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Flunky (Flunky.txt)

Flunky (Pirahna) Solution
-------------------------

Look below to solve Don Priestley's royal arcade
adventure.

Here's the (partial)solution.

THE OBJECT OF THE GAME

The plot, as I remember it, had something to do with you being a mad
keen autograph hunter who had taken a job at the
palace in order to get the autographs off of all the royal family.
You're carrying you're autograph book at the start of the
game (it's the red thing with a big A on the front) and you must put it
in front of each royal family member after
completing the task(s) that they set out for you.

LIGHTING THE FIRES

What you're asked to do at the start of the game, simply walk up to the
empty fireplaces while carrying the matchbox
(which you have in your possesion at the start of the game). You start
in a corridor that contains three doors, Andy and
Fergy are behind the first door, Charles and Di the second, and the
Queen the third. You can enter the the first two
doors in any order but you can't leave until you have lit the fires
(there are two fires in both the couple's rooms and one in
the Queens) and completed the tasks given to you. You cannot enter the
Queen's room until you have completed all the
tasks set by her sons and their (ex)wives.
N.B. `Flunky' is a *VERY* fiddly game, and timing is all important.
You're advised to make heavy use of the `Save'
feature on your emulator in order to carry out the tasks set out below.

THE GUARDS

The guards will occasionally try to shoot you after you've completed
certain tasks in the game, if you're in Andy's and
Fergy's apartment simply hide in the secret passage to get rid of the
guard. If you're in Charles and Di's pad you'll need to
outrun the guard or keep avoiding his gun blasts (he'll give up after
about four shots).

ANDY

Wants a boat to play with in the bath, DON'T give him the purple boat as
he'll get the guard to shoot you. Get the remote
control from the table next to Fergy then go to the room at the far
right of the apartment that has a small arrow painted on
the wall, the wall should slide back to reveal a secret panel. Now go
left to the room that has `pictures' of two boats and
a helicopter on the wall, whilst still carrying the remote cotrol, press
fire, the helicopter will take off from wall. Now,
attempt to position the chopper over the small boat on the left side of
the wall, it _should_ pick the boat up and bring it
down to ground level. Pick up the boat and enter the secret passage.
Keep following the passage until you come to a
lever which you should raise to it's highest point (by constantly
pressing the forward key), now go down until you come
to a room with some green `water' in it. Go left and you'll find a room
with a skeleton and an open portcullis in it, go
through it (it will immediatly shut behind you) and you should find a
boat, part submerged in the water, pick it up and put
it in the middle of the green stream. Now walk up to the skeleton and
keep pressing the forward key, you'll start to `yank
it' and the portcullis will begin to rise, yank 13 times and quickly go
back through the portcullis (it's hard but it CAN be
done) then go left to another room with a green stream in it. There's a
bomb in this stream pick it up and pocket if for
later, then put the small boat that you got off the wall in the middle
of the stream it should drive off to the right pushing the
boat that you moved previously to the accesable room on the right. So
get the boat and retrace your steps back to Andy.

FERGY

Has lost her freckles, you'll need the box of red make-up (on the towel
rail next to Andy) and the bomb (mentioned
previously). Put the make-up on the floor opposite Fergy and the bomb as
close as you possibly can to the fire, it should
turn red. Now get the matches and walk up to the bomb as if you were
lighting a fire, the bomb will start to flash, now
quickly drop the bomb in the makeup and put the makeup on the table next
to Fergy, it should explode all over her face.
N.B. This will not work if Fergy is covering her face with the mirror at
the time, you have to judge it perfectly.

CHARLES

Has lost his polo balls which can be found bouncing around in the three
rooms next to him, get the springs (found in same
room as Charles) and bounce the balls back into Chaz's room one by one.
Once you've done this Charles will ask you to
place the balls, put them as near to his horse as possible trying to
keep them roughly central, he'll hit them all out of the
room (he'll occasionally mis-swing but that's just a random factor - be
patient). Finally, Charles will hit all the balls into the
guard, who'll come straight after you, so get ready to run !!

DIANA

Has lost her hair, get the gun from the table next to her and take it to
the room with Charles in, walk to the bottom of the
screen and shoot (stand still whilst holding the gun then press either
the left or right key to fire the gun) at the creature
sitting on the mantle-piece, it should come to life and start flying
round the room. You now need to get this creature to sit
on Di's head, keep shooting it's left wing in order to get it to move
right through the rooms that had previously contained
Charle's balls, then shoot it in the middle of it's body when it's
directly over Di's head. The guard will, unfortunately, try to
shoot you every time you shoot the gun in Di's room so you'll need to be
very careful. If you do it right you should only
have to fire the gun in Di's room twice.

THE QUEEN

Want's her Corgi's back, take a sauasage from the kitchen (making sure to avoid 
the cook - you can achieve this by waiting for her to take a swing at you then 
stepping backwards quickly and then moving forwards again before she's had the chance to 
take another swing) and walk to the door way outside the queens room (NOT the door that 
leads to the queens quarters).  Wait outside the doorway until one of the corgis comes 
past, when the corgi is in sight drop the sausage on the floor, the corgi will begin to bark 
and attempt to eat the sausage, just before the corgi gets to the sausage pick it up 
(the sausage, not the corgi) and enter the queens throne room, the corgi should follow you in.
Now drop the sausage on the floor, the corgi will eat the sausage and then begin to turn
around and around repetedly, if the corgi leaves the room then something has gone wrong.  
There are two corgis so you'll need to repeat this process twice when both corgis are
spinning in the queens room, present your autograph book to the queen to finish the game.    

Typed (and solved(with significant help from Don Priestley)) by Ian (phian@btinternet.com)

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