-------------------------- THE ISLAND KEN BOND AMSTRAD VERSION TAKEABLE OBJECTS AND HINTS -------------------------- This is a rather good amalgam of treasure hunt game and escape from an island. I would classify it as medium difficulty. There are numerous soft locks and hard locks together with generous timers; the first revolving around your escape from a sinking ship and the second an oil lamp. Some objects have multiple uses even when they’re broken! There are no red herrings to my knowledge and an ample inventory limit that only becomes relevant towards the end of the game. RUBBER DINGY EMPTY CAN BARCLAYCARD AFRICAN PARROT BIRD CAGE DIRTY SHIRT PAIR OF JEANS PACIFIC CHART SHARP AXE OUTBOARD MOTOR FOOTPUMP PLASTIC FOOTPUMP PLASTIC TUBE PETROL BRASS KEY COMPASS LEATHER BELT HURRICANE LAMP HEAVY CYLINDER RUSTY SPADE SMALL HANDLE MATCHBOX MATCHES BLOODSTAINED PAPER SMALL MAP WOODEN BOX GOLD KEY SILVER BLOCK COILED ROPE SILVER HEAVY CHEST INDUSTRIAL DIAMONDS The snake can be blown up but don’t do it! Try a method used by Willie Crowther all those years ago to get past it. The chest is guarded with dynamite. This is a weighty problem. Sometimes broken garden tools can have uses they didn’t have when they were intact. Petrol doesn’t taste nice but you’ll need to sample it to get it in the can. The Captain keeps a moving photograph of his family in his cabin. Doors can be opened with other things beside keys. Don’t get trigger happy until right at the end. The maze is a standard “drop the items” one. You will need to map it thoroughly. Barbed wire is so bad for the complexion. I’d advise using something to cover it before ascending it.