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Inquisitor (Inquisitor_B_and_M_Clews.txt)

THE INQUISITOR
Written by Bill & Marion Clews
Walk Through by Dorothy Millard (Spectrum Version)


Scenario
You have been sent to a far land by the Inquisition.  You mission is to find a missing Inquisitor
sent on a highly secret mission, or to discover his fate.  After an uneventful journey you now stand
outside the gate of a walled city.  It was from this city that your man was last heard from...

Walk Through
(Start surrounded by hot desert), ENTER GATE (you are challenged by a Master-at-Arms), SPEAK MASTER
(you are arrested and thrown into a dungeon with another man), SPEAK MAN (Father Camillus tells you
that his mission is to find a very valuable icon stolen from the Inquisition and that you will have
to take over because, although he is to be released tomorrow, he is too ill to continue), SWAP DISCS
(the jailor takes you before the governor who removes your disc and gives you a coin... he asks your
name), FATHER CAMILLUS (you are outside the jail in a very busy street), SPEAK BEGGAR (he asks for
alms), GIVE COIN (he drops a medallion and tells you to find the sign where the sun is high), GET
MEDALLION, EXAMINE MEDALLION, W, W, N (obelisk), LOOK UP (see a cross at the top of the obelisk),
WAIT (the sun is high and the obelisk's shadow points directly towards the monastery), GO
MONASTERY (to monastery door where a rope hangs down one side), PULL ROPE (door opens and a monk
asks your name), FATHER CAMILLUS (he says to follow him), FOLLOW MONK (he asks if you have anything
for him from the beggar), GIVE MEDALLION (he gives you a codex and you leave by another exit.... you
can see the obelisk to the south), GET CODEX.

S, E, N (magnificent temple), READ INSCRIPTION (using codex - baptism by immersion is the way),
EXAMINE ALTAR (the side might be moveable), PUSH SIDE (swings inwards - see a gold coin and a map),
GET COIN, GET MAP, EXAMINE MAP (not yet... too many spies about), S, S (bazaar), BUY ROPE (with gold
coin), GET ROPE, N, W, S (by well where you meet a veiled woman), SPEAK WOMAN (she hurries away),
ENTER WELL (must be carrying rope - to ledge where you see a solid bolted door), EXAMINE WATER (find
a rusty spanner), GET SPANNER, USE SPANNER (door opens and you are in a dark tunnel), W.

U (grove of palm trees), CLIMB TREE (the sea coast is just visible north of the water hole), D, E
(water hole), N (hot desert), N (cove), READ MAP, BOARD SLOOP, SAIL EAST (you are caught in a
hurricane and finish up on a strange shore), U (lava floor of an extinct volcano), GO GATE
(beautiful valley), W, S (rockface riddled with fissures and caves), ENTER CAVE, SPEAK ORACLE (you
are told "the horn you must bear and the skin you must wear"), LEAVE CAVE, E, E, N (ledge
above a narrow ravine), GO RAVINE, GET KNIFE, U, JUMP RAVINE (other side), GET QUIVER, JUMP RAVINE,
N (hot spring), GET STRYCHNOS (strychnos toxifera), MIX STRYCHNOS (create curare), GET CURARE, S
(ledge), EXAMINE TREE (there is an entry into the bole), ENTER BOLE, GET BOW, LEAVE BOLE, W
(beautiful valley - keep going east, locations go in a circle, until randomly a horned minotaur
appears), FIRE ARROW (must have bow, arrow and curare - the beast staggers and falls), SKIN MINOTAUR
(see animal skin and horn), GET SKIN, WEAR SKIN, GET HORN, W (until you are in the beautiful
valley), BLOW HORN (you are back on the strange shore), DROP HORN, DROP SKIN.

N, N (by fisherman's hut), PUSH ROCK (reveals a grapnel), GET GRAPNEL, ENTER HUT, GET TOOLS,
GET TWINE, LEAVE HUT, S, S (remains of the wrecked sloop), DROP GRAPNEL, DROP KNIFE, GET WOOD, GET
SAIL, BUILD RAFT (using tools, twine, wood and sail), GET GRAPNEL, GET KNIFE, SAIL RAFT, (the
prevailing wind takes you around an island and you land on the east coast), DISMANTLE RAFT (using
tools), DROP TOOLS, GET TWINE, W (by mortuary temple), W (by great pyramid where you see an opening
about 30 ft. above you), THROW GRAPNEL (must also have the twine - it catches and the twine hangs
down... you are in a small gallery), W (by mortuary temple), ENTER DOOR (mortuary temple full of
funerary equipment), EXAMINE WALL (se an incomplete map of the pyramid), W, W (a trapdoor springs
and you slide down a chute to a subterranean passage), W, D (bottom of steps), ENTER DOOR
(Queen's burial chamber where you see a canopic jar), DISMANTLE JAR (see viscera), GET VISCERA,
ENTER DOOR, U, E, E (subterranean passage), D (beneath the pyramid), ENTER DOOR (builder's
store), GET BAR, ENTER DOOR, D (bottom of steps where you see a rat), GIVE VISCERA (now see a dozy
rat), ENTER DOOR (small room with a sea cock), USE BAR (sea water pours in and you are swept away...
you finish up in a flooded shaft of the grand gallery), U, S (storeroom), GET CORD, N, DROP KNIFE.

