Walkthrough for Grue by Charles Mangin This was an entry in IFComp 2017. It is rather clever. You play a grue who is hungry and needs to eat an adventurer. Amusingly, OPEN EYES ruins your other senses. by Andrew Schultz blurglecruncheon@gmail.com You start out in your Lair. But you cannot stay forever. >OUT To Darkness, which will be familiar. >SMELL Now, you're in a room called cavern. You must sense an adventurer. The logic works as follows: you must chase them through four rooms, using a diffrent sense every time. I recommend using the up-arrow key, then home, then delete, to change the verbs, since "adventurer" is quite long to type out. Of course, two up arrows may avoid any typing for FOLLOW ADVENTURER. >SMELL ADVENTURER >FOLLOW ADVENTURER Back to Darkness, deeper into the tunnel. >HEAR ADVENTURER >FOLLOW ADVENTURER Back to Darkness, deeper into the grotto. >TASTE ADVENTURER >FOLLOW ADVENTURER Back to Darkness, deeper into the hollow. >FEEL ADVENTURER The location name changes to hollow. You've covered all four senses. >FOLLOW ADVENTURER Down to the pit! It's possible to get in a no-win situation, since you have five turns to kill the adventurer, and it takes two turns to prep and kill. >hide If you want, SLAVER. Note ATTACK ADVENTURER doesn't work. >EAT ADVENTURER