FLOATING VILLAGE
Problem: Will I ever get back to see Trudy?
1 JonQuah brought you here, maybe he can send you back.
2 But he can't while he's restrained by Helmar.
3 You will be reunited with Trudy when you overcome Helmar and the Jewel of Light is returned to
its proper place.
Problem: How can I get down from the Floating Village?
1 The answer, my friend, is blowin' in the wind.
2 Take a floater.
3 No, take the small floater.
Problem: Hey, there's another floating island! How do I get over there?
1 To solve this one, you need to be a bit edgy.
2 If you're in the right place, you'll get some assistance at Land's End.
3 Stand on the far east rock ledge at Land's End and a transporter will arrive.
Problem: I keep getting this sinking feeling when I step on the transporter.
1 It's such a heavy subject, I’m not sure what to say.
2 Ever heard about the camel's back and the straw?
3 You're carrying too much. Lighten your load before you step on the transporter.
Problem: How can I take the frags from Tentro's shop?
1 There's a golden opportunity to take them if you use the right equipment.
2 Have you looked at the golden tube?
3 Point the golden tube at the frags.
Problem: I've brought Vindah the requested wildlife, but he's not divining. Now what?
1 Maybe divinations are more complex than you thought at first.
2 Try asking Vindah about the divination again.
3 You also need to bring the pomenta leaf from the Bottom of the Hill in the Forest of Dreams.
WEIRD WOODS
Problem: How can I prevent the Hoppa from sprinkling me?
1 Maybe you should talk to the Hoppa.
2 Maybe you should run from the Hoppa.
3 Maybe being sprinkled is a good thing, sooner or later.
Problem: I've heard of living in harmony with nature, but this is a bit much. How do I keep
from "taking root"?
1 Looks like you need an antidote.
2 If an animal made you a plant maybe a plant could.
3 Eat the defoil herb from the Canyons of Fear.
Problem: Where is the Indella bird hiding?
1 Indella birds are almost always high.
2 You're used to being upwardly mobile. Why not mine this talent?
3 Stand by the web in Tree Base. Climb up. Travel around. You'll know it when you see it.
Problem: Where can I get a bird-holding device?
1 Someone in the Floating Village could give you a hand.
2 Have you read the back of the Altered Destiny box?
3 Ask Alnar to make a cage for you.
Problem: I've got a great place to put the bird, but the bird won't come within reach. Now
what?
1 Vindah has some advice if you ask him about the Indella bird.
2 Do you have anything you could use to lure the bird into the cage?
3 Set the trap, then bait the cage with wither the popcorn or the bottle of pigment from
Tentro's Shop.
FOREST OF DREAMS
Problem: What is it that the chief pomenta plant wants from me?
1 Try Standing in the water of the Weird Woods. Drop anything.
2 Did you pet the flubox?
3 Are you reading all the clues just for the heck of it? There is no chief pomenta plant.
Problem: All this walking is making me tired. Isn't there somewhere I could get some rest?
1 Sure there is. You just need a good place to hang out.
2 The fluboxes are good at choosing comfortable napping areas.
3 Sleep in the hammock.
Problem: I keep snoozing. What's the point?
1 Make a conscious decision to have some unconscious visions.
2 Dream.
Problem: What are those arcane symbols in P.J.'s dream? Is it some kind of ancient, iconic
code?
1 Don't you watch re-runs?
2 Those are some of the greatest TV shows of all time - My Three Sons, I Spy, The Lone Ranger and
Gilligan's Island.
3 None of those are important - other than the fact that they warped the psyche of an entire
generation.
4 But you'd better pay attention to Vindah's message at the end.
Problem: This pit looks pretty interesting. Can I stick around?
1 Uncontrolled astral projection can snap you back to reality very quickly.
2 Take charge of the situation.
3 Wake up while you're at the Boiling Pits.
Problem: I keep taking my last gasp in the green mist. Help!
1 The boiling acid is poisonous and so are the fumes. There must be another way to get to the next
area.
2 Look around the boiling pits. Notice any geological features that weren't in the Forest of
Dreams?
3 Push the rocks By a Cliff Edge. Climb down.
Problem: That poor, sobbing creature! How can I help her?