U (great hall with closed doors on all four walls), GET ISIS (statue - a portcullis crashes down),
DROP ISIS (an amulet appears), GET AMULET, W (honeycomb - leave the jar), N, (leave the basket), U,
E, S, U, EXAMINE WALL (see a right arrow), E (entrance hall where you see a carrying chair), ENTER
DOOR (can't yet), SIT CHAIR (transported back to the great hall), S, U, U, E (back to entrance
hall - now that the chair isn't here you can go through the door), ENTER DOOR (antechamber),
ENTER SHRINE, GET OSIRIS (statue - transported back to the great hall), SIT CHAIR (transported to
the King's chamber containing a sarcophagus), EXAMINE SARCOPHAGUS (there's a lifting
ring), LIFT LID (how), LOOK UP (there is a pulley block in the ceiling), USE PULLEY (now see an open
lid), EXAMINE SARCOPHAGUS (there's something in there), GO SARCOPHAGUS (see mummy), UNWRAP
MUMMY (see The Icon and a long bandage), GET ICON, GET BANDAGE, GO SHAFT (to a small gallery), E,
USE BANDAGE (find yourself standing by the great pyramid), E (by mortuary temple), ENTER DOOR
(inside temple), PUSH JAR (see steps leading down and a flaming torch... the door has closed), GET
TORCH.

D (cavern where you see a coracle), ENTER CORACLE, SAIL CORACLE (you are carried along by the
current of an underground stream to an inlet surrounded by sheer cliffs), EXAMINE VINES (strong),
CLIMB VINE (to high plateau), SW, SW (small copse), ENTER COPSE, W (by cave), ENTER CAVE (gloomy
cave), N (back of cave where you see a huge boulder), N (can't get past the boulder), EXAMINE
BOULDER, PUSH BOULDER (moved a fraction), PUSH BOULDER (moved a bit more), PUSH BOULDER (no good
it's too heavy), S, LEAVE CAVE, SW, S (copse), EXAMINE COPSE (find a branch), GET BRANCH, NE,
N, ENTER CAVE (must be carrying lit torch), N (to where the boulder is), USE BRANCH (that shifts
it), N (passage), N (deep chasm with a bridge north), EXAMINE BRIDGE (not very strong), CROSS BRIDGE
(passage blocked by a heavy smooth door), EXAMINE DOOR (there is a small button), PUSH BUTTON (door
opens), N (eerie room - note if you get the dagger the door closes), WEDGE DOOR (how?), USE BRANCH,
GET DAGGER, EXAMINE DAGGER (a worthwhile acquisition), S, S (the bridge collapses behind you), S.

S (back of cave where a huge soldier ant advances towards you), BURN ANT (using lit torch - ant
screams and rushes off), LEAVE CAVE, E, CUT VINE (using dagger), DROP AMULET, GET VINE, W, ENTER
CAVE, N, N, N (to where the deep chasm is), USE VINE (you are in an east/west chasm surrounded by
the remains of the bridge), EXAMINE REMAINS (of bridge - find a plank), GET PLANK, W, W, W (base of
plateau), EXAMINE RIVER (full of hungry alligators - note if you try to swim they will eat you),
MAKE PADDLE (using silver dagger and plank), DROP DAGGER, GET CANOE (you paddle to the inlet), CLIMB
VINE (back to high plateau where a huge soldier ant advances towards you), EXAMINE ANT, BURN ANT
(using torch).

SW, SW, GO COPSE, SEARCH COPSE (find a cymbal - must have found the plank and used the canoe first),
GET CYMBAL, LEAVE COPSE, NE, N, GO CAVE, N, N, N, D (vine to east/west chasm), W, W, W, W, CLIMB
TREE (see eagle eggs), EXAMINE EGGS (fresh - eagle won't let you take them), BANG CYMBAL (eagle
flies off), GET EGGS, CLIMB TREE (to the top where a strong branch goes east), E (back to high
plateau where you meet an apeman), DROP CYMBAL, SPEAK MAN, GIVE EGGS (he wolfs them down then
motions for you to follow him), FOLLOW MAN (he takes you to the east/west chasm and points to the
north wall), EXAMINE WALL (it's perfectly smooth), RUB WALL (a door opens), N (labyrinth), E,
E, E, E, S, GET RED RING (you'll see it better in the daylight), D (underground cell where a
skeleton grins hideously at you), EXAMINE SKELETON (discover a note), GET NOTE, READ NOTE (says to
make haste to the copse... by your very presence you have set in motion demonic forces that will
destroy the whole plateau and you with it), U, N, W, W, W, W, S, E (inlet).

CLIMB VINE (to high plateau), INVENTORY (note the red ring is in fact a red herring), SW, SW, ENTER
COPSE (see a blue police box), ENTER BOX, ANSWER PHONE (a voice politely enquires if you have
enjoyed this adventure), YES (you have character charm and discernment, press button for your
promised reward), PRESS BUTTON (see voucher), GET VOUCHER, READ VOUCHER (present it to claim the
cash value - pity it's out of date!), SCORE (100%), ANSWER TELEPHONE (you suddenly wake up in
your bed back home and realise that you have had an incredible dream). 

THE END



Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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