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Jack in Magicland (Jack_in_Magicland.txt)

JACK IN MAGICLAND
Written by P. W. Rogers (Turtle Software 1985)
Walk Through by Dorothy Millard (Spectrum Version)

Scenario
You are Jack, the only son of a poor widow and you are on your way to the local market to sell the
one thing of value that you own, namely the family cow.  Up to the present time you have been an
idle, lazy boy and our mother was very reluctant to entrust you with so important a task, but you
pleaded to be given this opportunity to do better and she has allowed you to have your way.  While
saying goodbye she has explained just how important this sale is, for without a good price you will
be forced to pack up and go.

Notes
1. A children's adventure, suitable for 6 - 12 year olds.
2. Some of the actions given below are not necessary to complete the game but are included so most
locations can be explored.

Walk Through
(Start at the market), N (tent where a man offers you a handful of pearls for the cow - will you
accept?), YES, W, W (back home in the woods), S (cottage), E (kitchen where you meet your mother...
the pearls turn out to be beans and you are sent to your room), U (bedroom where your mother throws
the beans out of the window and immediately a beanstalk grows - will you stay or go), GO (you climb
out the window and down the tree to the garden by the beanstalk), U (beanstalk), U, U, U, U, U
(top), S (a notice reads magicland), S (forest), GET SWORD, S (by Ali Baba's cave), OPEN SESAME
(you say the magic words, the stone door opens and you enter a deep cavern, but someone has beaten
you to the treasure), E (glade), E, E (soft ground), S (hollow tree), U (see a castle in the
distance), D, S (hut where a witch is asleep), E, S (in front of an enormous castle), D (crack under
door... the ground behind you collapses and there is no going back), GET RING, U (vast courtyard).

E (kitchen where a beetle attacks), FIGHT (using sword), E (dining room), EXPLORE (see the giant),
E, N (bedroom where you see Aladdin's lamp), GET LAMP (you can rub it but not lift it -
don't rub it yet), W (storeroom where you see three golden eggs - will you take one, two or
three?), ONE (the others disappear), W (treasure room - don't take the peacock as it comes to
life and pecks you), GET CHEST, GET BOOK, N (nursery), W (doll's house), E, S, U (cleaning
cupboard), GET FOOD, D, E, S (back to garden - a boy with a net is coming towards you), DOWN (into
narrow tunnel), E, E, E (end of tunnel), U (bedroom), W, W (about now you are hungry), EAT FOOD, W
(courtyard), U (tree), W (as you enter the door closes behind you - choose carefully one door leads
to riches, the other to rags), BLUE, D (treasure room but you have already taken it), E, E, S, W, W,
W (back to courtyard), U (tree), U (battlements), N (by lake where a spider is about to eat you),
SWIM (you finish up in the workshop), U (onto bench where you see a ballet dancer), SWITCH IT ON
(this get the attention of the giant's wife), HIDE (behind the music box - she sees you and
runs off).

E (courtyard), E, E, E, N (bedroom where Aladdin's lamp is), RUB LAMP (you are back at the top
of the beanstalk), OPEN GRATING (inside is a magic carpet), READ TAG (rearrange the letters to find
the magic word to use the carpet), BAGDAD (note spelling - you land in your garden where your mother
comes out to greet you), HELLO (you show her your treasure but she is more interested in your safe
return).

CONGRATULATIONS
You have returned safely and there is enough treasure to
keep you both in comfort for the rest of your lives.
SCORE 100%



Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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