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Mansion (mansion.txt)

WALKTHROUGH AND FOOTNOTES
=========================
This file gives a bare-bones walkthrough for Mansion. At the end
of this file are some footnotes on some of the game's features.


WALKTHROUGH
===========
Lines with an asterisk are not required to complete the game.
Scores are given in square brackets at the end of relevant lines.

PREAMBLE (start on Front Drive, finish in Entrance Hall)
 * Go to pine tree; look at bird; read banner
   Unlock and open front door; enter house
 * Go to kitchen; eat meal
 * Go to entrance hall; see Brookes arrive
   Listen to messages from Brookes
 * Go to library; wait for diary; read diary entry

SPIDERS (start and end in Entrance Hall)
   Go to garden shed; get tin
   Give tin to Brookes [10]
   Pick up tin; get rusty key [1]

SKULL (start and end in Entrance Hall)
   Go to kitchen; get knife
   Go to west side of house; open window   
   Enter secret basement [3]
   Open grate; get skull
   Go to entrance hall; get candle
   Go to kitchen; light candle
   Put candle in skull
   Go to bedroom; look under bed; get Agatha's torch
   Go to front drive; open car; get Brookes' torch
   Swap batteries in torches
   Replace Brookes' torch
   Put skull-candle in attic
   Frighten Brookes with skull-candle [10]

COSTUME (start and end in Entrance Hall)
   Go to shed; get spanner and waders
   Unlock water house door with rusty key
   Enter water house [3]
   Turn blue stopcock
   Go to Fountain Pool; get plastic-wrapped parcel
   Open parcel
   Open metal box
   Take costume [1]
   Go to Rose Pool; get candlestick
   Go to dining room; put candlestick in bracket
   Pull bracket
   Go to secret passageway [3]
   Get incantation
   Recite incantation
   Frighten Brookes with costume

BLOWDART (start and end in Entrance Hall)
   Go to bedroom; get tweezers
   Go to pine tree; get pine needle [1]
   Go to kitchen; get straw
   Put pine needle in straw
   Go to secret room
   Look in holes
   Blow through straw [10]   

RECIPE (start in Entrance Hall)
   Go to library; get cookery book; read recipe
   Go to centre of maze [3]
   Get lavender
   Go to shed; get sunflower seeds
   Go to compost heap; get spinach leaves
   Go to conservatory; get net
   Go to pond; drop net; get frog; get net
   Go to kitchen; get frog [1]
   Put frog on cutting board
   Get knife; try to dissect frog
   Go to basement; get jar of frogs' eyes [1]
   Go to entrance hall; get ugly fruit
   Go to kitchen
   Put lavender in saucepan
   Put sunflower seeds in saucepan
   Put frogs' eyes in saucepan
   Stir potion ingredients
   Drink potion
   Frighten Brookes with ugly face [10]

END-GAME
   See Brookes leave
   Pick up rose


FOOTNOTES
=========

THE FROG likes to be on the floor, and (except when held by the player, either directly
on in the net) will hop out of containers and down from supporters to get there. A slightly
amusing sequence can be elicited by putting the frog in the net in the bag on the kitchen
table.

THE MAZE was a nightmare to code, but gives a rather pleasing variation on the traditional
themes. I was determined not to have the usual randomly-generated maze.

THE MOOSE'S HEAD, found in the games room, has some rather nice descriptions. Try kissing it
or throwing things at it to get an idea of this poor creature's sad existence.

THE CAR can be referred to as the "jam-jar" using rhyming slang. Try standing next to the
car
whilst holding the jar of frogs' eyes and saying "open jam-jar".

BROOKES is not in the least disturbed by the costume when it is worn by the player, only
when it floats around by itself. He gives a suitably caustic message if the player wears
the costume and the wellingtons at the same time.