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Fourth Dimension, The (Fourth_Dimension.txt)

THE FOURTH DIMENSION
Written by Laurence Creighton
Walk Through by Dorothy Millard (Spectrum Version)

PART 1
(Start in a valley with high cliffs on either side), W (t-junction), N (gravel path blocked by a
giant boulder), EXAMINE BOULDER, YELL (the rocks moves from the vibration), EXAMINE GAP, WRIGGLE
THROUGH (the gap to a meadow), EXAMINE COW, EXAMINE GRASS, WAIT (after a while the cow wanders off),
LOOK (see a tube of antihistamine), GET TUBE, EXAMINE TUBE, GET STILTS, EXAMINE STILTS, WRIGGLE
THROUGH (the gap back to gravel path), S, W (woodman's hut), GET AXE, EXAMINE AXE, DROP AXE
(it's a red herring), EXAMINE SINK, EXAMINE PLATE, EXAMINE WATER, FEEL WATER (find a colander),
GET COLANDER, EXAMINE COLANDER.

E, E, E (east/west path), DROP STILTS, GET BATTERY, EXAMINE BATTERY (dead), DROP BATTERY, E, N (well
of hope), LOOK DOWN (see a rickety ladder leading down the well), CLIMB DOWN (bottom of well),
EXAMINE PUDDLE (the water is dark and murky), USE COLANDER (you find a battery), GET BATTERY,
EXAMINE BATTERY (fully charged), DROP COLANDER, CLIMB UP (the bottom rung on the ladder breaks),
HELP (your plea is answered and a panel opens), GO PANEL (to top of well).

S, W, GET STILTS, E, N, N (flower bed), EXAMINE FLOWERS, SMELL FLOWERS (if it hasn't already a
bee stings your nose), APPLY TUBE (of antihistamine), DROP empty TUBE, E (large tree), EXAMINE ROPE
(old), EXAMINE TREE (something there), CLIMB TREE (see a black box but you cannot hold onto it and
slide down again), WEAR STILTS (you are now on the same level as the treetops), GET BOX (a
forcefield prevents you and you fall), EXAMINE TRUNK (see keyhole), INSERT KEY (this switches off
the forcefield), GET STILTS, WEAR STILTS, GET BOX, EXAMINE BOX (it has a green button and needs a
battery), INSERT BATTERY, PUSH BUTTON (you are zapped through a time warp 100 years into the past,
dropping everything but the box).

PART 2
(Your task is to seek the golden asp and return it to the future... you have materialised on a
hill), S (grassy plain), S, S (sand dunes), E, SE (oasis), E, E (village of Kupton), E, SE (open
field), SE (shack), GET SPADE, S (outhouse), GET PAPER, READ PAPER, DROP PAPER, N, NW, S, W, W, W
(oasis), NE (sand dunes), DIG, GET AXE, S, NW, N (grassy plain), DIG, DROP SPADE, GET COIN, S, S (a
sudden storm reveals an empty glass bottle), GET BOTTLE, E, SE, E, E, DROP AXE (for later).

E, SE, SE (shack), SEARCH SHACK (you find a magic wand), GET WAND, EXAMINE WAND (can only be used
once), NW, N (wizard's tower with a gold door), WAVE WAND (the door now stands open), GO TOWER,
E (room of prophesies), GET tarot CARDS, EXAMINE CARDS (impending doom!), DROP CARDS, N
(apothecary), GET TRANSMITTER, EXAMINE TRANSMITTER (oops not invented yet!), GET LADLE, EXAMINE
LADLE, EXAMINE CAULDRON, FILL LADLE, S (a forcefield prevents you from going south), SIP POTION (the
forcefield weakens), S (the ladle crumbles leaving a pile of silver dust), W, NW (wizard's
den), EXAMINE WIZARD (has two crystal balls), EXAMINE BALLS, TALK WIZARD (he notices the black box
and gives you a language walkman in exchange), EXAMINE WALKMAN (translates foreign dialects), WEAR
WALKMAN, SE, LEAVE TOWER, S, S, S (bakery), TALK BAKER, GIVE COIN, WAIT (until you see a loaf of
bread), GET BREAD, EXAMINE BREAD, EAT BREAD (you bite onto a hard object), SPIT OUT (object - see a
key), GET KEY, N.

W, GET AXE, N (inn), TALK INNKEEPER (says you may go upstairs), U (landing), UNLOCK DOOR, DROP KEY,
N (guest bedroom), MOVE BED (you find a book), GET BOOK, READ BOOK, DROP BOOK, E (the door
disappears as you enter), KNOCK NORTH (see an open panel and steps leading up), CLIMB STAIRS (to
attic), EXAMINE ATTIC (see a closed trunk), EXAMINE TRUNK (hermetically sealed), CHOP TRUNK (using
the axe), DROP AXE, GET golden ASP, D (a magical force from the asp carries you out of the room...
you find yourself outside the inn).

S, E, E (clinic), N (operating theatre), TALK NURSE (you make her jump and she drops a thermometer
which breaks), EXAMINE THERMOMETER (see mercury), DROP BOTTLE (breaks), GET smashed GLASS, MAKE
MIRROR (you rub a piece of the broken glass into the mercury and behold a mirror!), S, W, W, W, W
(oasis), NE, S, NW, N, N (hill where a space module hovers waiting for your sign), SHINE MIRROR (you
are beamed up... you traverse the fourth dimension back to your own time).

Awaiting you is the council of Elders who gratefully accept the Golden Asp.
You have fulfilled your mission;  and among the three telegrams of congratulations are those from
Bush, Gorbachiev and Elizabeth R.
CONGRATULATIONS
Well Done
SCORE 100/100



Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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