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Journey to Freedom (journey_to_freedom.txt)

Journey by Ian Watt
From the book 'Creating Adventure Programs on the BBC Micro' by Ian Watt
Official solution

"JOURNEY TO FREEDOM"
Starting Location - Outside of castle.

1. "W" - Part of a path.
2. "S" - Entrance to outhouse. (Some "MATCHES" are here).
3. "GET MATCHES" - O.K.
4. "E" - Cloakroom. (Leave the "BOOTS" till later).
5. "E" - W. End of corridor. (Searching for a suitable implement with which a
"GUARD" can be passed).
6. "E" - Corridor. (The "GUARDS QUARTERS" lie to the "SOUTH").
7. "E" - E. End of corridor.
8. "N" - Food room. (Leave the "FOOD" till later).
9. "W" - Store room. (A "BOXING GLOVE" is here - this should be useful against
the "GUARD").
10. "GET BOXING GLOVE" - O.K. (It must be worn).
11. "WEAR BOXING GLOVE" - O.K. (Now to attack the "GUARD").
12. "E" - Food room.
13. "S" - E. End of corridor.
14. "W" - Corridor
15. "S" - Guard’s quarters. (The "GUARD" is here).
16. "PUNCH GUARD" - Fuel room. You have been thrown by the guard into an adjacent room.
(That was not too great, but anyway you are in the next room - some cans are here).
17. "GET CANS" - O.K.
18. "S" - Money room. (A "CHEST" is here).
19. "GET CHEST" - O.K.
20. "N" - Fuel room.
21. "W" - Guard’s quarters. (It might be a good idea to "GET" the
"TAPER").
22. "GET TAPER" - O.K.
23. "N" - Corridor.
24. "LIGHT TAPER" - O.K. (You no longer need the "MA TCHES").
25. "DROP MATCHES" - O.K. (The "BOXING GLOVE" has also served its purpose).
26. "DROP BOXING GLOVE" - O.K.
27. "E" - E. End of corridor.
28. "N" - Food room. (You can take the "FOOD" now).
29. "GET FOOD" - O.K.
30. "W" - Store room. (You need to move the "DUSTER" to a more accessible
place).
31. "GET DUSTER" - O.K.
32. "W" - Supply room. (You can store the "OIL" in your "CANS".
33. "GET OIL" - O.K.
34. "E" - Store room. Guards have discovered Dracula’s death.
35. "E" - Food room.
36. "S" - E. End of corridor.
37. "W" - Corridor.
38. "W" - W. End of corridor.
39. "W" - Cloakroom. (You are carrying too many objects, but the "BOOTS" are
required in preference to the "DUSTER").
40. "DROP DUSTER" - O.K.
41. "GET BOOTS" - O.K. (They must be worn).
42. "WEAR BOOTS" - O.K.
43. "W" - Entrance to outhouse.
44. "N" - Part of path.
45. "W" - Woodcutter’s hut. (The "CHEST" must be dropped so that the
"CHAIN SAW" may be picked up).
46. "DROP CHEST" - O.K.
47. "GET CHAIN SAW" - O.K. (The "OIL" has to be transferred into the "CHAIN
SAW" so that it will work; if this is done the "CANS" can be dropped and the
"CHEST" can therefore be picked up again).
48. "FILL CHAIN SAW" - O.K.
49. "DROP CANS" - O.K.
50. "GET CHEST" - O.K.
51. "S" - Path beside a river. (To pass the "DOG" you must show some kindness
towards it).
52. "PAT DOG" - Glade. The dog lets you past it.
53. "S" - Bank of a river.
54. "THROW CHEST" - Swamp in forest. The chest acts as a platform across the river. (Your
"BOOTS" protect you in the "SWAMP".
55. "N" - Dense part of forest.
56. "CUT TREES" - See what has been revealed.
57. "DROP CHAIN SAW" - O.K. (It is no longer required).
58. "GET SPADE" - O.K.
59. "S" - Swamp in forest.
60. "E" - Bank of river.
61. "N" - Glade. (You have to go back and pick up the "DUSTER" now that you are
able to carry it).
62. "N" - Path beside a river.
63. "N" - Woodcutter’ hut.
64. "E" - Part of a path.
65. "S" - Entrance to outhouse.
66. "E" - Cloakroom. (The "DUSTER" is here).
67. "GET DUSTER" - O.K.
68. "W" - Entrance to outhouse. (Heading back to pursue your progress across the river).
69. "N" - Part of a path. They have now been alerted to find you.
70. "W" - Woodcutter’s hut.
71. "S" - Path beside a river.
72. "PAT DOG" - Glade. The dog lets you past it.
73. "S" - Bank of river.
74. "GET CHEST" - O.K. (You need to pick it up and "THROW" it again).
75. "THROW CHEST" - Swamp in forest. The chest acts as a platform across the river.
76. "N" - Dense part of the forest.
77. "N" - Cleared area of forest.
78. "W" - Large tree in forest.
79. "S" - Thin forestry. (I’d advise you to feed the "LION" with the
"FOOD" that you have brought along for that purpose).
80. "FEED LION" - The lion disappeared after eating your food.
81. "N" - Large tree in forest.
82. "E" - Cleared area of forest.
83. "W" - Lion pits. (Now that the "LION" has gone away you can pass here in
relative safety).
84. "W" - Cairn in forest. (A "RUSTY KEY" is here).
85. "GET RUSTY KEY" - O.K. (How about dusting it).
86. "DUST RUSTY KEY" - The rust has been dusted off your key.
87. "E" - Lion pits.
88. "S" - Cleared area of forest.
89. "W" - Large tree in forest.
90. "S" - Thin forestry.
91. "S" - Clearing. (Your "KEY" is now able to fit the lock of the
