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Prisoner, The (Prisoner-Bradbury-hints.txt)

THE PRISONER
By Carol and Paul Bradbury
Spectrum 48

Another of the several Prisoner games available, though the premise and objects are often the same.
This one has many locations, and retracing of steps is needed. There is no preamble, and if you have
not played any of the other games, or watched the Prisoner television shows, you will not know that
you need to escape with something important. Not all exits are always shown. There is one
interesting twist in this game – certain actions bring on “hospitalization” which requires
three tests/puzzles to solve. Most are easy, though I found a few difficult and two I did not know
the answer to. Many of this “side trips” can be avoided, but it appears that at least one cannot
be.  

Hints:

IN and OUT are used, in addition to regular compass directions.

The watch is not necessary; neither is the helicopter.

Watch the human chess game.

HELP is available in several locations.

You lose all the objects you collected when you are hospitalized. They can all be found toward the
end in one location.

There are several ways in the out of the woods.

You can’t take the raft into the town, so you will have to take the long way out back to the
beach, just west of where you dug.

The Exhibition Hall does not open til later. You will be notified when it is open.

Answers for the “tests”:

Q. What is the opposite of not in?
A. Not out.

Q. hole digging
A. D.

Q. Survivors buried?
A. E.

Q. End of sequence O, T, T, F, F, S, S, E, N?
A. T.

Q. How many months with 28 days?
A. 12.

Q. Colour of the bear?
A. Say white.

Q. What are you buying?
A. Number. 

Q. Missionary statement?
A. I shot.

Q. The white room with a door and mirror. HELP gives you a German phrase, translated it means “you
need an anvil, not a hammer”
A. Say anvil.

Terri Sheehan
2011-01-18

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