1 It will take sharp wits and a good sense of balance.
2 Looks like a case where the dead could help the dreaming.
3 Cut the trees with a sharp instrument from Alnar's. Now you can walk between them, if
you're careful.
Problem: I want to get back to reality!
1 Going backward will move you forward.
2 How did you get here in the first place?
3 Retrace your steps. Sleep, then wake up when you're back in the Forest of Dreams.
ORDER OF THE JEWEL
Problem: This is a very exclusive group! How do I enter?
1 Have you looked at the plate By a Cliff?
2 You can't enter the order without an invitation.
3 When the golden tube is holding the frags from Tentro's shop, point it at the plate.
Problem: Lantra seems stubborn about giving away her possessions.
1 Her first priority is how her garden grows.
2 Asking Lantra about the crystals might help you solve this.
3 Bring Lantra some water and she will give you her pouches.
Problem: I've seen lots of what Lantra needs but I don't have anything in which to carry
it.
1 A suitable item is somewhere in the Weird Woods.
2 You'll have to stretch a bit for this one.
3 Stand by the web at the Tree Base. Climb up. Wander around any you'll find a seed shell.
4 Fill the seed shell with water.
Problem: I'm not able to make a scroll.
1 Mind your manners.
2 Make your desires clear.
3 Ask Towhee for the scroll.
Problem: The scrollworms are taking my leaf. How can I stop them?
1 Scrollworms are attracted to any paper-like object.
2 You could hide the leaf in the secret cave down the north cliff of the Floating Village.
3 There is no secret cave. Listen, you're reading the hints just to see what they say.
We've talked about this before.
Problem: What good is this small pouch?
1 It seems fertile with possibilities, particularly in a land where one reaps what one sows.
2 If you're in the dark on this issue, you're on the right path.
3 Drop the small pouch anywhere in the Order of the Jewel and take the round crystal that grows
from it.
Problem: I got the scroll from Towhee. But it doesn't contain the horticultural information I
need.
1 Towhee would be glad to return one favor with another.
2 Don't be as short-sighted as Towhee is. The little fellow clearly needs an optical boost.
3 Do you have some sort of lens-like object?
4 Give the round crystal to Towhee.
Problem: The Guardian of The Order really burns me up.
1 You have to pay attention to fragmented information.
2 Have you looked at each of the frags?
3 When the golden tube is holding the frags, point it at the plate inside the Order of the Jewel.
The Guardian will let you pass.
CANYONS OF FEAR
Problem: The wraiths keep overwhelming me. How can I defeat them?
1 Vindah will give you a clue, if you see him in the Forest of Dreams.
2 A brave man will succeed where a coward would fail.
3 Don't move until the wraiths have solidified.
Problem: What can I use to take away some slime?
1 It's a very familiar object.
2 This calls for something from home.
3 Fill the empty bowl with the slime.
Problem: I see an interesting plant, but I can't take it.
1 It's dangerous to harvest alien plants when you have no information on what they do.
2 A library is a good place to start a research project.
3 Towhee, in The Order of The Jewel, has a scroll about the defoil herb. Read the scroll and you
will be able to take the herb.
Problem: I can't reach the arrow.
1 Good thing you work out at the club on a regular basis.
2 Time to get physical.
3 Stand by the toes of the Yula's hind foot. Climb up and then walk across the webs.
Problem: A horde of ravenous scavengers keep putting a damper on my day.
1 When the Kleegs stole your finds, wasn't there something very like a clue printed across the
screen?
2 There's no way to keep Kleegs from objects that are dropped in their territory.
3 Drop anything you don't want the Kleegs to mess with in any other scene. Retrieve your
inventory when you're done here.
Problem: That Kleeg really upsets my balance. What can I do?
1 Kleegs get bored and mischievous when there isn't anything else to do.
2 Kleegs will eat to the point of stupor, given the opportunity.
3 Drop the bowl of popcorn before you begin the climb.
CAVES OF DEATH
Problem: An axe-wielding bad guy keeps killing me. How can I win?
