SABAT OF MILTON GORDON by The Adventure Club (1990) Walk Through by Dorothy Millard (Spectrum Version) Scenario Milton Gordon dies in 1666 on Halloween night. He was the most evil and proficient black magician ever to walk the earth. He was so adept at the black art that with a snap of his fingers he could cause change to happen, and always with the most devastating results. People have been trying to reincarnate his body for years and now a very strong magician is at it again. Chang Lee, a friend, has gone after the evil ones but has not been seen since. Notes 1. If not wearing the robe in the large room, cellar and black altar you will be challenged by a man in a purple robe and the game will end. 2. It is necessary to spell altar incorrectly (ie ALTER). 3. In order to get the stair tread you must spell tread incorrectly or type stair (ie. GET TRED or GET STAIR). Walk Through (Start in your bedroom), SEARCH CABINET, GET TORCH , LOOK UNDER BED (see a potty), GET POTTY (leave it!), E (landing), E (small bedroom), LOOK UNDER BED (dusty), LOOK CAREFULLY UNDER BED (discover a lever), PULL LEVER (hear a nose from the wardrobe), E (wardrobe where you see that the wall has slid aside revealing a secret room), S (secret room), GET BOOK (note you cannot read it until you have the glasses), N, W, W (landing), D (hall where you see that the postman has left a letter), GET LETTER, W (lounge), SEARCH COUCH (find your glasses), WEAR GLASSES, READ LETTER (from Edward telling you that you must stop the evil plot), READ BOOK (to overcome the power of evil a mass must be performed), DROP LETTER, DROP BOOK, S (kitchen) SEARCH CUPBOARD CAREFULLY (find a plastic bottle), GET BOTTLE, N, E (hall), GO DOOR (outside). S, E, E, S (derelict building), EXAMINE BUILDING (see a rat skulking in the corner), EXAMINE CRATES (large and empty), LOOK BEHIND CRATES (see wire box rat trap), GET TRAP, SET TRAP, DROP TRAP, GET BOX, LOOK IN BOX (find a metal detector), N, W, W, N (outside your house), N, N, N, N, N, N, N, N, N, N, N, N, N, N, N, N (beach), SEARCH SAND WITH METAL DETECTOR (it is beeping), DIG SAND (find a sacrificial knife), DROP DETECTOR, GET KNIFE, S, S, S, S, S, S, S, S, S, S, S, S, S, S, S, S (back outside your house), S, E, E, S, U (stairs), EXAMINE STAIRS (the treads are loose), GET TRED (note spelling), U (landing), E (bedroom), OPEN CABINET (see a purple robe), GET ROBE, WEAR ROBE, SEARCH ROBE (must be wearing it - feel a page in the pocket), GET PAGE, READ PAGE (to decode the words use an alphabet substitution of four letters giving SABAT SALCHIN ALACHAR), DROP PAGE, N (large room where an oriental man sits in a pentacle), TALK TO CHANG (he is frightened to move), SAY TO CHANG "HELP" (the slab of concrete was put there by Dazad Adin), S, W, S (small room off the landing where you meet a young woman huddled in the corner), TALK TO WOMAN (she says she cannot do anything), REMOVE ROBE (she asks who has sent you), SAY TO WOMAN "EDWARD" (she says her name is Samantha, a friend of Edward's, and that they have captured her daughter for an evil ritual), EXAMINE SAMANTHA (she has a necklace around her neck), GET NECKLACE, HYPNOTIZE WOMAN (using necklace - she is now in a trance), SAY TO SAMANTHA "COME" (she will now follow you), WEAR ROBE, N (back to landing), D, D, WAIT (until the rat becomes caught in the trap), GET TRAP, N, N, N (garden), SMELL (can smell sage, onions and thyme), GET SAGE, GET THYME (leave the rest - onions, parsley, garlic, caraway and coriander), OPEN TOOL BOX, GET CROWBAR, S, S. E (church), E (sacristy), SEARCH CASSOCK (feel a small key), GET KEY, EXAMINE TABLE (there's a small drawer under the tabletop), OPEN DRAWER, GET CROSS, W, N (altar), GET CHALICE, OPEN CURTAINS (reveals a small pair of golden doors), OPEN DOORS (locked), UNLOCK DOORS (using small golden key), OPEN DOORS (inside the cupboard was a small golden casket), GET CASKET, UNLOCK CASKET (using small golden key), DROP KEY, OPEN CASKET (inside is a host), GET HOST, DROP CASKET, S, W, S (back to derelict building), EXAMINE ROOM (see a large slab of concrete against the south wall), SAY TO SLAB "DAZAD ADIN" (it moves revealing a small gap but we need some water before we go through the hole), N (street), WAIT (if necessary until it starts to rain), CATCH RAIN (in the chalice), POUR WATER INTO BOTTLE (otherwise you trip and spill it), BLESS WATER (now have a bottle of holy water), S (derelict building). S (cellar), W (large room), EXAMINE CRATE, OPEN CRATE WITH CROWBAR, DROP CROWBAR, GET CANDLES, PULL CHEST OF DRAWERS (reveals an opening to the west), W (passageway that leads to a maze of old catacombs - note in the next three locations you need to have Samantha with you or you will most likely (random) meet Jazeem Radnah and the game will end), N, N, E, W (small room), W (black altar - note the remains of the staircase landing), E, SWITCH ON TORCH, N (dark tunnel), E, E, E, S (roof caves in behind you... you are in a cavern north of Milton Gordon's tomb... a swirling blue mist is forming in the centre of the room), EXAMINE MIST (it is getting thicker), WAIT (mist is starting to solidify), WAIT (mist is starting to take on a form), WAIT (see a hideous half man half goat... the beast towers above you and you are frightened but if you have the cross you will be okay), WAIT (it starts to utter), ENTER CRYPT (of Milton Gordon), EXAMINE PARCHMENT (it is in Gordon's hand - note if you take it the skeleton will come alive and the game will end), N. OPEN DOOR (you enter a small room), W (dark tunnel), W, W (end of tunnel), U (small cave), GET PAPER, D, E, E, E, E, ENTER CRYPT, PUT PAPER IN MILTONS HAND (you put it between the parchment and his thumb and it is now safe to take the parchment), GET PARCHMENT, READ PARCHMENT (Evelyn is the one he fears), N (chamber), TOUCH DOOR WITH PARCHMENT (it starts to glow), GO DOOR (to small room), READ PLAQUE (the last resting place of St. Evelyn - the saint you need), MAKE ALTER (note spelling - using wooden box and stair tred), DROP SAGE, DROP THYME, DROP ALTER, PUT CANDLES ON ALTER, PUT CHALICE ON ALTER, POUR WATER INTO CHALICE, PUT RAT IN FRONT OF ALTER (you place it in front of the altar), KILL RAT (using sacrificial knife - St. Evelyn comes to help you), LIGHT CANDLES, SAY MASS (casket begins to glow). W, W, W, U (small cave), WAIT (until St. Evelyn catches up), OPEN DOOR (you go through to stair landing with the Temple of Satan below where you see the young girl on the sacrificial altar... Jazeem Radnah turns and sees you), SAY "SABAT SALCHIN ALACHAR" (Saint Evelyn waves her hand and the knife is thrown from Radnah's hand... the little girl's bonds are broken and she runs away... the huge grotesque goat topples over crushing the evil coven under it's great weight... we have done it). Well Done. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com