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Eventyret (Eventyret_walkthrough_c64.txt)

Eventyret
Walkthrough by Alex Dijkstra for the c64


Notes:

-To use the special characters on the  ccs64 emulator:
	ø='
	å=[
	æ=;  
-After a while in the caves your lamp goes out. Type FYLD LAMPE (you need the jar with oil), TÆND
LAMPE.
-You can carry 8 objects.
-Type BAGAGE to see your inventory.


V, TAG FYRTØJ (you take the lighter), Ø, S, V, IND (you enter the cabin), TAG NØGLE (you take the
key), TAG LAMPE (you take the lamp), UD, Ø, S, S, ÅBEN PORT (you open the door with the key), LÆG
NØGLE (you drop the key), TÆND LAMPE (you light the lamp with the lighter), IND (the doors close
behind you), S, S, S, Ø, TAG STIGE (you take the ladder), V, N, V, N, LÆG STIGE (you put the
ladder inside the pit), NED, TAG KRUKKE (you take the jar), UNDERSØG KRUKKE ( it contains oil to
refill your lamp), OP, S, Ø, S, NED, NED, N, OP, N, OP, TAG REB (you take the rope), NED, S, S, Ø,
Ø, N, TAG FLØJTE (you take the flute), S, S, Ø (you have found the ring!!), TAG RING (you take
the ring. there is a random possibility when you walk around a green slimy guy steals the ring and
takes it to his cave. don't worry we'll retrieve it later), V, S, BLÆS FLØJTE (a big
white gate opens to the east), Ø (you learn only GARRILD can defeat the beast, Note also the
yellow/golden G on the rock. Entering this room makes a ring which has turned black shining again.),
V (this room has random connections to the 5 rooms connected to the north and south of this room.
see my map on CASA. just keep trying until you are on the north or south side of this room).

Keep entering and leaving the room until you end up to the north of this room (location 2e or 2f on
my map). From location 2E:


V, TAG STEN (you take the stone), LÆG REB (you hang the rope down into the well), SMID STEN (you
throw the stone into the well and the beast which was hiding inside leaves it), SIG GARRILD (you
call Garrild and he defeats the beast), NED, TAG KRONE (you take the crown), OP, Ø, S.

Keep entering and leaving the room until you end up to the south of this room (location 30, 31 or 32
on my map). From location 30: 


NED, TAG BOG (you take the book), LÆS BOG (it is a dictionary of dwarven runes), OP, V, NED, Ø,
LÆS RUNER (you read the runes using the dictionary. you learn you have to bring the crown to obtain
the dagger from the dwarves), LÆG BOG (you drop the book), NED, NED, TAG ØKSE (take axe), OP, OP,
Ø, Ø, GIV KRONE (the dwarves take the crown and the crystal wall opens towards the east), Ø,
SPØRG KONGE (the king tells you to use the dagger in the right place and victory is yours), TAG
DAGGERT (you take the dagger), V, V, NED, S, S, NED (the moment you enter the room you can read for
a few seconds the word PNAK), Ø ( on the wall you read the word HEX), SIG HEX (you are transported
to the cabin in the woods), SIG HEX (you are transported to the other location with HEX on the wall
where you found the flute. Location 2b on my map), S, V, V, S.


Keep entering and leaving the room until you end up to the south of this room (location 30, 31 or 32
on my map). From location 30: 

V, NED, Ø, Ø, NED, V, NED, V, NED, SIG PNAK (you say the word PNAK and a plank appears over the
chasm), KRAVL PLANKE (you crawl across the plank), S, S, Ø, NED, TAG FLASKE (you take the bottle),
OP, N, V, N, KRAVL PLANKE, N, Ø, OP, Ø, Ø, OP, UNDERSØG FLASKE (it is closed), ÅBN FLASKE,
UNDERSØG FLASKE (there is a yellow liquid inside), DRIK VÆSKE (you drink the liquid and become
stronger), FLYT KLIPPE (you move the rock), Ø, Ø, Ø, UNDERSØG TRÆERNE (they look like they can
talk), SPØRG TRÆERNE (they tell you to walk south the find the queen), S, SPØRG DRONNING (she
tells you to take the armour as it protects you against pointy weapons), TAG BRYNJE (you take the
armour), V, V, V, NED, V, S, S, Ø, NED, Ø, S, NED (the armour protects you against the spear),
SMID ØKSE (you throw the axe at the troll and kills it), LÆG FLASKE (you drop the bottle), LÆG
FLØJTE (you drop the flute), LÆG BRYNJE (you drop the armour), TAG BUE (you take the bow), TAG
PILE (you take the arrows), OP, V, N, OP, V, N, N, OP, V, V, S, S, NED, NED (you have entered the
cave of the green slimy guy. you can retrieve the ring here), TAG RING (you take the ring.from now
on save a lot and restore your game when the ring has been stolen again), OP, OP, N, OP, Ø, OP, Ø,
UNDERSØG RING (because you entered this room, room 65 on my map, it is shining again), V.

Keep entering and leaving the room until you end up to the north of this room (location 2e or 2f on
my map). From location 2E:

OP, OP, N, OP (if the ring is gold and shining you see a G on the wall, if you see a black S the
ring is black and you first have to make it shining again), DREJ RING (because the ring is shining a
white bridge appears. if a black bridge appear the ring has turned black and you must make it
shining again by returning to room 65 on my map), Ø (you can safely cross the white bridge), Ø,
Ø, S, Ø, SPID EDDERKOP (you kill the spider with the dagger), OP, OP, OP, SKYD RYTTER (you shoot
the knight with the bow and arrow), OP, SMID RING (you throw the ring inside the volcano and destroy
it).

Congratulations!!

Your mission is over. The world is now free from evil power