1 P.J. is used to pushing people around when he has to.
2 P.J.'s in good shape ... but he's not going to beat this creature bare-handed.
3 Wield the axe or the sword from Alnar's.
4 Once combat begins, move straight towards the aRRaRRa until the creature falls off the platform.
Problem: I'm using a finely crafted blade, but the aRRaRRa isn't getting the point.
1 If you're blunt, while dealing with the aRRaRRa, you won't succeed.
2 Even the best of swords can't stand abuse.
3 If you used the sword for wood cutting, it is useless for fighting. Use something else.
4 Wield the axe to combat the aRRaRRa
Problem: Where is the switch that turns off the light?
1 Look under the platform.
2 Look at the light.
3 There is no switch to turn off the light.
Problem: I'm suspended over the pool. How can I leave?
1 Read the message that's scratched into the stone.
2 To exit, you need to take a plunge.
3 Move off the platform so that you fall into the Pool.
4 Oh yeah, Make sure you've been sprinkled by the Hoppa first so that you thrive in the
intense light.
Problem: Well, here I am On The Stairs. But there appears to be no exit.
1 Sometimes you just have to plunge ahead, and have faith.
2 Walk to the stairs at the bottom right. An extension will appear that leads to the next area.
Problem: The clamchops like me all too well.
1 Did you look at the mound of stones when you were back On The Steps?
2 Seems like you need a multi-faceted solution to bridge the gap.
3 Throw the large pouch.
4 Walk across the bridge.
Problem: How can I continue beyond the floating floor?
1 Did you look at the markings in the descent tube?
2 The circles on the floor seem to have a numerical pattern.
3 Step on squares that have only one or four circles on them until you reach the square that has no
circles.
Problem: I keep withering away in the dark.
1 You're just not feeling like yourself, that's all. If you did, you wouldn't be
afraid of the dark.
2 The Pool of Dark is the antithesis of photosynthesis.
3 Eat the defoil herb from the Canyons of Fear before stepping into the Pool of Darkness.
HOWLER LAKE
Problem: I don't have the foggiest idea how to keep the Howlers from killing me.
1 Howlers use sound as their weapon.
2 You need to meet a master of silence and noise. (Maybe you already have.)
3 Before you got o Howler Lake, turn on the silencer that JonQuah gives you in the Caves of Death.
Problem: How can I get from the causeway to the island?
1 If you reflect on this problem, you'll solve it.
2 You need to show the locals you are here.
3 Signal with the mirror, then ride the Boteman to the island.
CASTLE ISLAND
Problem: These noisomes are deathly annoying.
1 Even the silencer can't make you quiet enough to fool the sensitive noisomes.
2 Have you noticed their ears?
3 Squeeze the Kleeg from the Canyons of Fear.
Problem: Geez, I just don't react well to the purple blobs.
1 Look at the purple blobs.
2 Listen to the purple blobs.
3 Avoid brushing into the purple blobs while walking.
Problem: The leech trees want more than I can give. What can I do?
1 This is definitely a sticky situation.
2 If conditions are right, trouble will slide right off your back.
3 You need some kind of substance to keep grabby trees from holding on to you.
4 Pour the slime from the Canyons of Fear on P.J.
Problem: The front door of the castle is locked!
1 Hmmm... perhaps a door unlocking device? Like, say, a key?
2 Have you read the written scroll from Towhee?
3 Unlock the door with the arrow from the Canyons of Fear.
INSIDE THE CASTLE
Problem: Is this a one-room castle?
1 You don't have to use your bootstraps for this one.
2 Have you looked at all the objects in the room?
3 Pull on the rope to start on your explorations.
Problem: I don't even have a chance against Helmar.
1 The obvious route is not always the best one.
2 You should take advantage of any openings you're given.
3 As you go by the first door in the crystal shaft, jump.
Problem: An amazing maze. How do I find my way out?
1 Since you didn't bring a compass, some other directional guide would be of assistance.
2 Vindah foresaw that you would come this far.
3 Look at the divination of the leaf.
4 Follow the Indella bird's instructions. Go east, east, east then north, through the middle,
"solid" wall.
Problem: I've got a shot, but I still lose this most important confrontation with Helmar.
1 Helmar is blind to his own corruption.
2 If Helmar saw what he has become, he would be overwhelmed.
3 Choose the mirror to show Helmar the face of his own evil.