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Blood of Bogmole, The (Blood_of_Bogmole.txt)

BOGMOLE 1:  THE BLOOD OF BOGMOLE
Jon Lemmon (Compass Software)
Walk Through with Dorothy Millard and Terri Sheehan (Spectrum Version)

Notes:
1. It is impossible to give a complete step-by-step walk through because 
of the random nature of the game and being continuously captured by orcs.
2. Always carry the lump of mud until an orc patrol spots you, then wear 
it until the attack is over.  When worn the rain will wash away the mud, 
but if carried it will be okay. If the mud gets washed away you can return 
to the muddy embankment and get more.
3. The mud staves off some, though not all orc attacks.
4. It is necessary to map the game, then when you are captured by orcs 
note your position, go to the escape section, then return to the walk 
through and continue.
5. When it rains you must FILL BUCKET from a puddle. You can also do this 
after you take the coin before going into the cave at the beginning of the 
game.
6. The earthquake destroys the chasm.
7. Each time you get captured and escape from jail, the orc army looses 
two members.
8. Each time you need to return to get another company from Eldrin, the 
dwarf army loses one member.
9. Once the thief takes the mud from you toward the end of the game, you 
cannot get more.
10. We are not quite sure what the ring is for. Try wearing it or removing 
it during the dungeon escapes, during the orc attacks, etc. This 
walkthrough is completely with the ring worn.
11. The cloak protects you from being killed by Zogan when you enter his 
chamber alone.
12. Red Herrings - Bone, Nail, Cork, Branch, Skull, Tooth, Spearhead, 
Horseshoe, Leaf.

Escaping from the Dungeon: 
1. FIRST TIME – EXAMINE DOOR, EXAMINE WINDOW, EXAMINE OGRE, GET STOOL 
(clue), EXAMINE HOLE, EXAMINE SPIDER, REMOVE MUD, BLOCK HOLE WITH MUD, 
WAIT, WAIT, WAIT, WAIT (spider suffocates), UNBLOCK HOLE, EXAMINE SPIDER 
(dead), PULL LEVER, E, GET ALL, WEAR ALL, LOOK, GET KEY, W, UNLOCK DOOR, 
OPEN DOOR (stuck), PUSH DOOR, DROP KEY, W, GIVE CLUB TO OGRE, E, S, SE, S 
(outside the orc encampment).
2. SECOND TIME – E (door is still open), E, GET ALL, W, S, SE, S (outside 
the orc encampment).
3. THIRD TIME – E (you walk into a door), EXAMINE DOOR (has a barred 
window), EXAMINE WINDOW (too high), STAND ON STOOL, EXAMINE WINDOW (see 
bars), BEND BARS (they bend just enough for you to crawl though), CRAWL 
THROUGH WINDOW (into a large cave), E, GET ALL, W, S, SE, S (outside the 
orc encampment).
4. FOURTH TIME – WAIT (until the ogre forces open a secret panel and pulls 
you out of the dungeon), E, GET ALL, W, S, SE, S (outside the orc 
encampment).
5. FIFTH TIME (and any others) – CALL BERNARD (until he comes), EXAMINE 
DOOR (there's a big hole in it), E, E, GET ALL, W, S, SE, S (outside the 
orc encampment).

Walk Through:
(Start standing on the summit of Mount Crag with a fly buzzing around your 
head), EXAMINE SPIDER, CLIMB TREE, GET BUCKET, EXAMINE BUCKET (it's magic 
and can only hold rain water), D, WAIT (until the fly lands on your face), 
SLAP FACE (the fly falls to the ground dead), GET FLY, EXAMINE WEB (there 
is a gold coin stuck to it - note if you try to get the coin the spider 
will bite you), PUT FLY IN WEB (the spider is distracted while eating the 
fly), GET COIN, E (into a cave where a troll demands a gold coin), PUSH 
TROLL (he falls down the hole), D, EXAMINE TROLL (dead), SEARCH TROLL 
(find a key), GET KEY, E (to narrow ledge where you hear orcs talking - 
note "red faced plague"), SLAP FACE (you are turning red), SLAP FACE (now 
bright red), DROP COIN (it falls to the ground and an orc bends over to 
pick it up), D (you jump down and land on the orc, killing him - the other 
orc runs off thinking you have the plague), GET COIN, SEARCH GUARD (you 
find a club), GET CLUB.

