Escape the Gloomer Walkthrough by Alex Dijkstra for the PC Notes: -I missed 5 of the 50 achievements, but I didn't want to replay the game again. -each time you have the bottle with water and it becomes dark: shake bottle to make light again -# these commands are not needed to finish the game but you must use them if you want to collect the achievements. -You get a persistent otter achievement after you have entered 500 commands. So if you want to earn that one you have to walk around a bit more than playing below walkthrough. Chapter 1 -meet Gillig # escape the gloomer >this as a first command should give you an achievement. it did not work with me. # sys 32592 >vic tour achievement # lol> court jester achievement # score> classic adventurer achievement # start game > achievement player one # yoho >achievement classical pirate # examine cliff >achievement base jumper wannabee examine sling examine holt examine rubble take torch take rock take wood examine torch examine rock examine wood enter door leave tunnel (you feel something on the floor) enter door feel floor with paws (get fire starting kit) leave tunnel i (you have a fire starting kit) light torch with kit enter tunnel enter wide open space examine pit examine rubble drop wood into pit light wood with torch load sling with rock fire sling at target #extinguish fire in pit (smoky the bear achievement) enter short tunnel examine tunnel enter pool look #look behind sign > turn turn turn achievement read sign get rope (achievement ending first part) Chapter 2 - meet Gloomer # ride stormfin (achievement e-ticket rider) swim out examine ledge dig mud with paws #feel under ledge with paws> easter egg achievement feel wall with paws (you feel roots) feel root with paws get root put root into tunnel twist body (achievement ending second part) Chapter 3 - the chase swim to beach go rocky shore #ride rat> rat rodeo achievement go island go slimy shore get rock go jumble of rocks climb jumble #climb large rock >king of the hill go shallows go ledge go behind waterfall #look up > get drenched achievement #examine waterfall > jungle cruise captain achievement look back enter tunnel get pumice examine pumice rock (you can stand on it) enter tunnel feel floor with paws (you feel powder) leave tunnel examine pawprints #follow pawprints >achievement the sleuth enter tunnel roll on ground leave tunnel go beach #make sandcastle> achievement day at the beach go shallow (sulfer washed off) put pumice into shallow (lands between ledge and jumble of rocks) # skip rock across lake > way to go achievement #go rocky shore #climb post (achievement go slimy shore get rock enter sulfer cave >rapid rambler achievement roll on ground leave tunnel go beach go shallow jump onto pumice(you jump on rock in middle shallows) jump onto jumble climb jumble push rock (expose opening>amateur scout achievement) chapter 4- cordial shows the way enter opening >loose powder enter glow look examine mushroom #dance>achievement disco king get log enter dark tunnel feel floor with paws (get object), you notice dark pit. leave tunnel i (you found cordial bottle) drink bottle >achievement bottom up) examine walls (walls are lighted by glow worms) fill bottle with worms (you have a light) #enter dark tunnel #jump into crevice > ditch diving achievement #empty bottle in crevice > free wiggly achievement #go mushroom cave #fill bottle with worms (you have a light) enter dark tunnel drop log onto crevice cross log go up (storage cave) #knock onto door >home alone achievement examine shelf get roots examine roots eat roots (you are no longer hungry) get roots #climb shelf >steptool achievement look under shelf (you see opening) enter opening (ledge above slimy shore) go down #eat carrion> iron stomach achievement enter sulfer cave roll on ground leave tunnel go beach empty bottle fill bottle with water go sulfer cave shake bottle> achievement adept survivalist Chapter 5 - Otter up examine cave jump ledge go up examine tunnel shake bottle go up jump across stream examine large hole dive into large hole shake bottle>shaken not lit achievement take rope>underwater ace achievement chapter 6 - Learning the ropes go sulfer cave roll ground shake bottle jump ledge go up go up jump across stream tie rope to stalagmite throw rope into big hole climb down rope climb down rope swing rope swing rope (you swing harder) jump onto island put beehive into water (get wax and honey) go sulfer cave jump ledge go up go up jump across stream get rope untie rope dive into large hole go rocky shore tie knots in rope #hit gloomer with rope> gullwhacker achievement tie rope to post/ring #teleport gate >achievement teleport malfunction climb to stalactite (you take rope to shore) drop rope go sulfer cave roll ground leave tunnel go beach get rope dig under stalactite tie rope to stalactite climb rope put wax on gate open gate>achievement escape artist chapter 7- Up the down staircase go up #listen guards >achievement bittersweet melody remove sulfer go up throw bottle at guard enter tunnel feel floor with paws listen door fluff fur > attentive listener achievement leave tunnel go down go down dive into lake dive into lake go down go down feel floor with paws (pick up something) go sulfer cave leave tunnel go beach i (you have found a ring of keys) climb rope open gate go up (guard unconscious) enter passage unlock door with key feel floor with paws dig moss enter opening go forward go forward feel floor with paws go forward (inside larder) look window examine larder enter hole go forward go forward leave cell>achievement seasoned adventurer interlude text chapter 8 -finally #look window > achievement old mother hubbard go up remove sulfer enter passage go up go up listen door go up examine door open door (with keys) enter closet feel floor with paws (take fire starting pit) leave closet hide under bed steal carefully sling listen examine under bed roll on back (you read riddle) leave bed leave room go down go down enter door go down go down go down go down (through gate) go jumble rocks hit rat with sling > leviathan down achievement enter opening go forward recall riddle enter dark tunnel go forward jump across stream. go up feel walls with paws (get mushrooms) feel floor with paws enter opening go down dig carrion drop mushrooms on slab light mushrooms with kit drop water on slab (you find the scroll and amulet)>achievement safe cracker chapter 9 - triumphant swim up swim up swim up feel roof with paws twist body feel water with paws dive into water dig rubble (find torch) light torch with kit look (snakes) enter doorway examine rubble get all drop wood into pit light wood with torch load sling with rock fire sling at target get rock load sling with stone shoot sling at gloomer enter twisty tunnel enter entrance climb rope>achievement otter warrior #achievement Titus he who need no help if you finished playing with hints off #read all end credits>achievement coming attraction revisit chapter x 1-9 or x other 4 missing achievements: -missed it by that much > looked up at beach after dangling rope form small hole -padawan retender took item using force -hope springs eternal >reach paws in spring -examine all rubble