P.O.W. Adventure (The Guild Adventure Software) By: Steven C. Darnold You take on the part of a German spy trying to break into a British P.O.W. camp in order to steal some secret plans for the Resistance. There’s a time limit of two hours. Apart from the usual shortcomings of this type of game, there are actually some neat puzzles and hints hidden in the text here. There are also quite a lot of useless items! To check your remaining time, CONSULT WATCH (You begin in the woods) GET RATIONS, N, GET ROCKS, THROW ROCKS (at what?), MINEFIELD (the mines explode, clearing your path north), N, E, GIVE RATIONS (the guards are so pleased that they agree to take you inside the camp) Locating the plans: N, GET TORCH (the bullets were the wrong size for the gun, and it would make too much noise, anyway), N (you enter the courtyard – don’t come here more than four times or you’ll be killed), N (there’s a hint here on how to kill the Commandant), GET KEY, S, S, E (into the games room – notice the “Mein Kampf” sign!), S, TORCH ON, LOOK (you see a door), OPEN DOOR (with the key), DROP KEY, GET COAL, DROP COAL (this clears the room to the east), E, GET KNIFE, W, N, N, N, E (you face the Commandant), THROW KNIFE, COMMANDANT (he’s killed), GET PLANS The Great Escape: W, S, W, W, W (the berth is only available after the Commandant is dead), GO DOWN (you need a password to escape), MEIN KAMPF (you reach the woods and the Resistance), GIVE PLANS (as thanks, you are shot on sight) Jacob Gunness, August 2010 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com