ODIEUS' QUEST FOR THE MAGIC FLINGSHOT Walk Through by Dorothy Millard (PC Version) (Start on the cool grassy area where Zinnes flung you), GET PAPER, READ PAPER (details of the A.G.T. system), DROP PAPER, E (cottage), GET SILVERWARE, W, S, E (meadow), GIVE SILVERWARE TO DWARF (he gives you an axe in return), CHOP OAK tree (using the axe), EXAMINE TREE, GET KEY, W, N, E (back to cottage), GET dusty PLATE, UNLOCK CABINET (using the key), OPEN CABINET, LOOK (you see some kind of contraption sitting in the cabinet), EXAMINE CONTRAPTION (you see a slot and a lever), READ SIGN (written in Polish!), INSERT PLATE, PULL LEVER (the machine starts), GET PLATE (now polished). W, W (statue room), READ LABEL (entry not recommended), W (sphinx room), SHOW PLATE TO SPHINX (must be polished - it is turned to dust), W, GET WHITE BEANS, GET BLUE BEANS, GET GREEN BEANS, E, E, E, E (cottage), GET CUP, W, S (greenhouse), PLANT WHITE BEANS (the beanstalk grows to four feet), E, E (to end of meadow), READ SIGN (no swimming), THROW BLUE BEANS IN SPRING (the bubbling ceases and the steam disappears), GET WATER IN CUP, W, W, WATER PLANT (it grows through the ceiling), CLIMB BEANSTALK (quarter way), GET LEAF, U (onto cloud), GET golden BANANA, D, D (greenhouse), GET REED. N, N (front of pit), D (a gorilla wants a fee), GIVE BANANA, D (grand hallway of pit), GET OBJECT, ROLL LEAF (you now have a rolled-up stick), LIGHT STICK, E (into hexagon room), GET HANDLE, W, W (taxidermist display area), GET BIRD, EXAMINE BIRD (asleep), E, LIGHT STICK, N (dining room), GET STRING, W (into den where lions block the northern exit), MAKE WHIP (using the string and handle), TAME LIONS (they back off), N (northing here!), S, E, S, U, S, S (greenhouse), EXAMINE TREE, GET BANANA (green), N, N, D. N (Dining room), TWIST RING (a section of the wall slides smoothly open), N (into elevator), PUSH BUTTON, N (your torch is blown out so you return to the elevator), PUSH BUTTON, S (dining room), E (living room), N (the door won't let you through), GET HORN, EXAMINE HORN (needs a reed), PUT REED IN HORN, BLOW HORN (the door's black mood is replaced by a cheerful one), N (power source where a series of holes are occupied save one), INSERT OBJECT IN HOLE, S, W, N (elevator), PUSH RED BUTTON, N (into tremendous cavern where you meet a giant), EXAMINE GIANT, WAKE BIRD (the bird wakes the giant who leaves). LOOK (see stairs down), D (bottom of staircase were you see a wooden wall studded with many large keyholes), INSERT GREEN BANANA (acts as a key causing a secret passageway to open revealing a staircase leading down), D (into Blackwing's safe where buried among the treasures you find your precious flingshot). CONGRATULATIONS You have won the game. SCORE 150/150 Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com