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Deception of the Mind's Eye (deception_of_the_mind_s_eye_hints.txt)

DECEPTION OF THE MIND’S EYE
by Gareth Pitchford
Electric Storm Productions
Spectrum 128

This is part 1. Part 2 was never released. A demo of Part 2 is also is available at World of
Spectrum Text Adventures. 

This game is well-written, evocative, with lots of emotional content and mythology related to a
story of creation. It has a few minor glitches, despite being play-tested. These are noted in the
hints below. It’s logically constructed and no apparent carrying limitations. 

Hints:  

It is helpful to read the documentation that is available at the WoS site where you can download
this game. While I was initially tempted to try and translate the language, this was not necessary.


Read the bible twice.

Use the logs at the bonfire location.

Make sure you have thoroughly examined each area before leaving past the point of no return. There
are a few such places. Take everything you can before you leave the area.

There are two spells which require you to POUR each into the staff. Ensure you refill your bottle
before you leave this area.

Your habit has pockets, but you do not need to actually put objects inside.

The “venses” of the box refer to the four directions (from which winds can come). The box is
needed on the boat.


Terri Sheehan
2010-09-05

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