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FAQ/Walkthrough for
THE OPEN DOOR
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GUIDE INFORMATION
-----------------
Author: Tom Hayes
E-mail: thayesguides(at)gmail(dot)com
System: ZX Spectrum
Updated: 29th March, 2011
Version: 1.1
CONTENTS
--------
1. Introduction
2. Walkthrough
3. Item List
4. Maps
5. Credits
6. Copyright Information
VERSION HISTORY
---------------
1.1: 29th March, 2011 (Submitted to solutionarchive)
1.0: 17th September, 2010 (First version)
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1. Introduction
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The Open Door is a very short interactive fiction adventure published by Tartan
Software in 1988. The aim of the game is to travel from the cliff top to a door
on the first floor of a house. There are lots of items for such a short game,
but the difficulty level is very easy and it can be completed quickly.
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2. Walkthrough
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The game starts on the cliff top. Move WEST to the west end of the cliff top.
GET WAND. Move EAST twice to the east end of the cliff top. THROW WAND and it
will land in the pool below. GET ROPE. Move WEST to the cliff top. TIE ROPE to
the pole. Move DOWN, EAST, IN and DOWN to the bottom of the pool. GET WAND.
Move UP, OUT, WEST and NORTH to the entrance porch. WAVE WAND and a wizard will
give you the police spell. Move NORTH to the front hall of the house.
Move WEST to the study. OPEN DRAWER of the desk to see a piece of paper. GET
PAPER. Move NORTH to the library. EXAMINE PAINTING to see that the signature is
Constable. CAST POLICE spell and the painting will swing away to reveal a safe.
READ PAPER to see four numbers that are different each time the game is played.
DROP PAPER. DIAL (numbers from the piece of paper) and the safe will open to
reveal a brass key. GET KEY. Move EAST to the lounge. OPEN CUPBOARD to find a
torch battery. GET BATTERY. Move SOUTH and EAST to the kitchen.
OPEN CABINET and a torch will fall out. GET TORCH. INSERT BATTERY into the
torch. Turn the TORCH ON. Move DOWN to the cellar. UNLOCK CHEST with the brass
key and the magician will give you the Heinz spell. Move UP to the kitchen.
OPEN DOOR. Move EAST twice to the shed. GET SPADE. Move WEST, NORTH and EAST
twice to the end of the garden. DIG with the spade to find a bone. Move IN to
the hole. GET BONE. Move UP, WEST twice, SOUTH, WEST twice and UP to the west
end of the corridor. GIVE BONE to the dog. Move EAST twice to the east end of
the corridor. CAST HEINZ spell on the door to complete the game.
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3. Item List
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CRACKED GLASS WAND
Found at the bottom of the cliff if the magic glass wand is thrown off the
wrong area. It is not used and the game will need to be restarted.
HEINZ SPELL
Found after the shiny brass key has been used to unlock the chest in the
cellar. It is cast at the east end of the corridor on the first floor of the
house to complete the game.
LARGE JUICY BONE
After the spade has been used to dig at the end of the garden, the bone is
found by moving west and then east to the deep hole. It is given to the dog
at the west end of the corridor on the first floor of the house.
LONG LENGTH OF ROPE
Found at the east end of the cliff top. It is tied to the pole on the cliff
top so that it can be climbed down to the jagged rocks.
MAGIC GLASS WAND
Found at the west end of the cliff top. It is thrown from the east end of the
cliff top so that it lands in the pool of water below. The magic wand is then
found again at the bottom of the pool. It is waved at the entrance porch of
the house to open the door and receive the Police spell.
PIECE OF PAPER
Found by opening the drawer in the study. It is read to show the combination
for the safe behind the painting in the library.
POLICE SPELL
Found after the magic glass wand has been waved at the entrance porch of the
house. It is cast in the library to reveal the safe.
SHINY BRASS KEY
Found after the safe in the library has been opened. It is used to unlock the
chest in the cellar to receive the Heinz spell.
SMALL HAND TORCH
Found by opening the cabinet in the kitchen. The battery is inserted into the
torch to make the small lit hand torch.
SMALL LIT HAND TORCH
Made by inserting the small torch battery into the small hand torch. It is
used to provide light in the cellar.
SMALL TORCH BATTERY
Found by opening the cupboard in the lounge. It is inserted into the small
hand torch to make the small lit hand torch.
TRUSTY GARDEN SPADE
Found in the garden shed. It is used to dig at the end of the garden.
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4. Maps
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MAP 1: CLIFF AND GROUND FLOOR OF HOUSE
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_______ _______ _______ _______ _______ _______*4 _______
| | | | |Dining | |Amazing| |Amazing| |End of |d | Deep |
|Library|--|Lounge |--| Room | |Garden |--|Garden |--|Garden |--| Hole |
|___ ___| |___ ___| |___ ___| |___ ___| |_______| |_______| u|_______|
| | *5 | |
___|___ ___|__u/ ___|___ ___|___ _______
| | | Front | | | | | | |
| Study |--| Hall |--|Kitchen|--|Garden |--| Shed |
|_______| |_______| |___ ___| |_______| |_______|
^ d|
___|___*3 ___|u__
|Entrnce| | |
| Porch | |Cellar |
|___ ___| |_______|
|
_______ ___|___ _______ _______
|Jagged | |Jagged | |Jagged |i | |
| Rocks |--| Rocks |--| Rocks |--| Pool |
|_______| |___ ___| |_______| o|___ ___|
u| d|
_______ ___|d__*2 _______*1 ___|u__
|West of| | Cliff | |East of| |Btm of |
| Cliff |--| Top |--| Cliff | | Pool |
|_______| |_______| |_______| |_______|
*1: THROW WAND from this area of the cliff.
*2: TIE ROPE to the pole before moving down to the jagged rocks.
*3: WAVE WAND to open the door to the house.
*4: After digging, move WEST and EAST to fall into the deep hole.
*5: UP leads to W End Corridor on map 2.
MAP 2: FIRST FLOOR OF HOUSE
---------------------------
*1
__d|___*2 _______ _______*3
| W End | |Halfway| | E End |
|Corridr|--|Corridr|--|Corridr|
|_______| |_______| |_______|
*1: DOWN leads to the Front Hall on map 1.
*2: GIVE BONE to the dog.
*3: CAST HEINZ on the door.
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6. Credits
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- EMUZWin (http://kolmck.net/apps/EmuZWin_Eng.htm)
The emulator that was used to run the tape image for this game.
- GUEmap (http://www.cjmweb.net/GUEmap/)
A program that was used to map out the locations in this game.
- World of Spectrum (http://www.worldofspectrum.org/)
A website that hosts a massive amount of Spectrum-related material. The tape
image for this game was found here.
- ZX Modules (http://www.zxmodules.com/)
Hosts different applications for managing and editing Spectrum files. The ZX
Preview application was used to extract information from this game.
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7. Copyright Information
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This file is Copyright 2010-2011 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of this file can be found at www.solutionarchive.com.