"DOOR" and "OPEN" it without much trouble).
92. "OPEN DOOR" - Mouth of a cave. You have passed through the door.
93. "E" - Dimly lit part of cave. (An "AIR CYLINDER" is here).
95. "GET AIR CYLINDER" - O.K. (I suggest wearing it).
96. "WEAR AIR CYLINDER" - O.K.
97. "W" - Bear’s cave.
98. "N" - Mouth of cave.
99. "N" - Clearing.
100. "DROP KEY" - O.K. You no longer neeid it and you have to "DROP" it to be
able to pick up the "CORD").
101. "GET CORD" - O.K.
102. "N" - Thin forestry.
103. "N" - Large tree in forest.
104. "E" - Cleared area of forest. Your presence has been detected.
105. "S" - Dense part of forest.
106. "S" - Swamp in forest.
107. "E" - Bank of river.
108. "N" - Glade.
109. "N" - Path beside a river.
110. "N" - Woodcutter’s hut.
111. "E" - Part of a path.
112. "S" - Entrance to outhouse. (The wall must be climbed one way or other but first it
is necessary for some object which cannot be used further to be dropped).
113. "DROP LIT TAPER" - O.K.
114. "DROP BOOTS" - O.K.
115. "THROW CORD" - It has caught onto something.
116. "CLIMB CORD" - Rubbish dump. (The "CORD" still remains in your possession
since it may be used again later).
117. "GET DIAMOND" - O.K. Try dusting it.
118. "DUST DIAMOND" - Your diamond is now a lethal weapon.
119. "DROP DUSTER" - O.K. (This is of no further use).
120. "E" - Thick bushes in maze.
121. "EXAMINE BUSHES" - See what has been revealed.
122. "GET GARLIC" - O.K.
123. "E" - Burnt area. (A "SPEAR" is here).
124. "GET SPEAR" - O.K.
125. "S" - Exit from maze.
126. "E" - Steep sides of a mountain. (Two of your objects are to be dropped here - they
would clutter up your "Inventory" and are not required till later).
127. "DROP SPEAR" - O.K.
128. "DROP CORD" - O.K.
129. "GET SNOW" - O.K.
130. "W" - Exit from maze.
131. "GET SHOTGUN" - O.K. (A useful weapon).
132. "W" - Area guarded by a cobra. The cobra keeps away from your garlic.
133. "W" - Thick undergrowth. (Some "UNDERGROWTH" is here).
134. "EXAMINE UNDERGROWTH" - See what has been revealed. (A "GRAVE" is here -
your curiousity will make you want to know what is inside it).
135. "DIG GRAVE" - Dracula is here in an advanced state of reincarnation. See what has
been revealed. (Dracula never seems to give up, but on the other hand you should not as well).
136. "DROP SPADE" - O.K. (You need to clear room under "Inventory" and you do
not need this any more).
137. "S" - Centre of maze.
138. "EXAMINE FOUNTAIN" - See what has been revealed. (The "BULLET" goes with
the "SHOTGUN").
139. "GET BULLET" - O.K. You have been noticed.
140. "N" - Thick undergrowth. (You now have the equipment with which you can once and for
all kill "DRACULA").
141. "SHOOT DRACULA" - Dracula is really dead now.
142. "GET CROSS" - O.K. (You would have been killed if you had tried to pick this up while
"DRACULA" was still there).
143. "S" - Centre of maze. (You are looking for another weapon).
144. "S" - Minotaur’s section of maze. (Your special "DIAMOND" will allow you
to "KILL" the "MINOTAUR").
145. "KILL MINOTAUR" - Part of a maze with a lever. The force resulting from the
Minotaur’s destruction has project you into the next room.
146. "N" - Entrance to a maze. (A "CRUCIBLE" is here - things can be melted in
this).
147. "MELT SNOW" - The crucible is now clean.
148. "MELT CROSS" - A flick knife has been formed. (You have now that other weapon you
were needing).
149. "S" - Part of a maze with a lever.
150. "E" - Minotaur’s section of maze.
151. "N" - Centre of maze.
152. "N" - Thick undergrowth.
153. "E" - Area guarded by a cobra. The cobra keeps away from your garlic.
154. "E" - Exit from maze.
155. "E" - Steep sides of a mountain. (The two objects that you dropped are here).
156. "DROP DIAMOND" - O.K. (You no longer need this object and the "GARLIC").
157. "DROP GARLIC" - O.K.
158. "GET CORD" - O.K.
159. "GET SPEAR" - O.K.
160. "S" - Pass in a mountainous region. (You are lucky that you are wearing the "AIR
CYLINDER").
161. "W" - Large Valley. (You have to "THROW" the "AIR CYLINDER" away
immediately since there has been a sharp increase in external air pressure on the descent causing it
to become unsafe).
162. "THROW AIR CYLINDER" - It has exploded in mid-air.
163. "S" - Sides of a lake.
164. "E" - Rocky part of a route. (A "WEREWOLF" is here).
165. "SPEAR WEREWOLF" - It has run away wounded.
166. "E" - Old windswept road. (The "WEREWOLF" is in this location now).
167 "STAB WEREWOLF" - It has shrivelled up disappearing into the ground.
168. "N" - Outside of city gates. (To finish the adventure you need to "CLIMB"
over them with the help of your "CORD").
169. "THROW CORD" - It has caught onto something.
170. "CLIMB CORD" - Home city.

Score = 75 Best Score = 75
Press space to start again.