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Perils of Darkest Africa (Perils_of_Darkest_Africa.txt)

PERILS OF DARKEST AFRICA
Written by John Olsen (Free Spirit Software)
Walk Through by Dorothy Millard (C64 Version)

Scenario
You are seeking treasure from King Solomon's Mines and must return the gems to the British
Trading Post.

Walk Through
(Start outside the trading post), N, GET BAG (plastic - leave the revolver until you find some
bullets for it), S, EXAMINE TROUGH (contains clear water), PUT WATER IN BAG (from the trough), E, E
(hidden valley), EXAMINE SAFARI, DIG (with your hands - you find something), LOOK, GET BOOTS
(climbing), WEAR BOOTS, E, E, S, U (top of cliff), E (arid flatlands), S (to where the crashed
airplane is), DIG (with you hands - you find something), LOOK, GET BULLETS, N, W, D, N, W, W, W, W,
N (trading post), GET REVOLVER, PUT BULLETS IN REVOLVER, S, PUT WATER IN BAG (from the trough).

W, S (swamp), SHOOT CROCODILE (it dies and floats off), W (winding jungle trail where skulls hung on
poles), GET SKULL, S (pygmy village - a group of pygmies are here who won't let you pass),
THROW SKULL (they run scared when their sacred skull touches the ground), S, S, E (ruins of an
ancient temple where a witchdoctor waves at you), EXAMINE WITCHDOCTOR (he throws a knife at you then
runs off), GET KNIFE (many small poisonous snakes slither towards you - don't hang around), W,
N (canyon), EXAMINE STONES (they're flint), GET STONE, N, E (jungle clearing), EXAMINE TREE
(the bark has been eaten away and there is a boa constrictor in the tree), SHOOT BOA (it's
dead), N, N, E (outside trading post), PUT WATER IN BAG (from the trough).

E, E, E, U, W, DROP KNIFE, DROP REVOLVER, E, D, W, W, W, W, S, W (jungle trail), GET POLES, E, N
(rall dry grass), GET GRASS, E, E, E, E, PUT WATER IN BAG (from the river), DROP POLES, DROP GRASS,
U, W, GET REVOLVER, GET KNIFE, DROP STONES, N (dense jungle - a roaring lion is charging you), SHOOT
LION (it's wounded and limps off), CUT VINES, GET VINES, S, E, D, DROP REVOLVER, GET POLES,
MAKE RAFT (using the vines and poles), U, W, N (dense jungle), CUT VINES (again), GET VINES, GET
HEADBAND, WEAR HEADBAND, S, E, D, PUT WATER IN BAG (from the river), GET GRASS, MAKE TORCH (using
the vines and grass), DROP KNIFE, U, W, GET STONES, E.

D, RIDE RAFT (east bank of river - this keeps the torch dry and gets the raft to where you'll
need it later), S (south end of hidden valley), EMPTY BAG (the water drains away), PUT TORCH IN BAG
(to keep it dry), GO BEHIND WATERFALL, EMPTY BAG, N, PUT WATER IN BAG (from the waterfall), GO
BEHIND WATERFALL, GET TORCH, LIGHT TORCH (using the flint stone), W (into the cave), W
(elephant's graveyard), GET IVORY, E, E, DROP TORCH, N, N, DROP IVORY (in the raft - it's
too heavy to get across the river any other way), RIDE RAFT, GET IVORY (from the raft), U, W (top of
mountains), THROW IVORY (it falls to the rocks below), E, D, PUT WATER IN BAG (from the river), W
(hidden valley - note the ivory doesn't fit through the narrow crack), W, GET IVORY.

