---------------------------------------------------------------------------- | Commands Only Walkthrough -- By Slartibartfast | | Spellbreaker | ---------------------------------------------------------------------------- AIM: TO COLLECT ALL THE "CUBES" AND DEFEAT THE SHADOWY FIGURE NOTE 1: SPELLS MAY FAIL, ESPECIALLY EARLY IN THE GAME. IF A SPELL FAILS, LEARN IT AGAIN AND RETRY. NOTE 2: WHEN YOU SLEEP, ALL MEMORIZED SPELLS ARE FORGOTTEN — RE- LEARN THEM AFTER WAKING. COUNCIL CHAMBER (START) ----------------------- DROP KNIFE, WAIT, WAIT, WAIT, S, GET ALL, S, READ BOOK [15], LEARN LESOCH, LESOCH, GET CUBE [25], FROTZ ME, "LEARN BLORPLE, BLORPLE, BLORPLE", WRITE "earth" ON CUBE, BLORPLE "earth" PACKED EARTH — GETTING THE ZIPPER & GIRGOL ------------------------------------------ E, S, GET ZIPPER [10], OPEN ZIPPER, REACH IN ZIPPER, GET SCROLL [10], BLORPLE "earth", D, D, WAIT (UNTIL IN ROC NEST), GET SCROLL [10], BLORPLE "earth", GNUSTO CASKLY, S, GET SCROLL [10], GNUSTO THROCK, U, PUSH ROCK, GIRGOL, U, U, U, U, GET COIN, W, LEARN CASKLY, CASKLY HUT, GET CUBE [25], LEARN BLORPLE, BLORPLE CUBE SOFT ROOM — LIFE CUBE --------------------- S, WRITE "soft" ON CUBE, PUT SOFT AND COIN IN ZIPPER, PULL WEED, PULL WEED, LEARN BLORPLE, BLORPLE "earth", W, N, PLANT WEED, LEARN THROCK, THROCK WEED, D, GET ALL [20], U, S, GNUSTO ESPNIS, OPEN BOX, GET CUBE [25], WRITE "water" ON CUBE, LEARN BLORPLE, BLORPLE "water" WATER ROOM — WATER CUBE ----------------------- LEARN BLORPLE, PUT ALL BUT "earth" AND BREAD IN ZIPPER, CLOSE ZIPPER, S, DROP BREAD, GET CUBE, GET BOTTLE, BLORPLE "earth", OPEN BOTTLE, GET SCROLL [10], OPEN ZIPPER, GET BOOK, GNUSTO LISKON, DROP BOTTLE, E, N, SLEEP SNAKE TEMPLE ------------ LEARN LISKON, LISKON SNAKE, N, N, "LEARN ESPNIS,MALYON", MALYON IDOL, WAIT, ESPNIS IDOL, WAIT, CLIMB IDOL, GET CUBE [25], D, GET BURIN, WRITE "air" ON CUBE, "LEARN BLORPLE,BLORPLE", PUT ALL BUT "air" AND BURIN IN ZIPPER, BLORPLE "air" AIR ROOM — AIR CUBE ------------------- N, GET SCROLL [10], BLORPLE "air", GET BOOK, GNUSTO TINSOT, W, E, GET COIN, BUY BLUE CARPET, OFFER 400, OFFER 450, OFFER 500, GET BLUE [10], W, LEARN BLORPLE, GET "water", BLORPLE "water" WATER ROOM AGAIN — DEATH CUBE ----------------------------- "LEARN TINSOT,TINSOT,TINSOT", PUT ALL BUT BURIN IN ZIPPER, CLOSE ZIPPER, N, TINSOT WATER, TINSOT WATER, TINSOT WATER, CLIMB ICE, WAIT, REZROV TRAP DOOR, U, GET CUBE [25], WRITE "bone" ON CUBE, OPEN ZIPPER, GET CARPET, U, DROP CARPET, SIT ON CARPET, U, W, W, W, W, D, STAND, GET CUBE [25], WRITE "string" ON CUBE, SIT ON