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Escape the Gloomer (Escape_the_Gloomer_walkthrough_pc.txt)

Escape the Gloomer
Walkthrough by Alex Dijkstra for the PC

Notes:
-I missed 5 of the 50 achievements, but I didn't want to replay the game again.
-each time you have the bottle with water and it becomes dark: shake bottle to make light again
-# these commands are not needed to finish the game but you must use them if you want to collect the
achievements.
-You get a persistent otter achievement after you have entered 500 commands. So if you want to earn
that one you have to walk around a bit more than playing below walkthrough.

Chapter 1 -meet Gillig
# escape the gloomer >this as a first command should give you an achievement. it did not work
with me.
# sys 32592 >vic tour achievement
# lol> court jester achievement
# score> classic adventurer achievement
# start game > achievement player one
# yoho >achievement classical pirate
# examine cliff >achievement base jumper wannabee
examine sling
examine holt
examine rubble
take torch
take rock
take wood
examine torch
examine rock
examine wood
enter door
leave tunnel (you feel something on the floor)
enter door
feel floor with paws (get fire starting kit)
leave tunnel
i (you have a fire starting kit) 
light torch with kit
enter tunnel
enter wide open space
examine pit
examine rubble
drop wood into pit
light wood with torch
load sling with rock
fire sling at target
#extinguish fire in pit (smoky the bear achievement)
enter short tunnel
examine tunnel
enter pool
look
#look behind sign > turn turn turn achievement
read sign
get rope (achievement ending first part)


Chapter 2 - meet Gloomer
# ride stormfin (achievement e-ticket rider)
swim out
examine ledge
dig mud with paws
#feel under ledge with paws> easter egg achievement
feel wall with paws (you feel roots)
feel root with paws
get root
put root into tunnel
twist body (achievement ending second part)


Chapter 3 - the chase
swim to beach
go rocky shore
#ride rat> rat rodeo achievement
go island
go slimy shore
get rock
go jumble of rocks
climb jumble
#climb large rock >king of the hill
go shallows
go ledge
go behind waterfall
#look up > get drenched achievement
#examine waterfall > jungle cruise captain achievement
look back
enter tunnel
get pumice
examine pumice rock (you can stand on it)
enter tunnel
feel floor with paws (you feel powder)
leave tunnel
examine pawprints
#follow pawprints >achievement the sleuth
enter tunnel 
roll on ground
leave tunnel
go beach
#make sandcastle> achievement day at the beach
go shallow (sulfer washed off)
put pumice into shallow (lands between ledge and jumble of rocks)
# skip rock across lake > way to go achievement	
#go rocky shore
#climb post (achievement 
go slimy shore
get rock 
enter sulfer cave >rapid rambler achievement
roll on ground
leave tunnel
go beach
go shallow
jump onto pumice(you jump on rock in middle shallows)
jump onto jumble
climb jumble
push rock (expose opening>amateur scout achievement)

chapter 4- cordial shows the way
enter opening >loose powder
enter glow
look
examine mushroom
#dance>achievement disco king
get log
enter dark tunnel
feel floor with paws (get object), you notice dark pit.
leave tunnel
i (you found cordial bottle)
drink bottle >achievement bottom up)
examine walls (walls are lighted by glow worms)
fill bottle with worms (you have a light)
#enter dark tunnel
#jump into crevice > ditch diving achievement
#empty bottle in crevice > free wiggly achievement
#go mushroom cave
#fill bottle with worms (you have a light)
enter dark tunnel
drop log onto crevice
cross log
go up (storage cave)
#knock onto door >home alone achievement
examine shelf
get roots
examine roots
eat roots (you are no longer hungry)
get roots
#climb shelf >steptool achievement
look under shelf (you see opening)
enter opening (ledge above slimy shore)
go down
#eat carrion> iron stomach achievement
enter sulfer cave
roll on ground
leave tunnel
go beach
empty bottle
fill bottle with water
go sulfer cave
shake bottle> achievement adept survivalist

Chapter 5 - Otter up
examine cave
jump ledge
go up
examine tunnel
shake bottle
go up
jump across stream
examine large hole
dive into large hole
shake bottle>shaken not lit achievement
take rope>underwater ace achievement

chapter 6 - Learning the ropes
go sulfer cave
roll ground
shake bottle
jump ledge
go up
go up
jump across stream
tie rope to stalagmite
throw rope into big hole
climb down rope
climb down rope
swing rope
swing rope (you swing harder)
jump onto island
put beehive into water (get wax and honey)
go sulfer cave
jump ledge
go up
go up
jump across stream
get rope
untie rope
dive into large hole
go rocky shore
tie knots in rope
#hit gloomer with rope> gullwhacker achievement 
tie rope to post/ring
#teleport gate >achievement teleport malfunction
climb to stalactite (you take rope to shore) 
drop rope
go sulfer cave
roll ground
leave tunnel
go beach
get rope
dig under stalactite
tie rope to stalactite
climb rope
put wax on gate
open gate>achievement escape artist


chapter 7- Up the down staircase
go up
#listen guards >achievement bittersweet melody
remove sulfer
go up
throw bottle at guard
enter tunnel
feel floor with paws
listen door
fluff fur > attentive listener achievement
leave tunnel
go down
go down
dive into lake
dive into lake
go down
go down
feel floor with paws (pick up something)
go sulfer cave
leave tunnel
go beach
i (you have found a ring of keys)
climb rope
open gate
go up (guard unconscious)
enter passage
unlock door with key
feel floor with paws
dig moss
enter opening
go forward
go forward
feel floor with paws
go forward (inside larder)
look window
examine larder
enter hole
go forward
go forward
leave cell>achievement seasoned adventurer

interlude text

chapter 8 -finally
#look window > achievement old mother hubbard
go up
remove sulfer
enter passage
go up
go up
listen door
go up
examine door
open door (with keys)
enter closet
feel floor with paws (take fire starting pit)
leave closet
hide under bed
steal carefully sling
listen
examine under bed 
roll on back (you read riddle) 
leave bed
leave room
go down
go down
enter door
go down
go down
go down
go down (through gate) 
go jumble rocks
hit rat with sling > leviathan down achievement
enter opening
go forward
recall riddle
enter dark tunnel
go forward
jump across stream.
go up
feel walls with paws (get mushrooms)
feel floor with paws
enter opening
go down
dig carrion
drop mushrooms on slab
light mushrooms with kit
drop water on slab (you find the scroll and amulet)>achievement safe cracker

chapter 9 - triumphant
swim up
swim up
swim up
feel roof with paws
twist body
feel water with paws
dive into water
dig rubble (find torch)
light torch with kit
look (snakes)
enter doorway
examine rubble
get all
drop wood into pit
light wood with torch
load sling with rock
fire sling at target
get rock
load sling with stone
shoot sling at gloomer
enter twisty tunnel
enter entrance
climb rope>achievement otter warrior
#achievement Titus he who need no help if you finished playing with hints off
#read all end credits>achievement coming attraction

revisit chapter x 1-9 or x




other 4 missing achievements:
-missed it by that much > looked up at beach after dangling rope form small hole
-padawan retender took item using force
-hope springs eternal >reach paws in spring
-examine all rubble