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Altered Destiny (altered_destiny_hints.txt)

                                FLOATING VILLAGE

Problem: Will I ever get back to see Trudy?
1  JonQuah brought you here, maybe he can send you back.
2  But he can't while he's restrained by Helmar.
3  You will be reunited with Trudy when you overcome Helmar and the Jewel of Light is returned to
its proper place.

Problem: How can I get down from the Floating Village?
1  The answer, my friend, is blowin' in the wind.
2  Take a floater.
3  No, take the small floater.

Problem: Hey, there's another floating island! How do I get over there?
1  To solve this one, you need to be a bit edgy.
2  If you're in the right place, you'll get some assistance at Land's End.
3  Stand on the far east rock ledge at Land's End and a transporter will arrive.

Problem: I keep getting this sinking feeling when I step on the transporter.
1  It's such a heavy subject, I’m not sure what to say.
2  Ever heard about the camel's back and the straw?
3  You're carrying too much. Lighten your load before you step on the transporter.

Problem: How can I take the frags from Tentro's shop?
1  There's a golden opportunity to take them if you use the right equipment.
2  Have you looked at the golden tube?
3  Point the golden tube at the frags.

Problem: I've brought Vindah the requested wildlife, but he's not divining. Now what?
1  Maybe divinations are more complex than you thought at first.
2  Try asking Vindah about the divination again.
3  You also need to bring the pomenta leaf from the Bottom of the Hill in the Forest of Dreams.


                                   WEIRD WOODS

Problem: How can I prevent the Hoppa from sprinkling me?
1  Maybe you should talk to the Hoppa.
2  Maybe you should run from the Hoppa.
3  Maybe being sprinkled is a good thing, sooner or later.

Problem: I've heard of living in harmony with nature, but this is a bit much. How do I keep
from "taking root"?
1  Looks like you need an antidote.
2  If an animal made you a plant maybe a plant could.
3  Eat the defoil herb from the Canyons of Fear.

Problem: Where is the Indella bird hiding?
1  Indella birds are almost always high.
2  You're used to being upwardly mobile. Why not mine this talent?
3  Stand by the web in Tree Base. Climb up. Travel around. You'll know it when you see it.

Problem: Where can I get a bird-holding device?
1  Someone in the Floating Village could give you a hand.
2  Have you read the back of the Altered Destiny box?
3  Ask Alnar to make a cage for you.

Problem: I've got a great place to put the bird, but the bird won't come within reach. Now
what?
1  Vindah has some advice if you ask him about the Indella bird.
2  Do you have anything you could use to lure the bird into the cage?
3  Set the trap, then bait the cage with wither the popcorn or the bottle of pigment from
Tentro's Shop.


                                FOREST OF DREAMS

Problem: What is it that the chief pomenta plant wants from me?
1  Try Standing in the water of the Weird Woods. Drop anything.
2  Did you pet the flubox?
3  Are you reading all the clues just for the heck of it? There is no chief pomenta plant.

Problem: All this walking is making me tired. Isn't there somewhere I could get some rest?
1  Sure there is. You just need a good place to hang out.
2  The fluboxes are good at choosing comfortable napping areas.
3  Sleep in the hammock.

Problem: I keep snoozing. What's the point?
1  Make a conscious decision to have some unconscious visions.
2  Dream.

Problem: What are those arcane symbols in P.J.'s dream? Is it some kind of ancient, iconic
code?
1  Don't you watch re-runs?
2  Those are some of the greatest TV shows of all time - My Three Sons, I Spy, The Lone Ranger and
Gilligan's Island.
3  None of those are important - other than the fact that they warped the psyche of an entire
generation.
4  But you'd better pay attention to Vindah's message at the end.

Problem: This pit looks pretty interesting. Can I stick around?
1  Uncontrolled astral projection can snap you back to reality very quickly.
2  Take charge of the situation.
3  Wake up while you're at the Boiling Pits.

Problem: I keep taking my last gasp in the green mist. Help!
1  The boiling acid is poisonous and so are the fumes. There must be another way to get to the next
area.
2  Look around the boiling pits. Notice any geological features that weren't in the Forest of
Dreams?
3  Push the rocks By a Cliff Edge. Climb down.

