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Total Reality Delusion (Total_Reality_Delusion_Simon_Avery.txt)

TOTAL REALITY DELUSION
Written by Simon Avery
Walk Through by Dorothy Millard (C64 Version)


(Start in a clearing in a strange wood), EXAMINE WOOD, N, N, EXAMINE TREES (dancing), DANCE (a
slightly startled starling falls out of a tree), GET STARLING, EXAMINE STARLING, EXAMINE BLASTER
(ghetto), UNPLUG BLASTER (the music stops and something pops out of the stereo), GET TAPE, EXAMINE
TAPE, S, S, E (field), DIG (you dig a small hole), PLANT TAPE, FILL HOLE (a chainsaw pops up out of
the ground!), GET SAW, EXAMINE SAW, START SAW (first you need safety equipment), EXAMINE SCARECROW,
GET TROUSERS, EXAMINE TROUSERS, WEAR TROUSERS, W, S, S (well), EXAMINE WELL, EXAMINE ROPE, PULL ROPE
(you find a bucket at the end), GET BUCKET, EXAMINE BUCKET (it has two holes in it's side), N,
E, IN (shed), EXAMINE SHED, GET WOODLOUSE, EXAMINE WOODLOUSE (note the sharp teeth), TALK WOODLOUSE,
OUT, W, N, W (dead end - an impenetrable wall of trees are west), WEAR BUCKET (makes a good helmet),
START SAW (the trees lift their roots and hurry off), DROP SAW, DROP TROUSERS, DROP BUCKET.

W (grassy path), EXAMINE GLOBE, N, N (a chocolate door blocks the way), EXAMINE DOOR, EAT DOOR
(that's the end of your diet), N, W (well trodden path), EXAMINE DOOR (you notice a small gap
at it's base), DROP WOODLOUSE (he crawls under the door... you hear faint gnawing noises), E,
N, EXAMINE TREE (it's a money tree), PICK MONEY, INVENTORY (you have a gold coin), PICK MONEY,
INVENTORY (you have a five pound note), S, S, S, S (grassy glade), GET BEER (bottle), EXAMINE BEER,
DRINK BEER (you need somewhere private to get happy), N, N, N, W, WAIT (until the door collapses in
a pile of dust), S (small room - a giant woodlouse is here), EXAMINE WOODLOUSE, S (he won't let
you), GIVE COIN (he saunters off), S (into an even smaller room containing a dehydrated bridge is
here - return for it later), N, N.

W (cottage pub), DRINK BEER (you pass out and finish up in a strange place), N (onto motorway), N
(maybe not), S, S (you see a pink heffalump), N, W, GET THROWER (flame), S (squirrel's drey),
EXAMINE SQUIRREL (he is wearing a bushy fur coat), GIVE STARLING (he gives you his fur coat),
EXAMINE COAT, N, N (a large metal lever sticks out of a wall), PULL LEVER (a large bucket of water
sobers you up... you are back in the pub), E, S, S GET BRIDGE (dehydrated), EXAMINE BRIDGE (perfect
in every detail), N, N, E, E, N, N (west side of chasm), DROP BRIDGE, S, S, S, S, E, E, N, E (pond -
don't be tempted to enter it or the game will end), FILL BOTTLE (with water), W, S, W, W, N, N,
N, N (west side of chasm), WET BRIDGE (it expands and you can now go east), DROP BOTTLE.

E (centre of Weirdsville), S (shop), BUY SUNGLASSES (with the five pounds - leave the lamp and
cauliflower as you don't need them), N, E, N (house), W (bedroom), EXAMINE BED, GET BLANKET,
EXAMINE BLANKET, E, E (kitchen), EXAMINE UNIT (see drawer), OPEN DRAWER (something falls to the
floor), GET STRING, EXAMINE STRING, W, S, E, E (clifftop), MAKE PARACHUTE (from the string and
blanket), WEAR PARACHUTE, JUMP (you float to the ground below), EXAMINE FACE (don't enter the
mouth or the game ends), E, S (it's cold), WEAR COAT, S, S (a giant snowman is here), EXAMINE
SNOWMAN (it's Frosty), S (Frosty stops you), USE FLAME (thrower - it reduces Frosty to a pool
of water), S (it's too bright), WEAR SUNGLASSES, S (into bright sunlight), S (snowy wastes),
EXAMINE PORTAL, GO PORTAL (you are back in your "normal" world).

WELL DONE.

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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