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Space Trek I (Space_Trek_I_hints.txt)

Space Trek I
by Michael Edwards


The Verb List.

Apparently the game's inlay card contains a list of all of the verbs recognised by the program.
The following list is not copied from the inlay card as I have never seen the card, instead the
verbs (including the spelling mistake) come from a listing of the program code.

NORTH
EAST
SOUTH
WEST
UP
DOWN
GET
TAKE
MENU
QUIT
DROP
PUSH
LOOK
INVENTORY
EXAMINE
BEAM
DIVE
FILL
UNLOCK
SHOOT
ASSEMBLE
DISTILL
TYPE
NERVEPINCH
READ
THROW



Hints.


On a Dragon keyboard "'" is Shift+7 and the "-" key is two to the right of
the "0" (zero) key.

A captain's com-unit is not the same as a normal com-unit.

There are buttons, switches, and touch switches.

You must reach your destination before you can leave.

Leave no stone unturned.

Water can be hazardous in more ways than one.

If you are trapped you can always beam out, though the solution is close at hand.

A deadly assault can have fatal consequences.

Anyone attempting to assemble anything must be carrying all of the objects.

You can leave things inside the bag.

The result needs a suitable vessel.

Only a qualified character can handle the goods.


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Written by Alastair for the Classic Adventure Solution Archive (CASA)
http://solutionarchive.com/