KING OTTO'S QUEST Written by Stephen Robertson Walk Through by Dorothy Millard (Spectrum Version) Notes 1. Going east from the kitchen to the echoing room is random - just keep trying. 2. Wine - Throughout the game you will be told you are thirsty as follows: * After 51 moves you will get the message "Your quest has left you thirsty." - you have 99 moves before game ends. * After 76 moves you will get the message "Your regal tongue is hanging out for the want of wine." - you have 74 moves before game ends. * After 126 moves you will get the message "If you get any drier you will surely blow away." - you have 24 moves before game ends. There is no real need to drink wine until you get the last message. 3. When you have had too much wine and become sozzled which results in you dropping things, make your way to the music room carrying the razor and SHAVE DOG, EAT HAIR (hair of the dog! - not the most palatable thing you have ever eaten, but it sure sobers you up so you won't be dropping things any more), DROP RAZOR. (Not necessary using this walk through). 4. When you are told your bladder is full make your way to the echoing room and EMPTY BLADDER. (Not necessary using this walk through). 5. Sitting on the stool in the magical gallery while wearing the crown will result in clues. 6. Carrying the torch or fireball south of the dungeon results in a large explosion. 7. If you attack the dragon etc. and finish up with a bent sword, it can be repaired in the smithy using the anvil and a hammer.. (Start in the imposing throne room), EXAMINE THRONE, INVENTORY (you are carrying an empty clay pipe), EXAMINE PIPE, DROP PIPE, W, S, E (to kitchen), E (you are told the room is occupied - just keep trying E until you move into a small echoing room), READ MESSAGE, EXAMINE HOLE, SIT, GET BUCKET, GET TORCH, W, W (into banqueting hall), GET gold COIN, EXAMINE COIN, N, W (into smithy), LIGHT TORCH (at the furnace fire), E, E, N, E, S, D (spiral stairs to dungeon), W (to annex), GET pewter PLATE, EXAMINE PLATE (there is a cross engraved on it), GET heavy BALL, EXAMINE BALL, E, N, U, E (into a chapel where Cardinal Phlegm is), DROP PLATE, DROP COIN (the Cardinal takes the donation and offers a hairgrip - he gives the clue R), GET GRIP (note the game doesn't understand hairgrip), W (into storeroom where there is a locked crate), PICK LOCK (using the hairgrip - you see a long blond wig which you should leave for now), DROP GRIP. W, S, W, W, N (into apothecaries' office where there is a locked medicine cabinet), THROW BALL (it smashes the cabinet window revealing a healing balm and sleeping potion), GET POTION, S, E, S, E (to kitchen), GET BONE, PUT POTION IN BONE, W, N, E, N, E, E, N (into music room), EXAMINE SNAPPER (the dog has a quick temper), N (Snapper won't let you), DROP BONE (he eats it and falls into a deep sleep), S, W, W, S (back to throne room). W, S, E (into kitchen), GET CUP, EXAMINE CUP, W, S (to spiral staircase), GET BOARD, EXAMINE BOARD, D, N, E, N, E, E, N, W (into a very dusty room where there is a locked cupboard), OPEN CUPBOARD (using the cup and board - it swings open to reveal a jar and a rope), DROP BOARD, GET JAR, GET ROPE, E, S, W, W (to courtyard where strange bugs are), EXAMINE BUGS, GET BUGS (in the jar), S, W, S (to banqueting hall - by now you will be thirsty), GET WINE (in cup), DRINK WINE, DROP CUP. E (to kitchen), EXAMINE KITCHEN (you see a large hook fastened to the wall), PULL HOOK (it moves slightly), TIE ROPE (to hook), PULL ROPE (a concealed passage opens up behind the fireplace but if you go south it closes when you let go of the rope), W, N, W (into smithy), DROP JAR, DROP BUCKET, DROP TORCH (it goes out), GET ANVIL (note you can carry nothing else as well as the anvil), E, S, E (back to kitchen), TIE ANVIL (the secret door opens), S (into recess at the rear of the fireplace), GET BOX (note you cannot open it yet), N, DROP BOX. W, N, W (to smithy), GET TORCH, LIGHT TORCH (at the fire), GET JAR, E, GET HELMET, EXAMINE HELMET (engraved with a closed eye), E, N, E, S, D (spiral