S, E (embankment where you meet a dwarf patrol), EXAMINE EMBANKMENT (note 
the lumps of mud), GET MUD, WEAR MUD (you look like a mud monster), E, E, 
E, E, E, E (troll wants a gold coin), S (you jump into the river and a mud 
monster pulls the troll under the mud), U (you slide back down), U (the 
mud monster pushes you up).

E, E, E (you see a mass of logs blocking the river), E (to end of 
riverbank where you see Knife breaking into the beaver lodge), FIGHT KNIFE 
(you must be wearing mud - Knife thinks you're a mud monster and runs 
away), D (beaver lodge), EXAMINE LEAVES (see Bernard the beaver), EXAMINE 
BERNARD (has a rag tied around his neck), GET RAG (you can now call 
Bernard for help), EXAMINE RAG (has writing on it), U, W, W, W, W, W, W, W 
(muddy river bank – get more mud if needed), W, W, W, N (edge of valley).

NE (edge of swamp), N, N, N, N, N, N (meet a troll), GIVE COIN TO TROLL 
(he walks away), N, N, N, N, N, E (solid ground where Prince Eldrin walks 
towards you and says "Bogmole we need your help… I have a letter here from 
your father, it may explain things"), EXAMINE ARMY (note the number of 
dwarf patrol which remain – this can range from the 70s to the 80s), W, S, 
S, S, S, S, S, S, S, S, S, S (back to edge of swamp), SW (edge of valley).

E, E, E (centre of valley), N (by old stump), N, NW (edge of wood, EXAMINE 
ORCS (scared), N (clearing with a large pit), EXAMINE PIT (at the bottom 
you see a giant), EXAMINE GIANT (wants help to get out), EXAMINE TREES 
(there is a tall one close to the pit), CALL BERNARD (repeat until he 
comes), POINT AT TALL TREE, S, SE, S (stump), EXAMINE STUMP, BREAK STUMP, 
CALL BERNARD (repeat until he comes), POINT AT STUMP, GET ROCK, EXAMINE 
ROCK.

(Remove the cloak and mud and wander around until you are taken to Zogan's 
chamber… you need to use up all your escape routes from the dungeon, and 
CALL BERNARD several times (see note above about the army)… eventually you 
are taken to Zogan's chamber where you should watch what the guard does to 
enter), WAIT (Zogan speaks to you), WAIT, WAIT (you are thrown out), E, 
TAKE ALL, WEAR ALL (you can leave the rag behind), W, N (no chasm only), 
PUSH DOOR, PUSH DOOR, PUSH DOOR, N, THROW ROCK AT ZOGAN, GET AMULET, S, 
SQUEEZE AMULET, S, S, S, SE, S, S, W, W, W, W, W, W, NE, N, N, N, N, N, N, 
N, N, N, N, N.

E, EXAMINE ARMY, W, S, S, S, S, S, S, S, S, S, S, S, SW, E, E, E, E, E 
(note if the company gets destroyed go back to Eldrin; you may need to do 
this more than once), W, W, W, W, W, S, E, E, E, E, E, E, E, E (see 
footprints), U, W, D, SW, S, W.

E, N, N, (wait around during the battle until Eldrin tells you to free 
Gregor now), NW (giant helps), N, (no chasm), EXAMINE DOOR (it is broken), 
SQUEEZE AMULET, EXAMINE DOOR (it is open), DROP AMULET, N, EXAMINE ALTAR, 
THROW WATER ON ALTAR, EXAMINE GREGOR, WAIT (until the battle is over). 
SCORE.

If the dwarves are victorious, you win. If the orcs are victorious, you 
may need to play the game, or parts of it again, maximizing the orc losses 
and minimizing the dwarf losses.

THE END
2000-02-13

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