CARPET, U, E, E, E, E, D, STAND, D, E, N, REZROV CABINET, GET BOOK [10], GET SPELL BOOK, LEARN CASKLY, CASKLY MOLDY [15], GNUSTO SNAVIG, LEARN BLORPLE, BLORPLE "string" STRING ROOM — CONNECTIVITY CUBE ------------------------------- S, ASK BELBOZ ABOUT MAGIC, (BELBOZ WILL ASK A QUESTION, HERE ARE THE QUESTIONS HE COULD ASK, WITH THEIR ANSWER: WHICH OF OUR ESTEEMED COLLEAGUES WAS FABLED FOR HIS SKILL AT DOUBLE FANUCCI? FORBURN. IN BORPHEE, WHO WAS FAMED FOR HIS SKIL WITH FIREWORKS DISPLAYS? DIMITHIO. OF THE NECROMANCERS, WHO OTHER THAN (HARUMPH) MYSELF IS BEST-KNOWN? BERKNIP. WHO WROTE THE COCONUT OF QUENDOR? GUSTAR. WHO INVENTED THE GOLMAC SPELL? BARBEL. WHICH MAGE HAD THE MOTTO, "THE HARDEST TRICK IS MAKING IT LOOK EASY"? BARSAP. ) SAY "[ANSWER FROM QUESTION]" [25], LEARN BLORPLE, BLORPLE "water" WATER ROOM — LIGHT CUBE ----------------------- "LEARN BLORPLE,BLORPLE,SNAVIG", PUT ALL IN ZIPPER, GET FISH, CLOSE ZIPPER, S, DROP FISH, SNAVIG GROUPER, D, WAIT, WAIT, WAIT, WAIT, GET ALL [25], U, BLORPLE CUBE, W, OPEN ZIPPER, GET BURIN AND BOOK, WRITE "light" ON CUBE, LEARN TINSOT, TINSOT FRAGMENT, GET FRAGMENT, BLORPLE "water", N, "LEARN LISKON,BLORPLE", PUT ALL IN ZIPPER, CLOSE ZIPPER, LISKON ME, D, W, W, GET CUBE [25], W, U, WAIT (UNTIL YOU RETURN TO NORMAL SIZE), BLORPLE CUBE CHANGING ROOM — CHANGE CUBE --------------------------- N, GET ROSE [10], OPEN ZIPPER, GET BURIN AND BOOK, WRITE "change" ON CUBE, LEARN BLORPLE, BLORPLE "change", W, PUT ROSE IN CARVING, GET ROSE, N, TOUCH NW RUNE WITH ROSE, NW, TOUCH W RUNE WITH ROSE, W, TOUCH NE RUNE WITH ROSE, NE, REZROV PLUG, W, GET CUBE [25], WRITE "nplace" ON CUBE, LEARN BLORPLE, BLORPLE "nplace" NO PLACE / THE PLAIN — MIND CUBE -------------------------------- SLEEP, S, GIVE FRAGMENT TO ROCK, CLIMB ROCK, (YOU NEED TO CATCH THE BROWN-EYED ROCK, IT TRIES TO MOVE AWAY FROM YOU. BELOW IS A SUGGESTION ON ONE WAY TO TRAP IT. IT MIGHT NOT WORK, SO KEEP TRYING TO CORNER IT. THE MAP GROUND LOOKS LIKE THIS: "ROCK, W", "ROCK, NE", "ROCK, E", "ROCK, S", "ROCK, S", (IF BROWN GOES NORTH, THEN GO NORTH THEN SOUTH. IF BROWN GOES WEST, THEN GO SOUTH)", JUMP TO BROWN ROCK, GET CUBE [25], WRITE "dark" ON CUBE, LEARN BLORPLE, BLORPLE "dark" DARK ROOM — DARK CUBE --------------------- FROTZ ROSE, D, "LEARN BLORPLE,SNAVIG", EXTINGUISH ME, DROP ROSE, D, SNAVIG GRUE, D, CLIMB PILLAR, GET CUBE [25], D, U, U, WAIT (UNTIL YOU HAVE BECOME YOURSELF), WRITE "fire" ON CUBE, BLORPLE "fire" FIRE ROOM — FIRE CUBE & MAGIC CUBE ---------------------------------- FROTZ ME, N, EXAMINE OUTCROP, PUT ALL BUT BOOK AND