The Sorcerer's Apprentice Walkthrough by Alex Dijkstra for the c64 After finishing part 1 (the arcade bit) you get the following message: "HERE ARE SOME CLUES TO HELP YOU WITH THE ADVENTURE- THE PASSWORD IS SIMPLE. THE GOLDEN KEY TO SUCCESS IS PERSEVERENCE." At the beginning of the game when the password is asked you should enter "SIMPLE" but for some reason this did only happen once. The password PERSEVERENCE is needed to open locked doors. From the manual you learn you have to use "IN BOOK"to put the spells in your spellbook. *** Walkthrough *** E, GET BOOK, GET SPELL, IN BOOK (you learn spell 14), S, LOOK PAINTINGS (go east across stream, move boulder), GET SPELL, IN BOOK (you learn spell 5), E, GET TIME, GET SPELL, IN BOOK (you learn spell 11), S, E, GET SPELL, IN BOOK (you learn spell 15), N, SAY PERSEVERENCE (you open the door to the east),E, GET SPELL, IN BOOK (you learn spell 6), N, GET SPELL, IN BOOK (you learn spell 4), S, S, GET SPELL, IN BOOK (you learn spell 1), N, W, N, N, GET SPELL, IN BOOK (you learn spell 2), E, GET SPELL, IN BOOK (you learn spell 3), N, READ SIGN, GET WAND, S, W, S, S, S, W, W, GET ROPE, W, GET SPELL, IN BOOK (you learn spell 7), SAY PERSEVERENCE (the door to the north opens), N, D, S, GET WINE, N, U, S, E, E, N, W, N, N (the creature takes the wine and collapses), SAY PERSEVERENCE (the door to the east opens), E, GET SPELL, IN BOOK (you learn spell 12), W, W, N, GET SPELL, IN BOOK (you learn spell 10), SAY PERSEVERENCE (you open the door to the east), E, GET SPELL, IN BOOK (you learn spell 13), E, GET SPELL, IN BOOK (You learn spell 9), W, W, S, E, S, SAY PERSEVERENCE (the door to the east opens), E, D, W, GET SPELL, IN BOOK (learn spell 17), E, U, W, S, E, S, W, W, N, D, S, E (the dwarf wants an object), SPELL 11 (a crock of gold appears and the dwarf takes it), E, SPELL 9 (a ladder appears it falls across the stream), E, N, GET SPELL, IN BOOK (you learn spell 18), E, GET SPELL, IN BOOK (you learnt spell 20), S (the sage tells you, you have to defeat the mummy), N, N, W, SPELL 17 (you burn the mummy), GET SPELL, IN BOOK (you learn spell 8), GET ORACLE, E, S, S (the sage tells you to go to the dwarf beyond the dragon), N, W, S, W, W, W, N, U, S, E, E, N, W, N, E, D, W, W, N, E, GET SPELL, IN BOOK (you learn spell 19), SPELL 8 (some diamonds appear), GET DIAMONDS, E, GIVE DIAMONDS (the dwarf takes the diamonds), GET SUIT (the dwarf tells you to go to the stone bridge), W, W, THROW ROPE (you can go north), N, SPELL 18 (the boulder rolls away), E, GET SPELL, IN BOOK (you learn spell 16), READ BOOK (you have learned all spells), E, SPELL 2 (an armour appears), GET ARMOUR, E, S (the suit protects you against the heat), E, N, (the devil attacks you but you are protected by the armour), LOOK (the devil asks a riddle), SAY DEATH (he gives his magic cloud), GET CLOUD, S, W, N, W, W, W, DROP SUIT, DROP ARMOUR, S, S, E, E, U, W, S, E, S, W, W, N, D, S, E, E, E, N, E, S (the sage tells you your final quest and he offers the golden apple), GET APPLE, N, W, S, W, W, W, N, U, S, E, E, E, N, N, N , E, N, W, U, E, S (you need the magic cloud), S (Atropos wants the oracle), GIVE ORACLE, S, W (Saturn wants the time-piece), GIVE TIME, N, W, GIVE APPLE (you can go north), N, SPELL 3 (a cape appears), GET CAPE, SPELL 10 (a torch appears), GET TORCH, W, GIVE TORCH (to Vesta), W, S, LOOK SCALES (they point to the south), S, S, OPEN DOORS, S (you must have all the spells in your book), SIT THRONE (you must have cape), LOOK (room fills with water), SPELL 20 (dark clouds form around you), SPELL 16 (the room starts to spin around), SPELL 19. Congratulations! You have successfully fulfilled your apprenticeship and may truly be called a sorcerer.