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Sea Coral (Sea_Coral.txt)

Sea Coral
By Jeff Greer
For Z-code interpreters

Solution by Garry Francis
----------------------------------------
This is a minimal solution. You'll need to EXAMINE lots of things for this solution to make
sense. When you find a non-player character, TALK TO <character>, then keep pressing 1 until
the conversation is over.

Optional commands are shown in parentheses. These can be omitted. They only help pad out the story.

(TALK TO BART)
(1) (Bart wonders who's destroying the reef.)
(1) (There's pirates in the area. We need to put them out of business.)
(1) (We need to find the pirates and their vessel.)
F
(D)
(BOARD)
(SW) (you see damage to the environment, so you collect coral, water & sand)
(BOARD)
(EXIT)
(F)
(TALK TO SANDY)
(1) (samples have been analysed)
(1) (coral has been bleached, water has traces of bleach, sand has petroleum)
(U)
U
P
(TALK TO DECKER)
(1) (she nods to everyone, then leaves)
(TALK TO TAC1)
(1) (there are several vessels in the area)
(1) (pleasure craft, charter vessels and one is hard to discern)
(1) (large vessel is not transmitting an ID)
(1) (keep an eye on the mystery ship)
(TALK TO TAC2)
(1) (there are a number of vessels being tracked)
(1) (there's a kayaker in distress and some underwater explosions in reef area)
(1) (explosions are unexplained)
(1) (can't pinpoint kayak's location)
(1) (sound the alarm if you have any important updates)
(TALK TO TAC3)
(1) (no info on mystery ship)
(1) (Marine Six is a salvage vessel working out of Marathon Key)
(1) (Easy Times is charter boat)
(1) (Chasing Coral is sister ship to Keys Diver)
(1) (Keys Diver is sister ship to Chasing Coral)
NE
(N)
(N)
(E)
(X DIVER) (she's keen to talk to the authorities)
(TALK TO DIVER)
(1) (her name's Meg, short for Margaret)
(1) (she forgot to display her 'diver's down flag')
(1) (you give her a warning, she was rattled by an earlier encounter)
(1) (an old rust bucket told her to leave the area or they'd sink her kayak)
(1) (the name of the boat was obscured, something like Shaddow or Shaddan)
(1) (you offer her a lift, but she says she'll paddle back)
(W)
(SE)
(TALK TO JOE)
(1) (Joe is the captain)
(1) (you say you're here to help him)
(1) (on mention of damaged coral & marine life, he says he's seen floating fish)
(1) (you tell him to be on the lookout)
(E)
(TALK TO BRUCE)
(1) (Bruce is the captain)
(1) (he would not allow anyone to cause environmental damage)
(1) (he has seen coral damage and floating fish)
(1) (let us know if you see anything further)
(W)
(S)
S
(TALK TO SLEDGE)
(1) (some guy commissioned him to search for a lost outboard motor)
(1) (they found it with the sonar)
(1) (they saw a tramp steamer hanging around yesterday)
(W)
(TALK TO HANK)
(1) (Hank is the captain)
(1) (safety and protecting the environment is important to him)
(1) (he saw a ragged vessel trolling around, probably up to no good)
(E)
E
(TALK TO DOCKMASTER)
(1) (he asks if you need repairs)
(1) (you tell him someone damaged some coral, he asks who would do such a thing)
(1) (someone called him on the radio looking for repairs, but didn't show up)
NE
(X ITEMS) (barrels, coral samples, grease, grime, hydraulic fluid, bleach)
(X BARRELS)
(X TUBS)
(X HYDRAULIC FLUID)
(X BLEACH)
(TALK TO PIRATE)
(1) (captain asks why you waylaid his vessel)
(1) (he says you have no authority to stop and board his ship)
(1) (you tell him you're Coast Guard, but he says he can sail wherever he wants)
(1) (you ask him about the unsecured items and he tells you to leave)
(1) (this is not the time, but it is the place, you say good day)
W
(TALK TO COMMANDER)
(1) (she asks what you found)
(1) (you tell her all the stuff you found, she says it's time to deal with them)
(1) (arrest the pirate!)
EXIT
(TALK TO BART)
(1) (he's ready)
GET ALL
(WEAR HELMET)
(WEAR VEST)
(WEAR BELT)
A
BOARD
SE
ARREST PIRATE
***THE END***