stairs to dungeon), S (Thelma the Dungeon Keeper won't let you), WEAR HELMET, DROP TORCH (if you carry it into the next location there will be a large explosion), S (because of the helmet which makes you invisible Thelma cannot see you and you pass by unhindered - you are standing in turgid water where the jar of fireflies gives you light), GET SHOVEL, N, GET TORCH, N (to spiral stairs), DROP JAR, GET rough CLOTH, U, W (to courtyard), DIG HOLE (you discover a fantastic black diamond), GET DIAMOND, EXAMINE DIAMOND, S, W, W (to smithy), DROP TORCH, GET BUCKET, E, E, N (back to courtyard where you see a mound of soil), GET SOIL (in the bucket), DROP SHOVEL, W (to spiral staircase), U (oil covers the stairs and you cannot pass), DROP SOIL (it soaks up the oil), DROP BUCKET, U (to high tower), GET MAGNET, EXAMINE MAGNET, RUB DIAMOND (using the rough cloth - magically the diamond explodes and an ornately fashioned shield appears), GET SHIELD, EXAMINE SHIELD (note it is scorched giving a clue as to its use), D, D, E. S, GET JAR, D (into dungeon where it's dark but you know that south leads to turgid water), S (the magnet pulls a mighty sword from beneath the foul water), DROP MAGNET, GET SWORD, EXAMINE SWORD, N, N, DROP JAR, DROP HELMET, U, GET WIG, EXAMINE WIG, DROP SWORD (note you cannot carry it through the chapel yet), E, N (to music room), GET red high HEELS, EXAMINE HEELS, S, W, GET SWORD, W, S, W. S (to banqueting hall), GET CUP, GET WINE, DRINK WINE (your thirst is satiated), DROP CUP, S (to spiral staircase), U (you are protected from the fiery dragon's breath by your trusty shield - you are in your own bed chamber), LOOK MIRROR, E (into princesses' room), LIFT MATTRESS (you find a key), GET KEY, WEAR WIG, GET DRESS, WEAR DRESS, WEAR HEELS, W, LOOK MIRROR, S, E (into sinister chamber), EXAMINE CAGE (strong with a large lock), OPEN CAGE (using the key - you see a small green frog), DROP KEY, KISS FROG (must be wearing the wig, dress and heels - there is a violent flash and the frog is replaced by Mervyn the Magician who gives the clue P), DROP HEELS, DROP DRESS, DROP WIG. W (atop south battlements), LIFT SWORD (the wind strikes it and a suit of shining armour appears), GET ARMOUR, EXAMINE ARMOUR, N, GET tobacco POUCH, N, D, N, E, N, N (to main gate), DROP ARMOUR (for later), S, DROP SWORD, S, GET PIPE, W, W (to smithy), FILL PIPE, GET TORCH, LIGHT TORCH, LIGHT PIPE, DROP TORCH, S, S (into ancient barrow where there is a bee hive and the pipe smokes out the bees, revealing an arrow), DROP PIPE, DROP POUCH, GET BOW, GET ARROW, GET CLOAK, N, N, E, E, N, N (to main gate), DROP BOW, DROP ARROW. S, GET SWORD, E, E (Cardinal Phlegm throws you out of the chapel when he sees the sword), HIDE SWORD (in the cloak which must not be worn), E, N (to music room), UNCOVER SWORD, HIT CHEST (using the sword - the lid springs open revealing a blue ice crystal and a sheet of music), GET MUSIC, READ MUSIC (note the title is "The Anvil Chorus"), DROP MUSIC, GET CRYSTAL, S (you are thrown out to the store room), W, S, W (to where the iron grating is), DROP CLOAK, DROP SHIELD, OPEN GRATING (a sheet of flame spews from below melting the ice crystal and forming the letter R), S, E (into kitchen), CUT ROPE (using the sword), DROP SWORD, GET ANVIL, W, N, E, N, E, E, N (to music room), DROP ANVIL, GET MUSIC, EXAMINE PIANO, PLAY PIANO (the music master enters and gives you a clue A - the anvil vibrates and quivers revealing the letter S on it's hard surface), DROP MUSIC, GET ANVIL, S, W, W, S, W, W (to smithy), DROP ANVIL. GET TORCH, LIGHT TORCH, GET BELLOWS, E (to banqueting hall), GET CUP, GET WINE, DRINK WINE (your thirst is satiated), DROP CUP, E, N, E, S, D, W (to dungeon annex), EXAMINE FUNGUS, GET FUNGUS, E, N, DROP TORCH, U, E, N, W (into dusty room where you see footprints that disappear into the north wall), EAT FUNGUS (you now see a door to the north), N (into an old tomb), EXAMINE SARCOPHAGUS (you see a crack in its side), EXAMINE BELLOWS, INSERT BELLOWS (in the crack), BLOW, BLOW, BLOW, BLOW, BLOW (the air