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Grue (grue.txt)

Walkthrough for Grue by Charles Mangin

This was an entry in IFComp 2017. It is rather clever. You play a grue who is hungry and needs to
eat an adventurer. Amusingly, OPEN EYES ruins your other senses.

by Andrew Schultz blurglecruncheon@gmail.com

You start out in your Lair. But you cannot stay forever.

>OUT

To Darkness, which will be familiar.

>SMELL

Now, you're in a room called cavern. You must sense an adventurer. The logic works as follows:
you must chase them through four rooms, using a diffrent sense every time.

I recommend using the up-arrow key, then home, then delete, to change the verbs, since
"adventurer" is quite long to type out. Of course, two up arrows may avoid any typing for
FOLLOW ADVENTURER.

>SMELL ADVENTURER
>FOLLOW ADVENTURER

Back to Darkness, deeper into the tunnel.

>HEAR ADVENTURER
>FOLLOW ADVENTURER

Back to Darkness, deeper into the grotto.

>TASTE ADVENTURER
>FOLLOW ADVENTURER

Back to Darkness, deeper into the hollow.

>FEEL ADVENTURER

The location name changes to hollow. You've covered all four senses.

>FOLLOW ADVENTURER

Down to the pit!

It's possible to get in a no-win situation, since you have five turns to kill the adventurer,
and it takes two turns to prep and kill.

>hide

If you want, SLAVER.

Note ATTACK ADVENTURER doesn't work.

>EAT ADVENTURER