W, W, S, W, S (pygmy village), DROP IVORY (when you return later the natives will have traded the
ivory for a wooden map), E, N, N, E, E, E, E, GET KNIFE, W, W, W, PUT WATER IN BAG (from the
trough), W, S, S (jungle clearing), U (top of dead tree), CUT BARK (using the knife), DROP KNIFE, D,
W (pygmy village), GET MAP (wooden), READ MAP (it shows a hidden trail leading out of the pygmy
village)), FOLLOW MAP (you are at a small ravine - don't enter the dark cave yet), DROP BARK,
GET DYNAMITE, PUT WATER IN BAG (from the fountain), E, DROP MAP, N, E, N (tall dry grass), GET
GRASS, MAKE FUSE (using the grass), PUT FUSE IN DYNAMITE, DROP DYNAMITE, DROP STONE (leave here for
later), S, S, U, GET KNIFE, D, N, N, E, E, E, E, GET REVOLVER, E, PUT WATER IN BAG (from the river),
S, U, E (arid flatlands - a rhino is charging you), SHOOT RHINO (that slowed him but he's still
coming), SHOOT RHINO (again - he's dead), GET HORN, W.

D, N, W, PUT WATER IN BAG (at the river), W, W, W, W, S, S, U (top of dead tree), DROP KNIFE, D, W
(pygmy village), DROP HORN (must be wearing headband - when you return later the pygmies will have
traded the horn for a wooden flute), N, E, N, GET STONES, GET DYNAMITE, E, PUT WATER IN BAG (from
the trough), W, S, W, S (pygmy village), DROP REVOLVER, GET FLUTE (wooden), S, S (edge of lost
city), PLAY FLUTE (the snakes turn and slither away), DROP FLUTE, E (ancient temple where the sealed
door is), DROP DYNAMITE, LIGHT FUSE (using the flint stone), W (there is an explosion in the
distance), DROP STONE, E, E (into temple), EXAMINE MURAL (rock - it's a mosaic showing men
cutting tree bark and chewing it), GET GOGGLES, W, W, N, N (pygmy village), GET MAP, FOLLOW MAP
(ravine), PUT WATER IN BAG (from the fountain), E, N, GET SKULL, S, FOLLOW MAP (ravine).

DROP SKULL, DROP MAP, GET BARK, S (it's dark and you can't see), CHEW BARK (make sure it
is the brown bark as the green bark is poisonous - suddenly everything becomes bright), DROP
GOGGLES, D (you are faced by a chasm - don't try jumping it while carrying anything or you will
finish up in the lava), EMPTY BAG (the water drains away), THROW BAG (it lands on the other ledge),
JUMP CHASM, GET BAG, S (treasure room), GET RUBIES, PUT RUBIES IN BAG, N, THROW BAG, JUMP CHASM, GET
BAG, EMPTY BAG, THROW BAG, JUMP CHASM, GET BAG, S (treasure room), GET SAPPHIRES, PUT SAPPHIRES IN
BAG, N, THROW BAG, JUMP CHASM, GET BAG, GET RUBIES, U, GET GOGGLES, N (you are blinded by the bright
light), WEAR GOGGLES (be careful here you MUST remove the goggles as soon as the game tells you
it's dark and you cannot see), EMPTY BAG, PUT WATER IN BAG (from the fountain), GET SKULL, GET
MAP.

E (pygmy village), THROW SKULL (to frighten the pygmies), E, DROP RUBIES, U (top of tree), GET
KNIFE, CUT BARK, DROP KNIFE, D, N, W, GET SKULL, S (pygmy village), FOLLOW MAP (ravine), DROP MAP,
DROP SKULL, GET GOGGLES, PUT WATER IN BAG (from the fountain), S (it's dark), CHEW BARK
(brown), DROP GOGGLES, D, EMPTY BAG (the water drains away), THROW BAG, JUMP CHASM, GET BAG, S
(treasure room), GET DIAMONDS, PUT DIAMONDS IN BAG, N, THROW BAG, JUMP CHASM, GET BAG, U, GET
GOGGLES, N (you are blinded by the bright light), WEAR GOGGLES (remember to remove them as soon as
it is dark), EMPTY BAG, PUT WATER IN BAG (from the fountain), GET SAPPHIRES, GET DIAMONDS, GET
SKULL, E (pygmy village), THROW SKULL (to frighten the pygmies again), E, GET RUBIES, N, N, E
(outside trading post where a large crowd of well wishers are waiting for you... they are
cheering).

You did it!  You returned with all the jewels from King Solomon's treasure.
CONGRATULATIONS on surviving the Perils of Darkest Africa.

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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