Username: Password:
RegisterForgotten Password

Token of Ghall (Token_of_Ghall.txt)

===============================================================================

                               FAQ/Walkthrough for
                               THE TOKEN OF GHALL

===============================================================================


GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   Commodore 64
Updated:  29th March, 2011
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
3. Item List
4. Map
5. Copyright Information


VERSION HISTORY
---------------

1.1:  29th March, 2011  (Submitted to solutionarchive)
1.0:  20th May, 2008    (First version)


===============================================================================

1.                                Introduction

===============================================================================


Made by Interceptor Micros in 1983 for the Commodore 64, Token of Ghall is a
short interactive fiction adventure. The aim is to recover an enchanted token
that was hidden by King Ghall many years ago. What could have been a reasonable
game is ruined by an awful parser that requires extremely specific commands in
order to perform actions, and this seriously limits the amount of interactivity
that some of the areas may have had. The graphics for the locations are very
basic, although some attempts at animation have been made in places. There are
some decent puzzles, but unfortunately the adventure is over very quickly.


===============================================================================

2.                                Walkthrough

===============================================================================


The game starts in the clearing. USE DAGGER to open the coffin. DROP DAGGER.
TAKE RING. TAKE TALISMAN. WEAR RING. GO NORTH to the moat. SAY GHUNNLI to kill
the demon. DROP TALISMAN. CROSS MOAT. CLIMB up the rope to the window sill. GO
EAST to enter the castle. DROP RING. TAKE SKULL. TAKE RING. TAKE SHIELD to see
a hook on the wall. TURN HOOK to open a secret passage. EXAMINE PASSAGE to see
a trip wire. ENTER PASSAGE. GO DOWN to defeat the guardian. GO DOWN to the
bottom of the stairs. EXAMINE the room and the dungeon sprite will appear. GIVE
SHIELD to the sprite to get the flute. GO UP twice and GO WEST to exit the
passage. CROSS ROOM. GO DOWN. WEAR RING. CROSS MOAT. GO SOUTH to the clearing.

DROP SKULL. TAKE DAGGER. GO WEST and GO NORTH into the barn. KILL DRAGON with
the dagger to get the enchanted sword. DROP DAGGER. GO NORTH into the cave.
KILL SPIDERS with the enchanted sword. DROP SWORD. GO NORTH to the dark room.
EXAMINE to see the pit of spikes. GO NORTH. PLAY FLUTE to make the python
sleep. DROP FLUTE. TAKE CROWN. GO SOUTH four times and GO WEST. MOVE CHEST.
EXAMINE SURPLICE to see the spider. TAKE SURPLICE from the cavity. GO EAST
twice to the clearing. TAKE SKULL. GO EAST to the quicksand. WEAR SURPLICE. GO
NORTH twice to enter the tomb of Ghunnli. EXAMINE TOMB to complete the game.


===============================================================================

3.                                 Item List

===============================================================================


BRASS RING
  Found in the coffin in the clearing. After being worn, the ring can be used
  to cross over the moat. It must be dropped before the skull in the castle can
  be picked up.


CROWN
  Found in the cave after the flute has been used to send the python to sleep.
  The crown and the skull are two of the items that must be in the inventory
  when the tomb is examined at the end of the game.


DAGGER
  Available at the start of the game. It is used to open the coffin in the
  clearing. It is used to kill the dragon in the barn.


ENCHANTED SWORD
  Given by the princess after the dragon has been killed in the barn. It is
  used to kill the spiders in the cave.


FLUTE
  Found by giving the shield to the dungeon sprite at the bottom of the stairs
  in the passage. It is played to make the python sleep.


SHIELD
  Found in the castle. It is given to the dungeon sprite at the bottom of the
  stairs in the passage to get the flute.


SKULL
  After dropping the brass ring, the skull can be picked up in the castle. The
  skull and the crown are two of the items that must be in the inventory when
  the tomb is examined at the end of the game.


SURPLICE
  Found in the cavity after the chest has been moved. It is worn before
  crossing the quicksand.


TALISMAN
  Found in the coffin in the clearing. It is used to kill the demon at the moat
  after the word "Ghunnli" has been said.


===============================================================================

4.                                   Map

===============================================================================


            _______                          _______*4
           |       |                        |       |
           |Python |                        |Sprite |
           |___ ___|                        |___ ___|
               |                                |u
            ___|___*5                        __d|___
           | Dark  |                        | Guard |
           | Room  |                        | -ian  |
           |___ ___|                        |___ ___|
               |                                |u
            ___|___    _______    _______*3  __d|___
           |Spider |  |Window |  |       |  |       |
           | Cave  |  | Sill  |--|Castle |--|Passage|
           |___ ___|  |___ ___|  |_______|  |_______|
               |          |d
            ___|___    __u|___*2  _______    _______
           |       |  |       |  | Tomb  |n |Tomb of|
           |Dragon |  | Moat  |  | Door  |--|Ghunnli|
           |___ ___|  |___ ___|  |___ ___| s|_______|
               |          |          |
 _______    ___|___    ___|___*1  ___|___*6
|       |  |Outside|  |       |  | Quick |
| Chest |--| Barn  |--|Clearng|--| Sand  |
|_______|  |_______|  |_______|  |_______|


*1: Start point.
*2: CROSS MOAT before climbing the rope.
*3: GET SHIELD and TURN HOOK to open the passage. ENTER PASSAGE to move north.
    CROSS ROOM to return to the window sill.
*4: EXAMINE the room and the sprite will appear.
*5: EXAMINE the room to find the spikes before moving north.
*6: WEAR SURPLICE before moving north.


===============================================================================

5.                          Copyright Information

===============================================================================


This file is Copyright 2008-2011 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of this file can be found at www.solutionarchive.com.