Problem: That poor, sobbing creature! How can I help her?
1  It will take sharp wits and a good sense of balance.
2  Looks like a case where the dead could help the dreaming.
3  Cut the trees with a sharp instrument from Alnar's. Now you can walk between them, if
you're careful.
	 
Problem: I want to get back to reality!
1  Going backward will move you forward.
2  How did you get here in the first place?
3  Retrace your steps. Sleep, then wake up when you're back in the Forest of Dreams.


                               ORDER OF THE JEWEL

Problem: This is a very exclusive group! How do I enter?
1  Have you looked at the plate By a Cliff?
2  You can't enter the order without an invitation.
3  When the golden tube is holding the frags from Tentro's shop, point it at the plate.

Problem: Lantra seems stubborn about giving away her possessions.
1  Her first priority is how her garden grows.
2  Asking Lantra about the crystals might help you solve this.
3  Bring Lantra some water and she will give you her pouches.

Problem: I've seen lots of what Lantra needs but I don't have anything in which to carry
it.
1  A suitable item is somewhere in the Weird Woods.
2  You'll have to stretch a bit for this one.
3  Stand by the web at the Tree Base. Climb up. Wander around any you'll find a seed shell.
4  Fill the seed shell with water.

Problem: I'm not able to make a scroll.
1  Mind your manners.
2  Make your desires clear.
3  Ask Towhee for the scroll.

Problem: The scrollworms are taking my leaf. How can I stop them?
1  Scrollworms are attracted to any paper-like object.
2  You could hide the leaf in the secret cave down the north cliff of the Floating Village.
3  There is no secret cave. Listen, you're reading the hints just to see what they say.
We've talked about this before.

Problem: What good is this small pouch?
1  It seems fertile with possibilities, particularly in a land where one reaps what one sows.
2  If you're in the dark on this issue, you're on the right path.
3  Drop the small pouch anywhere in the Order of the Jewel and take the round crystal that grows
from it.

Problem: I got the scroll from Towhee. But it doesn't contain the horticultural information I
need.
1  Towhee would be glad to return one favor with another.
2  Don't be as short-sighted as Towhee is. The little fellow clearly needs an optical boost.
3  Do you have some sort of lens-like object?
4  Give the round crystal to Towhee.

Problem: The Guardian of The Order really burns me up.
1  You have to pay attention to fragmented information.
2  Have you looked at each of the frags?
3  When the golden tube is holding the frags, point it at the plate inside the Order of the Jewel.
The Guardian will let you pass.


                                 CANYONS OF FEAR

Problem: The wraiths keep overwhelming me. How can I defeat them?
1  Vindah will give you a clue, if you see him in the Forest of Dreams.
2  A brave man will succeed where a coward would fail.
3  Don't move until the wraiths have solidified.

Problem: What can I use to take away some slime?
1  It's a very familiar object.
2  This calls for something from home.
3  Fill the empty bowl with the slime.

Problem: I see an interesting plant, but I can't take it.
1  It's dangerous to harvest alien plants when you have no information on what they do.
2  A library is a good place to start a research project.
3  Towhee, in The Order of The Jewel, has a scroll about the defoil herb. Read the scroll and you
will be able to take the herb.

Problem: I can't reach the arrow.
1  Good thing you work out at the club on a regular basis.
2  Time to get physical.
3  Stand by the toes of the Yula's hind foot. Climb up and then walk across the webs.

Problem: A horde of ravenous scavengers keep putting a damper on my day.
1  When the Kleegs stole your finds, wasn't there something very like a clue printed across the
screen?
2  There's no way to keep Kleegs from objects that are dropped in their territory.
3  Drop anything you don't want the Kleegs to mess with in any other scene. Retrieve your
inventory when you're done here.

Problem: That Kleeg really upsets my balance. What can I do?
1  Kleegs get bored and mischievous when there isn't anything else to do.
2  Kleegs will eat to the point of stupor, given the opportunity.
3  Drop the bowl of popcorn before you begin the climb.


                                 CAVES OF DEATH

Problem: An axe-wielding bad guy keeps killing me. How can I win?
1  P.J. is used to pushing people around when he has to.
2  P.J.'s in good shape ... but he's not going to beat this creature bare-handed.
3  Wield the axe or the sword from Alnar's.
4  Once combat begins, move straight towards the aRRaRRa until the creature falls off the platform.

