Username: Password:
RegisterForgotten Password

Duncan Bowen Adventure (duncan-bowen-adventure.txt)

======================
Duncan Bowen Adventure
======================

*** Solution by equinox ***

This game begins in a school, from which you must travel to a spooky house and rescue your teacher
Mr Fanning. You can carry up to four objects; many are useless red herrings. It's easy to get
stuck because some rooms won't let you leave until you do something, requiring certain objects
to be brought.

This is a fairly minimal solution: there are many other things you can do for fun, such as playing
the piano, shooting the poisonous spider (with the spare second bullet), or jumping out of a window
with the parachute from the locked safe.

s, get banana, s, e, get torch, w, u, n, get batteries, put batteries in torch, s, s, e, e, e, get
ticket, w, n, peel banana, feed gorilla, get gun, go hole, u, w, n, get bullets, load gun, d, e, d,
w, w, w, shoot triffid, get spade, e, e, e, u, e, u, e, e [inexplicably transported to the railway
station -- this can't be through the window, which is closed], give ticket, to porter, e, e,
press red button [train stops; the other two would transport you back to school], get wood, s, s, s,
examine pond, drop spade, get silver bullet, load gun, get spade, w, examine undergrowth, dig mound,
drop spade, get hairpin, e, e, examine door, knock door, e, e, drop hairpin, get hammmer, d, open
coffin, stake Dracula [surprisingly this is optional; we are sent back to the kitchen], get hairpin,
n, examine panel, press panel [you are in the dark], light torch [note the lit candle would not help
here], n [the way is blocked], look, shoot werewolf [with the silver bullet], n, e, u, examine
chest, pick lock [with the hairpin], examine chest.

The final score is always 100% regardless of your route through the game.