Walkthrough for Save Bigfoot's Christmas! by Quizlock written by Andrew Schultz blurglecruncheon@gmail.com for CASA, http://solutionarchive.com Save Bigfoot's Christmas was a participant in the 2020 Adventuron Jam, which had a lot of great entries. Here, you, as a helper elf, see Santa toss a letter from Bigfoot into the trash. Bigfoot has, apparently, been bad. But you aren't sure, and you seek to cure Bigfoot's name! Tutorial stuff: >>LOOK AT WINDOW (X WINDOW works too.) >>L >x trash This means you get the letter in the trash, not on Santa's desk. >get letter >x it >s You need to have read the letter to know what to look for in the cabinet. >x cabinet File is automatically taken. >x file If you don't read the file, you don't know how to set the teleporter. >enter teleporter The Maple Home is the easiest of the three. It relies on the Great Pines National Park. Hoboken and the National Park rely on each other. So let's start with Great Pines. Note we're going to skip some information-gathering here, without which the next pouzzle would be trickier. There's a pamphlet which shows the way through the forest. Without it, you can use trial and error, or you can skip ahead with this walkthrough. The way it works is that, once you make a wrong step through the forest maze, the next move kicks you back to the start. >1 >e >>x leaves >get leaves These come in handy later. >s >x trash Ah, the incriminating can of Dr. Tumeric! You'll need this later. >s >s >w >n >e >s Hooray! Next time you get a shortcut. >w >x toolbox This doubles as opening the toolbox. >get ratchet >get battery >e You can't do anything to the east now. The campers will just laugh at you for the moment. >n Hey, that's handy! No need for a maze back. >n >w >enter portal Now let's take care of Hoboken. >enter teleporter >2 >e >s >>x flyers >>get camp flyer >>x camp flyer This would have helped you not trial-and-error through the forest maze in the park. I think there may be a small bug in the map, since you seem to need to go south twice from the trash pile, not just once. >w >>talk man >x garage >x junk >get opener >put battery in opener >s >x toys >get mask The other two aren't useful. There is a D battery, which doesn't fit in the garage opener. >e >open garage >>x guitar >play guitar >x trash can This turns up two interesting items! >>x spray paint >x ad Hooray! You have completed Hoboken. Evidence found is now at 1/3. >n >n >w >enter portal >enter teleporter We could have taken care of Maple Home right away. It's a small detour. >3 >e >e >>x slide >>get glass >>x slide >unscrew bolt >e Mr. Maple would've been here. >x trash Once again, rummaging through the trash finds evidence! >x pie This officially makes it 2/3. >w >w >w >enter portal Okay, let's finish things, now. >enter teleporter >1 >e >get leaves They won't stick, yet. >s >s >get mud Now to make a costume! >wear mud >wear leaves >wear mask This is the tricky one to guess. >enter tents Without the Dr. Tumeric from the trash, nothing would happen here. With it ... >w >n >n >w >enter portal >n >talk santa