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Venus Must Live (Venus_Must_Live-Solution.txt)

Venus Must Live
Epic Hero Number 3
by Marc J. Leduc

Solution


Note that it appears that some of the problems in this game can be solved only through
trial-and-error, where error leads to instant death or a possible soft-lock. The normal method to
solve such problems is to save and reload game states, for the sake of brevity this walkthrough
gives the solution to these puzzles whilst avoiding saving/reloading game states. Therefore it may
not always be obvious why certain actions, or order of actions, are taken.

This game also contains occasions of possible random death. Before entering any such area this
walkthrough will advise you to save the game, either saving a game state via the game's save
routine or via an emulators snapshot will do. In the case of death just reload the save state and
continue from where this walkthrough suggested that you save the game.


THE SPACE CRUISER
Examine console, (you may press red, it will end the game but it will give you clues for your
mission), examine comms, examine viewscreen, press blue, press grey, get bomb, get rod, examine rod,
turn disk, get band, get suit, get boots, press grey, wear suit, wear boots, press purple.


A SHORT TRIP
Drop bomb, e, jump up, twist left, i (the rod has changed length), insert rod (the explanation comes
later, this way avoids a lot of to-and-froing), in hole, jump up, w, press purple, remove boots,
remove suit, press grey, drop boots, drop suit, press grey.


ALL CHANGE
Examine identi, press switch, to two, program identi, press brown, go unit, examine panel, drop
band, press orange, press black (you are no longer human, you can now breathe the Venusian
atmosphere but not an Earth-like one, also your body density has increased), get band, wear band,
hold breath, press orange, get out, press brown, press purple.


EXPLORING VENUS
Get bomb, w, w, w, w, w, examine statue, hold hand, go pool, hold breath, swim down (if you had
remained human you would have floated back up again, also if you had the rod with you that also
would have floated back up), examine plants, get plants, go hole, get rod (the small hole by the
ledge and the small hole in the roof are one and the same), n, examine block, examine stream, twist
right, twist right, twist right, i (the rod should now be 11 foot long), [save game], jump, twist
left, examine creature (optional, as this means an extra turn where the creature may attack you),
attack creature (now you are safe from the creature, for a time), drop bomb, twist right, jump.


COMMUNICATION
Think, twist left, twist left, think, twist right, twist right, jump, twist left, twist left, twist
left, i (the rod should be 9 inches long), go crevice, examine egg, w, say yes (if the rod had been
another length there would have been no translation and you may have soft-locked the game), examine
triangle, get triangle, e, get egg (optional), twist right, twist right, twist right, i (the rod
should be 11 foot long), [save game], e, jump, get block (optional), s, hold breath (as you are
about to revisit the bottom of the pool), w (the rod floats up), drop plants, swim up, get rod, get
out.


BACK TO NORMAL AND THEN HOME
N, twist left, twist left, remove band, hold breath, press purple, press switch, to two, program
identi, press brown, go unit, press orange, drop band, drop rod, drop triangle (also drop the block
and egg if you picked them up), press white (you are back to human), get band, get rod, get triangle
(also get the block and egg if you brought them with you), press orange, get out, scan triangle
(also scan the block and egg if you have them), drop triangle, press brown, press grey, drop band,
drop rod, press grey, press blue, press red.


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By Alastair for the Classic Adventure Solution Archive (CASA)
http://solutionarchive.com/