BURIN IN ZIPPER GET "fire" AND BOX, PUT "fire" IN BOX, GET "fire", THROW BOX TO OUTCROP, LEARN BLORPLE, BLORPLE "fire", E, GET CUBE [25], WRITE "magic" ON CUBE, GET "nplace", LEARN BLORPLE, BLORPLE "nplace" THE VAULT — COIN WEIGHING PUZZLE -------------------------------- E, "LEARN JINDAK,JINDAK,JINDAK,BLORPLE", PUT ALL IN ZIPPER, REZROV DOOR, SAVE, N, (YOU NEED TO FIND THE ODD CUBE, THIS CUBE IS RANDOM. FOLLOW THESE STEPS TO FIND THE ODD ONE, IF YOU DON'T MAKE IT TO THE SAND ROOM, START AGAIN), -- STEP 1: GET X1,X2,X7,X8, JINDAK (IF EVEN -> STEP 2. IF UNEVEN, NOTE WHICH PILE IS BRIGHTER -> STEP 5) -- STEP 2: GET X3,X4, PUT X1,X2 ON FIRST, JINDAK (IF EVEN -> STEP 3. IF UNEVEN -> STEP 4) -- STEP 3: GET X1, PUT X7 ON FIRST, JINDAK (IF EVEN -> BLORPLE X8. IF UNEVEN -> GET X7, BLORPLE X7. THEN STEP 9) -- STEP 4: GET X1, PUT X7 ON FIRST, JINDAK (IF EVEN -> BLORPLE X1. IF UNEVEN -> GET X2, BLORPLE X2. THEN STEP 9) -- STEP 5: PUT X1,X2,X7 ON SECOND, GET X9,X10,X11,X12, PUT X9 ON FIRST, GET X6, PUT X6 ON SECOND, JINDAK (IF EVEN -> STEP 6. IF SAME AS STEP 1 -> STEP 7. IF OPPOSITE TO STEP 1 -> STEP 8) -- STEP 6: GET ALL (IF CAN'T PICK UP ALL, PUT X1,X2,X3,X4 IN ZIPPER), PUT X10 ON FIRST, PUT X11 ON SECOND, JINDAK (IF EVEN -> BLORPLE X12. IF SAME AS STEP 5 -> GET X11, BLORPLE X11. IF OPPOSITE -> GET X10, BLORPLE X10. THEN STEP 9) -- STEP 7: GET ALL (IF CAN'T PICK UP ALL, PUT X9,X10,X11,X12 IN ZIPPER), PUT X3 ON FIRST, PUT X4 ON SECOND, JINDAK (IF EVEN -> BLORPLE X5. IF SAME AS STEP 1 -> GET X3, BLORPLE X3. IF OPPOSITE -> GET X4, BLORPLE X4. THEN STEP 9) -- STEP 8: GET ALL (IF CAN'T PICK UP ALL, PUT X2,X3,X4,X5 IN ZIPPER), PUT X6 ON FIRST, PUT X1 ON SECOND, JINDAK (IF EVEN -> BLORPLE X9. IF UNEVEN -> GET X6, BLORPLE X6. THEN STEP 9) -- STEP 9: IF YOU LAND IN THE SAND ROOM, YOU SUCCEEDED. IF IN NONDESCRIPT ROOM, RESTORE AND RETRY. [25] SAND ROOM — TIME CUBE --------------------- GET BURIN AND BOOK D, WRITE "sand" ON "x??" CUBE (THE CUBE THAT JUST LANDED IN YOUR HAND), "LEARN BLORPLE,BLORPLE", GET KEY, UNLOCK CABINET WITH KEY, OPEN CABINET, GET SCROLL [10], PUT BOOK IN CABINET, CLOSE CABINET, LOCK CABINET WITH KEY, REZROV CELL DOOR, BLORPLE "sand" [25], U, GET SACK, OPEN IT, GET FLIMSY, COPY GIRGOL ONTO VELLUM, EMPTY ZIPPER INTO SACK, PUT FLIMSY IN ZIPPER, CLOSE ZIPPER, DROP ZIPPER, GET "magic", BLORPLE "magic" [25], MAGIC ROOM — FINAL CONFRONTATION -------------------------------- E, WAIT, ATTACK SHADOW, WAIT, WAIT, WAIT, WAIT, WAIT, WAIT, WAIT, WAIT, GIRGOL, GET "magic", PUT KEY IN TESSERACT [50] (YOU WIN! WITH 600/600 POINTS)