Arnold the Adventurer Part Two (Zenobi) Part two uses many of the same locations and characters as its predecessor, though Arnold's actions have led to many changes. As before, you begin in your hut. Examine under stove ('look under stove' does not produce the required result), get match, sit on chair, get chair leg, examine vegetables, get spade, N, E, SE, S, SE, examine rubble, get rock, NW, N, NW, N, examine cage, get sawdust, get wheel, S, E, give wheel to farmer. S, dig, get gold piece, E, burn straw, get spoon, W, N, NE (the now wealthy peasant from Part One gives you a shiny coin), SW, W, N, N, N (the hermit from Part One now runs his own cabbage stall and gives you one from his stock), E, N, examine piano, lift lid (you get a piano wire), U, E, lift rug (the floorboards are creaky), examine under bed, get pen, prise floorboard with pen, insert hand, get map, S, pull chain, pull chain (it comes off in your hand). N, W, D, S, W, N, buy axe (you get the pouch of oil too and the shopkeeper closes up and kicks you out), E, N, give cabbage to boy (excited by your gift, he gives you the beans), N (ignore the sailor, he's a red herring), W, blow sawdust (the attendant disappears), N, pick lock (you free Tharg who becomes your faithful retainer). S, E, N, examine woman (she wants a spoon - clearly demented), give spoon, N (you meet Halbert the Hamster who gives you a magazine in thanks for releasing him in Part One), S, S, S, S, S, S, S, S, W, W, SW, S, S (the now fully-grown eagle from Part One drops a feather), get feather, N, N, board boat (you row across the lake). W (you meet an adventurer offering plenty of useless information), NW (he wants a magazine), give magazine, NW, chop tree (you make a bridge), W, N, U, W, NW, examine wall, climb wall, W, eat beans, jump, examine door, tie chain to handle, pull chain (the boulder misses you). E, read map (you navigate the tunnels), E, throw rock at shelf, get all, W, N, tickle guard (the author's right - this is an incredibly silly solution!) examine guard, get sword, unlock door, examine under bed (you discover a tunnel), D, SE, kill spider, cut web (Winthorpe jumps free). E, N, U, push button (and find yourself in the mansion), E, N, open cupboard, get jar, S, W, N, examine bookcase, pull handle (it needs oiling), oil handle, pull handle, N, climb table, U, push wardrobe, E, E, U, get Schwartze, put Schwartze in jar - Winthorpe disposes of the villain and you score 100% ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com