pressure forces off the coffin lid), DROP BELLOWS, GET CROWN, EXAMINE CROWN, GET NAILS, GET SKELETON, EXAMINE SKELETON. S (into dusty room where the skeleton reaches into the cupboard and pulls out a flag, then it climbs in and bolts the door), GET FLAG, E, N (into magical gallery), WEAR CROWN, SIT STOOL (you hear a whispering voice which gives you a clue - note if you wish you can return here later for further clues), S, S, W, W, N (to main gate), DROP CROWN, S, W, U (to high tower), RAISE FLAG (on the flagpole), LOWER FLAG (you notice the letter A stitched on the flag), DROP FLAG, D, D, S, W, W, S (to stable), DROP NAILS, N, E. GET SHIELD, S, S, U (past the dragon), E, E, GET MOUSE (note the appearance of the mouse is random so if it isn't present go W then E until it is), W, W, S, W (to niche where the owl is), FEED OWL (with the mouse - it squawks and lays an egg then gives a clue - T), GET EGG, E, N, E, E, S (into small room where there is a log fire), HIT EGG (it stays intact but rings like cold iron), DROP EGG (it shatters as it falls to the floor, from within tumbles a horseshoe), GET HORSESHOE, GET square PEG, GET LADDER, N, W, W, N, D, DROP LADDER, DROP HORSESHOE, E (to kitchen), GET BOX, EXAMINE BOX, INSERT PEG (square peg into round hole - the lid flies open and you find an old gauntlet), GET GAUNTLET, EXAMINE GAUNTLET, DROP BOX. W (to banqueting hall), GET CUP, GET WINE, DRINK WINE (your thirst is satiated), DROP CUP, S, U, E, E, GET FIREBALL (you burn your hand which limits how much you can carry and you drop everything), GET GAUNTLET, WEAR GAUNTLET, GET SHIELD, GET FIREBALL, W, W, N, D, E (to kitchen), E (keep trying until you enter the echoing room), DROP FIREBALL (it falls into the water below), W, W, GET LADDER, N, W, N (to apothecaries), DROP GAUNTLET, GET healing BALM, USE BALM (your hand is now cured), DROP BALM, S, E, E, N, E, S, GET JAR, GET HELMET, WEAR HELMET, D (into dungeon), S (to turgid water where you now see Mervyn's orb), GET ORB, DROP LADDER, U (to echoing room), DROP JAR, DROP HELMET, W, W, S, U, S, E (into sinister chamber), GET HAMMER, HIT ORB (you see a scroll), GET SCROLL, READ SCROLL (clue). S (the door is locked), KNOCK on DOOR (you may enter), S (into room of riddles where Rorstedge the Master Inquisitor asks you to discover his secret numbers and reveal them for a reward), N, W, W (to niche), GET FEATHER, E, N, N, D (to banqueting hall where you see a note pinned to the table), READ NOTE (you discover the letter M), N, E, N, N (to main gate), GET BOW, GET ARROW (you see a duck - note you must be carrying bow, arrow and feather), SHOOT DUCK, GET dead DUCK, PLUCK DUCK (you see the number 321) tattooed on it's flesh), DROP BOW, DROP DUCK, DROP FEATHER, S, S, W, S, S, U, S, GET DUSTBIN, E (into sinister chamber), S (into room of riddles), DROP DUSTBIN, 321 (the master places a silver bar before you... he then climbs into the bin and vanishes), GET BAR, N, W, N, N. D (to banqueting hall), GET CUP, GET WINE, DRINK WINE (your thirst is satiated), DROP CUP, GET HORSESHOE, N, W, S (into stable), GET NAILS, SHOE HORSE (using the nails, hammer and horseshoe - the horse bolts but not before emptying its bowels on the stable floor), EXAMINE MANURE (note this is the only red herring), DROP HAMMER, DROP NAILS, DROP SHOE, N,E. S, GET CLOAK, WEAR CLOAK, E (into kitchen), GET SWORD, W, N, E, N, N (to main gate), EXAMINE GATE (firmly bolted), N (the guard prevents you from leaving), BRIBE GUARD (using the silver bar - he asks "What is the password." - all those letters you have been collecting), RAMP (he says "Pass, Your Majesty!"), N (first you must LOOK the part), GET CROWN, WEAR CROWN, GET ARMOUR, WEAR ARMOUR, N (must be wearing armour, crown & cloak and carrying shield & sword - you have finally achieved your goal and you stand upon the drawbridge looking out towards your beautiful kingdom). Such an effort deserves much praise and this I gladly give. Well Done But there has been an outbreak of plague!! SCORE 100% Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com