LOOK AT ALL THE PRETTY LIGHTS
Chris Ridings 1992
NOTES
Many objects in this adventure are useless, so I didn't include them in the map.
There are a lot of other things to COMBINE, but this is not necessary to
solve the game:
COMBINE BLUE PAINT (in the first store room) PETER (Gentlemens Toilets)
=> Blue Peter
COMBINE RED PAINT (in the third store room) FISH (Kitchens)
=> Red Herring
COMBINE DISC (in the second store room) AND DRIVE (in the first store room)
=> Discdrive
COMBINE KEY (inside the ivory chest) AND BOARD (in the third store room)
=> Keyboard
COMBINE DISCDRIVE AND KEYBOARD
=> Computer
COMBINE VD (in the first store room) AND YOU (Gentlemens Toilets)
=> VDU
COMBINE COMPUTER AND VDU
=> amazing Spectrum
If you want to pick up the key from inside the ivory chest at the reception, you
first have to go up the ladder in the third store room and eat the magic
sausage, then CAST FLY at the reception and CLIMB KEYHOLE, GET KEY, CLIMB
KEYHOLE again to return to the kitchens and CAST HUMAN.
SOLUTION
(you start in the kitchens) GET KNIFE, S, E, E, N, CUT CAT, GET CATGUT, S, W, W,
S, COMBINE BARS AND CATGUT, LOOK (you see some wierd shapes), COMBINE TAPE AND
SHAPES (Congratulations, you have completed your task but there is more to be
done), N, E, E, N, GET MATCHES, S, E, D (Memorabilia room), BURN MONTY, GET
TEETH, GIVE TEETH BALLHOG, DROP MATCHES, GET WHISTLE, GET BRICK, USE WHISTLE
(you are back in the kitchens), DROP BRICK, CLIMB HOLE (Congrats you have
completed the game).
Solution by boldir, April 2026