture| |
| Room |--| Room |--| Ledge |--| Room | |
|_______| |_______| d|_______| d|___ ___| |
| |
___|___ |
| |u |
| Tower |--+
|_______|
*1: The glasses must be worn to see the square microbattery.
*2: The block of ice must be melted and the laser gun must be fired at the door
before entering GO DOOR to move to the main corridor.
*3: The alien will randomly start appearing from this point in the game. SHOOT
ALIEN with the laser gun whenever it appears.
*4: TIE ROPE, TO HOOK, THROW ROPE and CLIMB ROPE to climb up to the ledge.
*5: USE MIRROR to fuse the bars before moving in a direction.
*6: Push the buttons in the order red, orange, green to enter the computer
room.
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5. Credits
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- EMUZWin (http://kolmck.net/apps/EmuZWin_Eng.htm)
The emulator that was used to run the tape image for this game.
- GUEmap (http://www.cjmweb.net/GUEmap/)
A program that was used to map out the locations in this game.
- World of Spectrum (http://www.worldofspectrum.org/)
A website that hosts a massive amount of Spectrum-related material. The tape
image for this game was found here.
- ZX Modules (http://www.zxmodules.com/)
Hosts different applications for managing and editing Spectrum files. The ZX
Preview application was used to extract information from this game.
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6. Copyright Information
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This file is Copyright 2010-2011 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of this file can be found at www.solutionarchive.com.