Problem: I'm using a finely crafted blade, but the aRRaRRa isn't getting the point.
1  If you're blunt, while dealing with the aRRaRRa, you won't succeed.
2  Even the best of swords can't stand abuse.
3  If you used the sword for wood cutting, it is useless for fighting. Use something else.
4  Wield the axe to combat the aRRaRRa

Problem: Where is the switch that turns off the light?
1  Look under the platform.
2  Look at the light.
3  There is no switch to turn off the light.

Problem: I'm suspended over the pool. How can I leave?
1  Read the message that's scratched into the stone.
2  To exit, you need to take a plunge.
3  Move off the platform so that you fall into the Pool.
4  Oh yeah, Make sure you've been sprinkled by the Hoppa first so that you thrive in the
intense light.

Problem: Well, here I am On The Stairs. But there appears to be no exit.
1  Sometimes you just have to plunge ahead, and have faith.
2  Walk to the stairs at the bottom right. An extension will appear that leads to the next area.

Problem: The clamchops like me all too well.
1  Did you look at the mound of stones when you were back On The Steps?
2  Seems like you need a multi-faceted solution to bridge the gap.
3  Throw the large pouch.
4  Walk across the bridge.

Problem: How can I continue beyond the floating floor?
1  Did you look at the markings in the descent tube?
2  The circles on the floor seem to have a numerical pattern.
3  Step on squares that have only one or four circles on them until you reach the square that has no
circles.

Problem: I keep withering away in the dark.
1  You're just not feeling like yourself, that's all. If you did, you wouldn't be
afraid of the dark.
2  The Pool of Dark is the antithesis of photosynthesis.
3  Eat the defoil herb from the Canyons of Fear before stepping into the Pool of Darkness.


                                   HOWLER LAKE

Problem: I don't have the foggiest idea how to keep the Howlers from killing me.
1  Howlers use sound as their weapon.
2  You need to meet a master of silence and noise. (Maybe you already have.)
3  Before you got o Howler Lake, turn on the silencer that JonQuah gives you in the Caves of Death.

Problem: How can I get from the causeway to the island?
1  If you reflect on this problem, you'll solve it.
2  You need to show the locals you are here.
3  Signal with the mirror, then ride the Boteman to the island.


                                  CASTLE ISLAND

Problem: These noisomes are deathly annoying.
1  Even the silencer can't make you quiet enough to fool the sensitive noisomes.
2  Have you noticed their ears?
3  Squeeze the Kleeg from the Canyons of Fear.

Problem: Geez, I just don't react well to the purple blobs.
1  Look at the purple blobs.
2  Listen to the purple blobs.
3  Avoid brushing into the purple blobs while walking.

Problem: The leech trees want more than I can give. What can I do?
1  This is definitely a sticky situation.
2  If conditions are right, trouble will slide right off your back.
3  You need some kind of substance to keep grabby trees from holding on to you.
4  Pour the slime from the Canyons of Fear on P.J.

Problem: The front door of the castle is locked!
1  Hmmm... perhaps a door unlocking device? Like, say, a key?
2  Have you read the written scroll from Towhee?
3  Unlock the door with the arrow from the Canyons of Fear.


                                INSIDE THE CASTLE

Problem: Is this a one-room castle?
1  You don't have to use your bootstraps for this one.
2  Have you looked at all the objects in the room?
3  Pull on the rope to start on your explorations.

Problem: I don't even have a chance against Helmar.
1  The obvious route is not always the best one.
2  You should take advantage of any openings you're given.
3  As you go by the first door in the crystal shaft, jump.

Problem: An amazing maze. How do I find my way out?
1  Since you didn't bring a compass, some other directional guide would be of assistance.
2  Vindah foresaw that you would come this far.
3  Look at the divination of the leaf.
4  Follow the Indella bird's instructions. Go east, east, east then north, through the middle,
"solid" wall.

Problem: I've got a shot, but I still lose this most important confrontation with Helmar.
1  Helmar is blind to his own corruption.
2  If Helmar saw what he has become, he would be overwhelmed.
3  Choose the mirror to show Helmar the face of his own evil.